2

Full Time Blender 3D Modeling Jobs (NOW HIRING)

Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. * Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar ...

Strong proficiency in Rhinoceros 3D, Blender, SolidWorks or similar 3D surfacing/modeling software. * Strong understanding of footwear construction, tooling development, materials, and manufacturing ...

Strong proficiency in Rhinoceros 3D, Blender, SolidWorks or similar 3D surfacing/modeling software. * Strong understanding of footwear construction, tooling development, materials, and manufacturing ...

Professional 3D modeling and rendering software such as Autodesk 3ds Max, Blender, KeyShot Studio, Cinema 4D or Unreal Engine (advanced) Hendrick Motorsports currently uses Autodesk 3ds Max, but ...

3D Generalist

Lehi, UT ยท On-site

The ideal candidate combines strong 3D modeling, texturing, lighting, rendering, and animation ... Expert proficiency in industry-standard 3D software such as Blender, Cinema 4D, Houdini, or similar ...

3D Generalist

Lehi, UT ยท On-site

The ideal candidate combines strong 3D modeling, texturing, lighting, rendering, and animation ... Expert proficiency in industry-standard 3D software such as Blender, Cinema 4D, Houdini, or similar ...

A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): * Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software ...

Showing results 21-40

Full Time Blender 3D Modeling information

See salary details

$12

$18

$23

How much do full time blender 3d modeling jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for full time blender 3d modeling in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What is the difference between Full Time Blender 3D Modeling vs 3D Animation Artist?

AspectFull Time Blender 3D Modeling3D Animation Artist
Primary FocusCreating 3D models and assets using BlenderProducing animated sequences and motion graphics
Skills RequiredModeling, texturing, UV mapping in BlenderAnimation, rigging, timing, storytelling
Work EnvironmentDesign studios, game development, product visualizationFilm, TV, game studios, advertising
Common CertificationsBlender certifications, 3D modeling coursesAnimation certifications, motion design courses

While both roles involve 3D skills, Full Time Blender 3D Modeling focuses on creating detailed models and assets, whereas 3D Animation Artists specialize in bringing those models to life through animation and motion. Understanding these differences helps in choosing the right career path or job search focus.

More about Full Time Blender 3D Modeling jobs

What cities are hiring for Full Time Blender 3D Modeling jobs?

Cities with the most Full Time Blender 3D Modeling job openings:

What are the most commonly searched types of Blender 3D Modeling jobs?

The most popular types of Blender 3D Modeling jobs are:

What states have the most Full Time Blender 3D Modeling jobs?

States with the most job openings for Full Time Blender 3D Modeling jobs include:

What are popular job titles related to Full Time Blender 3D Modeling jobs?

For Full Time Blender 3D Modeling jobs, the most frequently searched job titles are:

Infographic showing various Full Time Blender 3D Modeling job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $38,646 per year, or $18.6 per hour.

3D Creature Artist

Winston Salem, NC โ€ข On-site

Epoch Games
PC Gamesย โ€ขย 1 - 10 employees

Full-time

Re-posted 23 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE:ย The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,ย  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.