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Full Time Animation Editor Jobs in Seattle, WA (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

... Editor Utility Widgets (EUW) and UMG UI systems. * Shipped Titles: Track record of delivering ... Animation Director * Department: Art * Work Location: Fully Remote * Employment status: Full Time * ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

... Editor Utility Widgets (EUW) and UMG UI systems. * Shipped Titles: Track record of delivering ... Animation Director * Department: Art * Work Location: Fully Remote * Employment status: Full Time * ...

Full Time Animation Editor information

See Seattle, WA salary details

$12

$35

$65

How much do full time animation editor jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for full time animation editor in Seattle, WA is $35.96, according to ZipRecruiter salary data. Most workers in this role earn between $24.33 and $45.14 per hour, depending on experience, location, and employer.

What are some common challenges faced by a full time animation editor, and how can they be managed effectively?

Full Time Animation Editors often balance tight deadlines with the need for creative precision, as they must assemble, refine, and synchronize complex animated sequences. Coordinating with animators, directors, and sound designers to ensure story continuity and visual consistency can be challenging, especially when last-minute changes occur. Effective communication, strong organizational skills, and familiarity with industry-standard editing software help manage these demands. Additionally, staying adaptable and receptive to feedback is crucial for producing high-quality animation that aligns with the creative vision.

What are the key skills and qualifications needed to thrive as a full time animation editor, and why are they important?

To thrive as a Full Time Animation Editor, you need strong proficiency in animation principles, video editing, and a solid understanding of storytelling, often supported by a degree in animation, film, or related fields. Expertise in industry-standard software such as Adobe After Effects, Premiere Pro, and possibly 3D tools like Maya or Blender is typically required. Attention to detail, creativity, time management, and effective communication distinguish top performers in this role. These skills and qualities are crucial to deliver compelling, polished animations that meet project goals and deadlines in a collaborative production environment.

What is the difference between Full Time Animation Editor vs Video Editor?

AspectFull Time Animation EditorVideo Editor
CredentialsAnimation or related degree, software proficiencyVideo production or editing background, software skills
Work EnvironmentAnimation studios, media companies, digital agenciesBroadcast stations, film production, online media
Industry UsagePrimarily in animation, gaming, digital mediaFilm, TV, online content creation

The main difference is that a Full Time Animation Editor specializes in creating and editing animated content using animation software, while a Video Editor focuses on editing live-action footage and videos. Both roles require strong editing skills and familiarity with editing software, but their focus and tools differ based on the content type.

What does a full time animation editor do?

A Full Time Animation Editor is responsible for assembling, editing, and refining animated sequences to ensure they flow smoothly and effectively tell a story. They collaborate closely with animators, directors, and sound designers to synchronize visuals with audio, add effects, and make sure the final product meets creative and technical standards. Animation editors use specialized software to cut, rearrange, and enhance animation footage, ensuring continuity and pacing are maintained throughout the project. Their work is crucial in both film and television animation, as well as in video games and online content.

Social Editor / Capture Artist

ProbablyMonsters

Bellevue, WA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 23 days ago


Job description

THE ROLE:

ProbablyMonsters is currently seeking a Social Editor / Game Capture Artist to help create engaging content across our social channels and marketing campaigns. This role sits within Creative Services, which champions a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. This is a full-time, on-site role located in Fort Worth, TX.

WHO YOU ARE:

  • You are passionate about video games, gaming culture, and social media.
  • You have experience creating short-form content for platforms such as TikTok, Instagram Reels, YouTube Shorts, X, and other emerging social platforms.
  • You possess strong editorial instincts and understand how to craft content that is engaging, platform-native, and audience-focused.
  • You have experience with basic motion graphics, text animation, and meme-style editing techniques commonly used across social platforms.
  • You have experience with gameplay capture workflows, game engines, and/or developer tools.
  • You have a strong understanding of cinematic language, pacing, storytelling, and visual composition.
  • You can navigate technical workflows and troubleshoot capture or gameplay-related issues.
  • You are comfortable balancing multiple projects while managing fast-turnaround content requests.
  • You have excellent communication and collaboration skills and enjoy working closely with creative, marketing, and development teams.
  • You are highly organized, adaptable, and eager to learn new tools, workflows, and content formats.
  • You are driven to push creative boundaries and deliver exceptional content that resonates with gaming audiences.

WHAT YOU WILL DO:

  • Create, edit, and deliver short-form and long-form video content for social media, community, and marketing channels.
  • Transform gameplay moments, development updates, trailers, and marketing beats into engaging social-first content.
  • Capture gameplay footage using player-perspective cameras, detached cameras, debug tools, and in-engine solutions.
  • Work in Unreal Engine 5 and other development tools as needed to capture bespoke shots and overcome technical challenges.
  • Collaborate with creative directors, social media managers, marketers, and producers to develop content concepts and execution plans.
  • Generate shot lists, content ideas, and editorial approaches based on creative briefs, campaign plans, and social trends.
  • Create rapid-turnaround content in support of live events, game updates, announcements, and community moments.
  • Edit motion graphics, captions, text treatments, and other platform-native elements to maximize engagement.
  • Maintain awareness of social media trends, platform best practices, and gaming community conversations.
  • Become familiar with in-development titles and maintain updated game builds for content creation.
  • Report gameplay issues, bugs, or content capture blockers to development and creative teams as needed.
  • Coordinate delivery of finished assets across internal stakeholders and publishing channels.

QUALIFICATIONS:

  • Experience creating social content, gameplay capture, or video marketing assets for a game developer, publisher, agency, or entertainment brand.
  • Strong portfolio demonstrating social-first editing, motion design, gameplay capture, and content storytelling.
  • Advanced proficiency in Adobe Premiere Pro.
  • Working knowledge of After Effects, Photoshop, Audition, DaVinci Resolve, or similar creative tools.
  • Experience creating motion graphic elements, animated text treatments, and social-native editing styles for short-form content.
  • Experience creating content optimized for TikTok, Instagram Reels, YouTube Shorts, X, and related social platforms.
  • General understanding of Unreal Engine 5 and game development workflows.
  • Strong understanding of post-production workflows, video formats, codecs, and delivery requirements.
  • Ability to balance planned campaign work with reactive, real-time content opportunities.
  • Excellent written and verbal communication skills with demonstrated ability to present creative work to stakeholders.
  • Must provide a current portfolio or demo reel showcasing social content, video editing, and gameplay capture work.

*Please add a link in your resume that directs us to your portfolio when applying.

About ProbablyMonsters

ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is afull-time, benefits-eligible, exempt (salaried)position.
  • The full salary range for this position is $88,000 - $119,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
Employment Type: Full-Time