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Full Time Computer Science Game Development Jobs in Seattle, WA

Sr Engineer, Display (NTD)

Redmond, WA · On-site

$145K - $261K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Proficient with fundamental computer science data structures and algorithms in C/C++. * Degree in ...

Cloud SDET

Seattle, WA · On-site

$68.25 - $88.75/hr

Testing multiple internal distributed services at scale which support many games * Create detailed ... Degree in Computer Science or a related field, or equivalent experience Preferred Experience:

... around gaming, entertainment, music, sports, cooking, and more. It is where thousands of ... Masters degree in Computer Science or related technical field Perks * Medical, Dental, Vision ...

Showing results 41-60

Full Time Computer Science Game Development information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do full time computer science game development jobs pay per year?

As of Aug 19, 2026, the average yearly pay for full time computer science game development in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.

What is a full time computer science game development job?

A Full Time Computer Science Game Development job involves creating, designing, and implementing video games and interactive experiences using programming and software engineering skills. Professionals in this role work with various programming languages, game engines, and tools to bring game concepts to life. They may collaborate with artists, designers, and other team members to develop gameplay mechanics, graphics, artificial intelligence, and user interfaces. This position typically requires a strong foundation in computer science principles and a passion for gaming and technology.

What are some common challenges faced by computer science professionals working full-time in game development?

Full-time computer science professionals in game development often encounter challenges such as tight production deadlines, rapidly changing design requirements, and the need to optimize code for performance across multiple platforms. Collaboration with multidisciplinary teams—including artists, designers, and QA testers—requires clear communication and adaptability. Additionally, staying updated with evolving game engines and programming languages is essential to remain competitive in the industry.

What are the key skills and qualifications needed to thrive as a full time computer science game developer, and why are they important?

To excel as a Full Time Computer Science Game Developer, you need strong programming skills (such as C++, C#, or Java), a solid understanding of computer science fundamentals, and often a related degree. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and graphics programming tools is typically required. Creativity, problem-solving, and teamwork are vital soft skills that help developers design engaging games and collaborate effectively within multidisciplinary teams. These skills and qualities are essential for delivering high-quality, innovative games and ensuring smooth development processes.

What are the most commonly searched types of Computer Science Game Development jobs in Seattle, WA?

The most popular types of Computer Science Game Development jobs in Seattle, WA are:

Infographic showing various Full Time Computer Science Game Development job openings in Seattle, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Sr Engineer, Display (NTD)

Nintendo

Redmond, WA • On-site

$145K - $261K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 2 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

155th of 245 rated software companies


Job description

Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
  • Architect, design, and implement display driver stack for use with current and future products.
  • Develop and refine display software stack to ensure compliance with various display standards and specifications.
  • Research and champion new features/technologies capable of being successfully deployed in massively used gaming consoles.

SUMMARY OF REQUIREMENTS
  • 5+ years related experience.
  • Understanding of display standards and specifications, such as HDMI, DSI, DisplayPort, EDID.
  • Experience developing device drivers for SOCs.
  • Experience developing multithreaded software.
  • Proficient with fundamental computer science data structures and algorithms in C/C++.
  • Degree in Computer Engineering, Computer Science or Electrical Engineering.

PREFERRED REQUIREMENTS:
  • Knowledge of compositors and image composition pipelines.
  • Experience debugging display protocol issues.
  • Knowledge of display technologies such as HDR and VRR.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and not open to remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$145,150-$261,200 USD

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