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Frontend Game Developer Jobs in Seattle, WA (NOW HIRING)

Front End SDET

Seattle, WA ยท On-site

$57 - $73.50/hr

Type: Front End SDET Location: Seattle, WA Openings: 1 Type: Long-term Contract Summary The Client ... Testing multiple internal Tools and Services which support many games * Working knowledge of REST ...

Front End SDET

Seattle, WA ยท On-site

$57 - $73.50/hr

Type: Front End SDET Location: Seattle, WA Openings: 1 Type: Long-term Contract Summary The Client ... Testing multiple internal Tools and Services which support many games * Working knowledge of REST ...

We're game changers. And we play to win. We set the highest standards and execute beyond them. And ... Proficiency in TypeScript/Node.js or Go on the backend and React + TypeScript on the frontend

We're game changers. And we play to win. We set the highest standards and execute beyond them. And ... Proficiency in TypeScript/Node.js or Go on the backend and React + TypeScript on the frontend

Senior Software Engineer

Seattle, WA ยท On-site

$190K - $210K/yr

Full-stack fluency, including experience with frontend technologies (React, TypeScript, JavaScript ... Reimbursed weekly team lunches, game nights, and events. In-person and remote. * Recognition.

Software Development Manager

Seattle, WA ยท On-site

$185K - $210K/yr

We use tabletop gaming as a campfire - a place to gather, share and celebrate -for the sake of ... Your team is full-stack with a front-end heart. We run PHP/Laravel services over MySQL and ...

Software Development Manager

Seattle, WA ยท On-site

$185K - $210K/yr

We use tabletop gaming as a campfire - a place to gather, share and celebrate -for the sake of ... Your team is full-stack with a front-end heart. We run PHP/Laravel services over MySQL and ...

Apply Early

Software Development Manager

Seattle, WA ยท On-site

$185K - $210K/yr

We use tabletop gaming as a campfire - a place to gather, share and celebrate -for the sake of ... Your team is full-stack with a front-end heart. We run PHP/Laravel services over MySQL and ...

Apply Early

Senior Compiler Engineer - AI

Redmond, WA ยท On-site

$137K - $180K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... frontend integration. * Experience building or integrating LLM-based systems, agents, or developer ...

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Showing results 1-20

Frontend Game Developer information

See Seattle, WA salary details

$48.4K

$125.7K

$177K

How much do frontend game developer jobs pay per year?

As of Jul 6, 2026, the average yearly pay for frontend game developer in Seattle, WA is $125,652.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,400.00 and $137,700.00 per year, depending on experience, location, and employer.

What are some typical challenges faced by Frontend Game Developers when optimizing games for different devices and browsers?

Frontend Game Developers often encounter challenges related to ensuring smooth performance and consistent visuals across a wide range of devices and browsers. This can involve addressing issues such as varying screen resolutions, hardware capabilities, and compatibility with different web technologies. Developers frequently need to implement responsive design, optimize assets for fast loading, and troubleshoot platform-specific bugs. Collaborating closely with backend developers, designers, and QA testers is essential to deliver a seamless gaming experience for all users.

What are the key skills and qualifications needed to thrive as a Frontend Game Developer, and why are they important?

To thrive as a Frontend Game Developer, you need strong proficiency in JavaScript, HTML5, CSS3, and familiarity with game engines or libraries such as Phaser, Unity, or Three.js, often supported by a relevant degree or portfolio. Experience with version control systems like Git and graphics tools, as well as knowledge of performance optimization techniques, are typically required. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and translating ideas into engaging gameplay. These competencies ensure the delivery of high-quality, interactive game experiences that meet user expectations and industry standards.

What is a Frontend Game Developer?

A Frontend Game Developer is a software professional who focuses on creating the visual and interactive aspects of video games that players see and interact with. They use programming languages and frameworks such as JavaScript, HTML5, CSS, and game engines like Unity or Unreal Engine to build user interfaces, animations, and gameplay features. Their work ensures smooth gameplay, engaging visuals, and responsive controls, enhancing the overall player experience. They often collaborate closely with designers, artists, and backend developers to bring game concepts to life.

What is the difference between Frontend Game Developer vs Game Designer?

AspectFrontend Game DeveloperGame Designer
Required SkillsProgramming, UI/UX, HTML5, JavaScript, game enginesCreativity, storytelling, game mechanics, user experience design
Work EnvironmentDevelopment teams, coding environments, software toolsDesign studios, brainstorming sessions, prototyping
Industry UsageDevelops the visual and interactive elements of gamesCreates game concepts, rules, and overall experience

While both roles collaborate closely, a Frontend Game Developer focuses on coding and implementing the visual and interactive aspects of a game, whereas a Game Designer concentrates on designing game mechanics, storylines, and user experience. Understanding these differences helps clarify career paths and collaboration in game development teams.

What job categories do people searching Frontend Game Developer jobs in Seattle, WA look for? The top searched job categories for Frontend Game Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Frontend Game Developer jobs? Cities near Seattle, WA with the most Frontend Game Developer job openings:
Infographic showing various Frontend Game Developer job openings in Seattle, WA as of July 2026, with employment types broken down into 81% Full Time, 8% Part Time, 1% Temporary, and 10% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $125,652 per year, or $60.4 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 7 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/