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Full Time Indie Game Developer Jobs in Colorado (NOW HIRING)

Engineer

Arvada, CO ยท On-site

$37.50 - $49.50/hr

Engineer Department: Transportation Employment Type: Full Time Location: Denver, CO Compensation ... How we elevate your game Joining Wood Rodgers comes with perks to support you in your personal and ...

About the Team Launched in 2021, Fanatics Betting and Gaming is the online and retail sports ... Degree in a quantitative field, e.g., Mathematics, Physics, Statistics, Engineering, or Computer ...

Civil Engineer (EIT)

Lakewood, CO ยท On-site

$75K - $80K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Game changer. Pioneer. TRC has long set the bar for clients who require more than just engineering ... All full-time employees enjoy a minimum of 8 Paid Holidays per year. * TRC ensures that all ...

Assistant Engineer

Arvada, CO ยท On-site

$31.75 - $42/hr

Assistant Engineer Department: Transportation Employment Type: Full Time Location: Denver, CO ... How we elevate your game Joining Wood Rodgers comes with perks to support you in your personal and ...

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Full Time Indie Game Developer information

What does a full time indie game developer do?

A full time indie game developer is someone who designs, develops, and releases video games independently, often without the backing of a large publisher. They are typically responsible for all aspects of game creation, including programming, art, sound, marketing, and sometimes even business management. Indie game developers often work alone or in small teams and have the creative freedom to pursue unique or experimental ideas. Their goal is to bring their vision to life and share it with players, usually by selling their games on platforms like Steam, itch.io, or consoles.

What are some common challenges faced by full time indie game developers, and how can they be managed?

Full-time indie game developers often face challenges such as limited budgets, handling multiple roles (like programming, art, and marketing), and managing project timelines without external oversight. To manage these obstacles, it's important to set realistic goals, prioritize tasks, and leverage free or affordable development tools. Additionally, building a supportive network with other developers and engaging with the player community can provide valuable feedback and motivation throughout the development process.

What are the key skills and qualifications needed to thrive as a full time indie game developer, and why are they important?

A Full Time Indie Game Developer needs solid programming abilities, game design knowledge, and a portfolio demonstrating completed projects, often complemented by a degree in computer science or related field. Familiarity with game engines like Unity or Unreal Engine, proficiency in languages such as C# or C++, and experience with digital art or audio tools are critical. Creativity, resilience, project management, and strong self-motivation are standout soft skills in this role. These skills and qualities are crucial for independently building, releasing, and marketing games in a competitive industry.

What are the most commonly searched types of Indie Game Developer jobs in Colorado?

The most popular types of Indie Game Developer jobs in Colorado are:

What cities in Colorado are hiring for Full Time Indie Game Developer jobs?

Cities in Colorado with the most Full Time Indie Game Developer job openings:

Infographic showing various Full Time Indie Game Developer job openings in Colorado as of August 2026, with employment types broken down into 100% Part Time. Highlights an 100% Remote job distribution.

Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 – $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.