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Full Time Character Setup Artist Jobs (NOW HIRING)

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

As Lead Character Artist, you will be responsible for creating and overseeing the production of ... Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires ...

Senior 3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires ...

Senior 3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires ...

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in ...

Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ... Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and ...

At Skydance Animation, we are seeking experienced Story Artists in a f reelance or full-time ... The ideal candidate is a strong visual storyteller with a deep understanding of character ...

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Full Time Character Setup Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do full time character setup artist jobs pay per year?

As of May 29, 2026, the average yearly pay for full time character setup artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Character Setup Artist jobs? The most popular types of Character Setup Artist jobs are:

Character Technical Artist

Absurd Ventures

Santa Monica, CA • On-site

$130K - $165K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Job description

Summary
We are seeking a skilled Character Technical Artist to join our team and support the development of high-quality, performant characters for an all-new IP. This role sits at the intersection of art, animation, and engineering, ensuring that character assets are built, optimized, and implemented to the highest technical standards.
As a Character Technical Artist at Absurd Ventures, you will collaborate closely with Character Artists, Riggers, Animators, and Engineers to develop and maintain character pipelines, solve complex technical challenges, and help push the visual fidelity and performance of our characters in Unreal Engine.
Core Responsibilities
  • Partner with Character Artists to ensure character models meet technical, performance, and pipeline requirements.
  • Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and engine implementation.
  • Diagnose and resolve character-related technical issues, including geometry, skinning, deformation, LODs, and performance constraints.
  • Collaborate closely with rigging and animation to ensure characters are animation-ready and behave correctly in-game.
  • Implement and validate characters in Unreal Engine, ensuring correct setup for materials, LODs, cloth, and physics.
  • Develop tools, scripts, and workflows to improve efficiency and consistency in character production.
  • Create and maintain technical documentation for character pipelines, workflows, and best practices.
  • Proactively identify risks related to character production, performance, or pipeline bottlenecks and communicate them clearly to Production and leadership.
  • Provide technical guidance and mentorship to Character Artists and other content creators.

Core Qualifications
  • 5+ years of experience as a Character Technical Artist, Technical Artist, or similar role in the video game industry. Experience supporting character pipelines on at least one shipped AAA title.
  • Experience with character rigging, facial rigs, or motion systems.
  • Strong understanding of character modeling, topology, UVs, skinning, and deformation principles.
  • Significant experience working in Unreal Engine (preferably UE5), including character setup, LODs, physics, Control Rig and optimization.
  • Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush and Substance Painter.
  • Solid scripting or tool development experience (Python, MEL, Blueprint, or similar).
  • Strong problem-solving skills with the ability to debug complex, cross-disciplinary issues.
  • Excellent communication skills and a collaborative mindset.

Plus if...
  • Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine.
  • Experience with performance profiling and optimization on console hardware.
  • Previous experience establishing or evolving character pipelines on a large production.
  • Familiarity with proprietary or custom engine pipelines.

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.

The base pay range for this position is $130,000 to $165,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Absurd Ventures
Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.