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Full Time 3D Character Animator Jobs (NOW HIRING)

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

Own the full 3D production process, including animation, composition, lighting, materials, camera ... Full-time employment offers include company stock options and a generous benefits package including ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

Own the full 3D production process, including animation, composition, lighting, materials, camera ... Full-time employment offers include company stock options and a generous benefits package including ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Animator (Mid-Senior)

Los Angeles, CA · Remote

$78K - $127K/yr

These departments may include Engineering, Gameplay, Visdev, Tech Anim and 3D Art Qualifications ... Character Rigging and Scripting * Traditional art skills such as drawing and sketching * Ability to ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Animator (Mid-Senior)

$78K - $127K/yr

These departments may include Engineering, Gameplay, Visdev, Tech Anim and 3D Art Qualifications ... Character Rigging and Scripting * Traditional art skills such as drawing and sketching * Ability to ...

As a TDiA, you will use your animation sense and technical understanding of character animation to ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

Senior Designer / Animator

New York, NY · On-site

$116K - $132K/yr

... 3D production pipelines and streamlined workflows • Knowledge of Mac OS X, including Pages ... Full time • Start date: ASAP, 2016 • Salary with full benefits Please email cover letter ...

Senior Designer / Animator

New York, NY · On-site

$116K - $132K/yr

... basic 3D production pipelines and streamlined workflows Knowledge of Mac OS X, including Pages ... Full time Start date: ASAP, 2016 Salary with full benefits Please email cover letter, resume, and ...

Showing results 21-40

Full Time 3D Character Animator information

See salary details

$31K

$63.9K

$132.5K

How much do full time 3d character animator jobs pay per year?

As of Aug 7, 2026, the average yearly pay for full time 3d character animator in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is the difference between Full Time 3D Character Animator vs 3D Modeler?

AspectFull Time 3D Character Animator3D Modeler
Primary FocusCreating animated characters and bringing them to life through movementDesigning and building 3D models of characters, objects, and environments
Skills & ToolsAnimation software (Maya, Blender), storytelling, riggingModeling software (3ds Max, ZBrush), texturing, topology
Work EnvironmentAnimation studios, gaming, film, advertisingGame development, film, product visualization

While both roles involve 3D software and creative skills, Full Time 3D Character Animators focus on bringing characters to life through movement, whereas 3D Modelers specialize in creating detailed models. Both roles often collaborate in the same industry but serve different stages of the production process.

What cities are hiring for Full Time 3D Character Animator jobs? Cities with the most Full Time 3D Character Animator job openings:
What are the most commonly searched types of 3D Character Animator jobs? The most popular types of 3D Character Animator jobs are:

Lead Animator

2K

San Mateo, CA • On-site

$123K - $182K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 25 days ago


Job description

Lead Animator

San Mateo, California, United States

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We are seeking a Lead Animator to lead by example through high-quality animation work while gaining leadership duties. You will help drive the project's visual style by providing regular feedback, mentoring team members, and contributing to the overall quality and success of the team's output. In this role, you'll collaborate closely with technical artists, game designers, producers, engineers, animators, and other cross-functional partners to bring creative ideas and gameplay experiences to life.

What You'll Do:

  • Create high-quality in-game animations that support responsive, polished gameplay.
  • Implement animations directly in Unreal using the project's animation system and Blueprints.
  • Set up animation blends, overlays, events, and related systems in Unreal.
  • Iterate on animation and player feel through playtesting and hands-on tuning.
  • Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences.
  • Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team.
  • Provide regular feedback in partnership with the Animation Director, mentoring animators, onboarding and developing team members, and serving as a trusted resource for creative guidance and support.
  • Interpret and translate direction from directors and creative leads into clear, actionable animation goals.
  • Help to organize and assign sub-team tasks based on individual strengths and project deadlines, assisting the Director in creating realistic timelines that balance delivery with team growth.
  • Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible.
  • Collaborate closely with Production on roadmap planning, task estimation, and risk assessment, while balancing competing priorities and adjusting workflows to accommodate evolving project requirements.
  • Escalate issues to the Animation Director when artistic decisions or direction are needed.

What Will Make You a Great Fit:

  • 6–8+ years of experience in game development, including at least one shipped AAA title in an animation role.
  • 2–4+ years of experience in a leadership role and/or mentoring experience.
  • Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations, with advanced knowledge of Maya.
  • Nimble and able to prioritize and problem-solve quickly, while responding effectively to creative redirection.
  • Strong collaboration and communication skills within and across fields, with a proactive, solution-oriented mindset.
  • An animation reel that demonstrates high-quality hand-keyed animation.
  • Experience working with Perforce and managing assets in large-scale, multi-team environments.

Bonus Qualifications:

  • Experience leveraging Google Sheets/Excel to organize asset inventories, monitor production status, and facilitate coordination and visibility across departments.
  • Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact.

The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.