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Full Time Arduino Developer Jobs (NOW HIRING)

Full-time, on-site at Sunnyvale HQ About the Role The role is an ownership-driven position within a ... Experience with Raspberry Pi, Arduino, or industrial edge devices * Ability to connect and ...

Senior Software Engineer

Sunnyvale, CA · On-site

$150K - $180K/yr

Location Requirement: Full-time, on-site at Sunnyvale HQ About the Role The role is an ownership ... Experience with Raspberry Pi, Arduino, or industrial edge devices * Ability to connect and ...

Electrical Engineer II

El Segundo, CA · On-site

$100K - $121K/yr

Coding (MATLAB, C++, javascript, C, Arduino). * Hands-on engineering (Full-stack: computer to ... Full-time employment offers include company stock options and a generous benefits package including ...

Faculty | Computer Engineering

Bismarck, ND · On-site

$111K - $131K/yr

Computer Engineering Faculty The University of Mary is seeking a full-time faculty position in ... Arduino and Raspberry pi would be helpful as well as assembly language programming for ARM and AVR ...

Electrical Engineer II

El Segundo, CA · On-site

$100K - $121K/yr

Coding (MATLAB, C++, javascript, C, Arduino). * Hands-on engineering (Full-stack: computer to ... Full-time employment offers include company stock options and a generous benefits package including ...

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How much do full time arduino developer jobs pay per hour?

As of Jun 21, 2026, the average hourly pay for full time arduino developer in the United States is $66.66, according to ZipRecruiter salary data. Most workers in this role earn between $46.15 and $85.82 per hour, depending on experience, location, and employer.
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Exhibit Technician 2

Full-time

Posted 9 days ago


Job description

If you've ever run sound for a band, lit a black box show, programmed lights for a nightclub, built something unexpected with an Arduino, or fixed something nobody else could figure out — keep reading. 
 
We're hiring an Exhibit Technician II to join our Creative Tech team at the Denver Museum of Nature & Science. This is a real hands-on job. You'll be the person who keeps our exhibits alive, designs and builds new ones, and gets called when something on the floor stops working, and nobody knows why. 
 
Job Class: Full-Time 
Hiring Range: $60,000 - $65,000  
Work Schedule: Available to work evenings and weekends, as neede
Why this job is fun:  
No two days look the same. One day you're soldering a replacement board for a 15-year-old interactive that only one person in the world knows how to fix. The next you're prototyping something brand new for a hall that hasn't opened yet. The work is technical, varied, occasionally unconventional, and visible — millions of guests interact with what you build.  
 
You'll work with a small, tight team that takes the craft seriously and supports each other.  

People here work alongside each other — sharing knowledge, solving problems together, and backing each other up when the floor gets busy.  Respect, professionalism, communication, and follow-through are non-negotiable. We're rebuilding the team's bench depth and adding capacity to take on bigger projects, and we want people who are excited about the next several years here.  
What you'll do:  
  • Troubleshoot electro-mechanical exhibits, microcontroller and PC based interactives, AV and lighting systems, and the occasional mystery
  • Build new interactive exhibits from prototype to install — concept it, prototype it, wire it up, install it, document it 
  • Maintain the technology behind every gallery and venue, from touchscreens to projectors to laser show systems 
  • Collaborate and work with curators, educators, exhibit designers and fabricators, and contractors to bring ideas to life
Required Minimum Qualifications
  • 2 years’ experience with diagnosing and resolving mechanical and electronic issues.
  • 2 years’ experience with electric-mechanical components, computer hardware and software. 
  • 2 years’ experience operating hand and power tools in a commercial/industrial environment.
  • Available to work evenings and weekends.
Ideal Candidate will be/have:
  • 3+ years programming and working with microcontrollers — Arduino, ESP32, Raspberry Pi, or similar  
  • 3+ years working with automation systems (Q-Sys, Crestron, AMX, or similar)
  • Experience programming lighting control systems (Paradigm, Mosaic, or comparable platforms) 
  • Experience with networked audio DSP platforms (Biamp Tesira, Q-Sys, Dante or similar) 
  • A systematic troubleshooter who can work through an unfamiliar problem and explain their reasoning 
  • Communicates knowledge clearly — to teammates, colleagues in other departments, and to people who weren't in the room when you figured it out 
  • Ability to communicate effectively with outside vendors and contractors to ensure deliverables are clearly defined and understood
  • You bring people along with you and share what you know; teaching and documentation are part of the job, not an afterthought  
The kinds of backgrounds that have worked well here:  
  • Theater technicians (back of house — sound, lighting, rigging, scenic, production) 
  • DJs and live sound engineers 
  • AV engineers from corporate, broadcast, or live event work 
  • Makers, hackers, and people with serious hobby experience in electronics 
  • People who came up through hands-on technical trades and taught themselves the rest  
A formal degree is not required. Demonstrable skill is.
Application Instructions
Please submit your resume by 6:00 p.m. MT on Friday, June 26th.  Applications will not be accepted after this time. DMNS reserves the right to close the position prior to this date. Applications may only be accepted electronically via the Museum's website.
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