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Full Time 3D Cg Artist Jobs (NOW HIRING)

Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ...

It requires technical expertise, artistic sensibility, and a collaborative mindset. The CG Modeler ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Deep practical understanding of lighting and composition principles -- for 3D/CG work as well as evaluating and enhancing live‐action footage -- even without a camera‐operation background.

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Key Responsibilities: 2D/3D Integration * Seamlessly integrate multi-pass CGI renders (including ...

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Key Responsibilities: 2D/3D Integration * Seamlessly integrate multi-pass CGI renders (including ...

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Key Responsibilities: 2D/3D Integration * Seamlessly integrate multi-pass CGI renders (including ...

Deep practical understanding of lighting and composition principles -- for 3D/CG work as well as evaluating and enhancing live‐action footage -- even without a camera‐operation background.

Midvale, Utah (onsite) Full-Time | On-site | Department: Creative/Marketing About Us At ZAGG Brands, we're at the forefront of innovation, empowering mobile lifestyles in an ever-evolving world. As ...

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Full Time 3D Cg Artist information

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How much do full time 3d cg artist jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for full time 3d cg artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Full Time 3D Cg Artist vs 3D Modeler?

AspectFull Time 3D Cg Artist3D Modeler
CredentialsDegree in Animation, Art, or related field; proficiency in 3D softwareSimilar educational background; focus on modeling skills
Work EnvironmentGame studios, film production, advertising agenciesDesign firms, game development, animation studios
Industry UsageCreates detailed 3D assets, textures, and animationsPrimarily focuses on creating 3D models and assets

While both roles involve 3D software expertise, a Full Time 3D Cg Artist typically handles a broader range of tasks including modeling, texturing, and animation, whereas a 3D Modeler specializes mainly in creating detailed 3D models. The roles often overlap but differ in scope and responsibilities within the industry.

More about Full Time 3D Cg Artist jobs

What cities are hiring for Full Time 3D Cg Artist jobs?

Cities with the most Full Time 3D Cg Artist job openings:

What are the most commonly searched types of 3D Cg Artist jobs?

The most popular types of 3D Cg Artist jobs are:

What states have the most Full Time 3D Cg Artist jobs?

States with the most job openings for Full Time 3D Cg Artist jobs include:

Infographic showing various Full Time 3D Cg Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Re-posted 10 days ago


SAIC rating

7.6

Company rating: 7.6 out of 10

Based on 81 frontline employees who took The Breakroom Quiz

103rd of 226 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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