2

Full Time Playstation Software Engineer Jobs in Oregon

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

... PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage ...

New

Software Engineer

OR · On-site +1

Entry-Mid level Employment Type: Full-Time Industry: Computer and Network Security About the position The Software Engineer role designs, develops, and maintains software applications. Implements ...

Software Engineer Join our growing Software for External Medical Device team and contribute to the ... Lake Oswego(0001) Working hours: Full-time MSEI Lake Oswego Oregon (US-OR) USA Job ID: 62271 Micro ...

... PlayStation Studios. You'll own systems that move, transform, organize, and serve data for LLM ... Partner with AI/ML engineers, software engineers, analysts, analytics engineers, researchers, and ...

Senior Software Engineer

Portland, OR · On-site +1

$140K - $175K/yr

Senior Software Engineer Full-Time Position | Portland, Oregon About Us Rapta is revolutionizing precision US manufacturing with an agentic native AI Platform trusted by the nation's top defense ...

Senior Software Engineer

Portland, OR · On-site +1

$140K - $175K/yr

Senior Software Engineer Full-Time Position | Portland, Oregon About Us Rapta is revolutionizing precision US manufacturing with an agentic native AI Platform trusted by the nation's top defense ...

Innovate the Future of Rugged Tech as our Next Android Software Engineer (Field Device Telemetry ... This compensation range is based on a full time schedule. Trimble reserves the right to ultimately ...

Innovate the Future of Rugged Tech as our Next Android Software Engineer (Field Device Telemetry ... This compensation range is based on a full time schedule. Trimble reserves the right to ultimately ...

Senior Software Engineer

OR · On-site +1

$180K - $200K/yr

About the Role Gruve is looking to hire a Senior Software Engineer with Hands-on builder on IGA/IAM ... Salary Range $180k - $200k This is a full-time opportunity with Gruve.

Senior Staff Software Engineer

OR · On-site +1

$122K - $161K/yr

BC & ON, Canada) * Full-time * Permanent * Exempt * The cash compensation for this role is tailored to align with the cost of labor in different geographic markets. We've structured the base pay ...

A degree in Computer Science or a related field 4+ years of full time software engineering experience with a bachelor's degree; or 2+ years of experience with a graduate degree Excellent software ...

As a Software Engineer on the Serving team at Liftoff, you will: * Take end-to-end ownership of ... This role is eligible for full-time remote work in one of our entities: CA, CO, ID, IL, FL, GA, MA ...

Autonomy Software Engineer

OR · On-site +1

$130K - $175K/yr

About you You are a versatile software engineer with a passion for aviation, robotics, and ... Additionally, Merlin offers top-tier benefits for full-time employees. Merlin Labs offers an ...

Senior Safety Software Engineer

Salem, OR · On-site +1

$175K - $274K/yr

The Role We are seeking a Senior Safety Software Engineer to play a critical role in implementing a ... for full-time employees: * 401(k) Plan: Includes a 6% company match. * Equity: Company stock ...

next page

Showing results 1-20

Full Time Playstation Software Engineer information

What is the difference between Full Time Playstation Software Engineer vs Full Time Console Game Developer?

AspectFull Time Playstation Software EngineerFull Time Console Game Developer
CredentialsBachelor's in Computer Science or related field, programming skillsBachelor's in Computer Science, Game Design, or related field, programming skills
Work EnvironmentCorporate office, gaming industry, collaborative teamsGame studios, development teams, creative environment
Industry UsagePrimarily within Sony Interactive Entertainment and related companiesAcross various gaming companies, including Sony, independent studios

Full Time Playstation Software Engineers focus on developing software specifically for PlayStation consoles, working within corporate teams. Full Time Console Game Developers create games for various consoles, including PlayStation, often working in creative studio environments. While both roles require programming skills and industry experience, Playstation Software Engineers typically work on platform-specific software, whereas Console Game Developers focus on game creation across multiple platforms.

Does PlayStation have full time Playstation software engineers?

PlayStation employs full-time software engineers to develop and maintain their gaming platforms, including the PlayStation console and related software. These roles typically require skills in programming languages such as C++ and experience with game development tools, and they often involve working in collaborative, fast-paced environments. Full-time positions are available through Sony Interactive Entertainment and related subsidiaries.

What cities in Oregon are hiring for Full Time Playstation Software Engineer jobs?

Cities in Oregon with the most Full Time Playstation Software Engineer job openings:

Lead Character Tools Engineer

PlayStation Global

OR • On-site, Remote

$102K - $134K/yr

Full-time

Posted 3 days ago

New


Job description

Why PlayStation?   

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.     

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.   

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation.  

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.  Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making. 

Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient. 

This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities. 

This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills.  Familiarity with leveraging agentic workflows to accelerate code creation and testing. 

Responsibilities:   

  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration 
  • Setting up and maintaining project specific environments and automation opportunities 
  • Learning and supporting varying client working environments, assets, and tools 
  • Writing, maintaining, and customizing internal tools and workflows 
  • Building and maintaining technical documentation  
  • Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required 
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research 

Core Experience:  

  • Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment 
  • 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment 
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience 
  • Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments 
  • Capable of writing and debugging C++  
  • Excellent knowledge of Maya with general knowledge of Maya rigging 
  • Developing or maintaining project pipeline tools and system environments 
  • Excellent troubleshooting skills and the ability to creatively solve problems 
  • Experience leveraging Agentic AI models 
  • Strong understanding of deformation and mesh processing 
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines 
  • Decent sense of humor 

Extended Experience:   

  • Strong Python programming skills and experience with PyQt/Pyside 
  • Motionbuilder, Maya, Houdini, experience 
  • Experience with HLSL, MaterialX 
  • Experience with other programming languages, especially C++. 
  • Experience with Perforce, Git, Confluence 
  • Exposure to photogrammetry, motion capture/performance capture