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From Home 3D Architectural Rendering Jobs in Texas

Catface is a YouTube entertainment company, home to a family of channels with over 30+ million ... The ideal candidate has exceptional 3D rendering skills, a strong understanding of YouTube content ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Catface is a YouTube entertainment company, home to a family of channels with over 30+ million ... The ideal candidate has exceptional 3D rendering skills, a strong understanding of YouTube content ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

If you like working with high tech, super cool products, in industries ranging from architecture to ... As a result, this is an in-office, on-the-move job opportunity, in person, and not a work from home ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

If you like working with high tech, super cool products, in industries ranging from architecture to ... As a result, this is an in-office, on-the-move job opportunity, in person, and not a work from home ...

The ideal candidate brings deep expertise in 3D design and rendering, excellent aesthetic ... Interpret conceptual direction from Design management, expounding upon concept- providing back ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

C. 1324b(a)(3)), or eligible to obtain the required authorizations from the U.S. Department of ... Experience using professional rendering engines, including Redshift, Octane, Arnold, or V-Ray.

The ideal candidate brings deep expertise in 3D design and rendering, excellent aesthetic ... Interpret conceptual direction from Design management, expounding upon concept- providing back ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

C. 1324b(a)(3)), or eligible to obtain the required authorizations from the U.S. Department of ... Experience using professional rendering engines, including Redshift, Octane, Arnold, or V-Ray.

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

C. 1324b(a)(3)), or eligible to obtain the required authorizations from the U.S. Department of ... Experience using professional rendering engines, including Redshift, Octane, Arnold, or V-Ray.

Collaborate in the architectural design and development of projects from concept through ... Contribute directly to the evolution of ICON's concrete 3D-printed wall system by optimizing for ...

Collaborate in the architectural design and development of projects from concept through ... Contribute directly to the evolution of ICON's concrete 3D-printed wall system by optimizing for ...

Collaborate in the architectural design and development of projects from concept through ... Contribute directly to the evolution of ICON's concrete 3D-printed wall system by optimizing for ...

Expert in Revit, AutoCAD , and 3D modeling/rendering tools (e.g., Enscape, SketchUp, Lumion ... Demonstrated ability to drive complex projects from concept to permit * Excellent communication ...

Expert in Revit, AutoCAD, and 3D modeling/rendering tools (e.g., Enscape, SketchUp, Lumion ... Demonstrated ability to drive complex projects from concept to permit * Excellent communication ...

... architecture and interior design field. Interns will be working alongside project teams using Revit, AutoCAD and 3D rendering/visualizations software to help space plan and design a project. With ...

... architecture and interior design field. Interns will be working alongside project teams using Revit, AutoCAD and 3D rendering/visualizations software to help space plan and design a project. With ...

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Principal AR/3D Mobile Architect -Native ARKit + ARCore

Houston, TX • On-site

Engaged Media
Motion Picture and Video Production • 51 - 200 employees

Contractor

Posted 27 days ago


Job description

Principal AR/3D Mobile Architect - Native ARKit + ARCore 
(Fractional / Interim, Potential Full-time)


Role summary

We’re hiring a senior technical authority to own the architecture of a native iOS and Android mobile platform whose core is a real-time AR and 3D-motion-rendering experience. This is a decisions-and-ownership role, front-loaded and fractional/interim - you make and document the structural calls the engineering team builds against, then taper to oversight. It is not a feature-development or ticket-closing seat. The engagement starts fractional/interim, with strong potential to extend into a larger ongoing or full-time role by mutual fit.


What you’ll own

  • The mobile architecture decision record - native iOS and Android app structure, module boundaries, and the finalized native AR/3D approach, documented as a single source of truth the team builds against.
  • Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR/sensor/telemetry data into the app and backend.
  • Real-time on-device 3D motion rendering - skeletal and mesh motion data rendered as an interactive scene the user can pause, scrub, zoom, and rotate (RealityKit on iOS, Jetpack SceneCore/SceneView on Android).
  • Real-time and backend integration - live session sync, authentication/identity binding, and API patterns against a cloud backend.
  • Cross-platform strategy - establish the iOS architecture first, then define how Android mirrors it.
  • Performance, battery, and device-compatibility strategy across a broad device matrix; technical direction and mentorship for native and AR engineers.


What you must have

  • Has architected production native AR on both ARKit/RealityKit and ARCore, and been accountable for how it performed and scaled on-device (direction-level is fine — you guide AR engineers rather than write every line).
  • Has rendered and manipulated live 3D content on-device — a scene the user drives in real time — not just placed pre-built 3D assets into a camera view.
  • Has owned the architecture of production native apps on both iOS and Android, with deep command of Swift and Kotlin.
  • Has handled high-bandwidth media / demanding data throughput on mobile — continuous video streaming plus concurrent XR/sensor and AI-pipeline data — without wrecking frame rate or battery.
  • Has architected real-time mobile features (live video/audio, session sync) integrated with cloud backends and identity systems.
  • Can decide quickly, document clearly, and align a small distributed team with little oversight.


Strongly preferred

  • Built production AR natively rather than through a cross-platform game engine — and understands its on-device performance and failure modes first-hand.
  • Background in AR/XR, sports-tech, motion capture, media, or games-plus-application products where polished UX and a real-time AR/3D experience coexist.
  • Real-time comms SDKs (e.g., Agora); Azure backends and Microsoft Entra identity; multi-tenant SaaS architecture.
  • Comfortable operating fractional/interim — fast to ramp, decisive, effective without heavy supervision.


This role is NOT

• A feature-development, bug-fixing, or ticket-closing IC seat.

• A Unity or cross-platform-game-engine role. We build AR natively.

• An asset-placement AR role. Dropping pre-made 3D models into a camera view (furniture preview, try-on) is not the real-time 3D motion rendering this role owns.

• A full-time-from-day-one seat -this starts fractional/interim and remote (US-hours overlap); full-time is a potential extension by mutual fit, not a guaranteed offer.


How to apply

In your application, answer this in a few sentences:
“Describe one production AR feature you architected - what was rendered, how the 3D content got on-screen, and whether the user was manipulating pre-built assets or live/generated geometry (e.g., a moving skeleton or mesh).” Name the app and, if public, link its App Store / Play Store listing.


Note: Applications that skip this question, or answer with a skills list instead of a project, won’t be reviewed.