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Freelance Unity Game Developer Jobs in Princeton, NJ

Senior C++ Reverse Engineer

New York, NY ยท Remote

$150K - $250K/yr

Own our game engine SDKs -- Unreal and Unity specifically. You'll be working on the interface between our mod engineers and the underlying game engine. This entails owning keeping that system working ...

Research Scholar

New York, NY ยท On-site

$26.37/hr

Description PART TIME RESEARCH SCHOLAR New York University Tandon School of Engineering The ... In particular, candidates will design and conduct experiments with Unity engine, acquire datasets ...

Lead Product Marketing Manager

New York, NY ยท On-site

$180K - $210K/yr

... Unity, and Visa, backed by renowned VC's including Thrive, a16z, Griffin Gaming, Ribbit, and ... Bonus Points * Experience marketing to game publishers, studios, or developer platforms.

Senior Interactive Producer

New York, NY ยท Hybrid

$164K/yr

Facilitate daily communication between designers, developers, and engineers while acting as the ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Temporary Recruiter

New York, NY ยท On-site

$130K - $175K/yr

One week you may be hiring Software Engineers, Product Managers, and Finance professionals. The ... or freelance talent for agency projects. You'll serve as a trusted talent advisor to hiring ...

Showing results 21-40

Freelance Unity Game Developer information

See Princeton, NJ salary details

$34.1K

$113.7K

$188.7K

How much do freelance unity game developer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for freelance unity game developer in Princeton, NJ is $113,706.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,400.00 and $130,000.00 per year, depending on experience, location, and employer.

What is a freelance Unity game developer?

A Freelance Unity Game Developer is a self-employed professional who creates, prototypes, and develops games or interactive experiences using the Unity game engine. They typically work on a project basis for clients, handling tasks such as coding, asset integration, debugging, and optimization. Freelancers may collaborate with designers, artists, and other developers to bring games to life. Their job requires proficiency in C#, knowledge of Unity's tools and systems, and problem-solving skills. They often manage their own schedules, client communication, and project scope.

What skills and qualifications are needed to be a freelance Unity game developer?

To thrive as a Freelance Unity Game Developer, you need strong proficiency in C# programming, Unity engine expertise, and experience in 2D/3D game development, supported by a solid portfolio. Familiarity with source control systems (like Git), project management tools (such as Trello or Jira), and sometimes Unity certifications is often expected. Excellent communication, self-motivation, time management, and problem-solving skills help you excel in remote or client-based projects. These competencies are crucial for delivering high-quality games, maintaining effective client relationships, and managing the varied demands of freelance work.

What are common challenges freelance Unity game developers face, and how can they be managed?

Freelance Unity game developers often encounter challenges such as juggling multiple projects, ensuring clear communication with remote clients, and managing fluctuating workloads or income streams. Staying organized with effective project management tools and setting clear timelines with clients can help manage these demands. It's also important to regularly update technical skills and maintain a strong professional network to secure consistent work. Overcoming these challenges can lead to a rewarding freelance career with increased flexibility and the ability to work on diverse, creative projects.

Are freelance Unity game developer jobs in demand?

Freelance Unity game developer jobs are in demand due to the growing popularity of mobile and indie games, as well as increased opportunities for remote work. Skills in Unity, C#, and 3D modeling are highly valued, and the industry continues to expand with new platforms and technologies. However, competition can be strong, and success often depends on a developer's portfolio and networking efforts.

What are popular job titles related to Freelance Unity Game Developer jobs in Princeton, NJ?

For Freelance Unity Game Developer jobs in Princeton, NJ, the most frequently searched job titles are:

What job categories do people searching Freelance Unity Game Developer jobs in Princeton, NJ look for?

The top searched job categories for Freelance Unity Game Developer jobs in Princeton, NJ are:

What cities near Princeton, NJ are hiring for Freelance Unity Game Developer jobs?

Cities near Princeton, NJ with the most Freelance Unity Game Developer job openings:

Infographic showing various Freelance Unity Game Developer job openings in Princeton, NJ as of August 2026, with employment types broken down into 4% Internship, 69% Full Time, 11% Part Time, and 16% Contract. Highlights an 76% In-person, and 24% Remote job distribution, with an average salary of $113,706 per year, or $54.7 per hour.

Senior SDET - Mobile Automation Engineer

Fanatics Collectibles

New York, NY โ€ข On-site

Full-time

Re-posted 10 days ago


Job description

About the Role

We're looking for a Senior SDET / Mobile Automation Engineer to own and scale a mobile-first, automation-first regression strategy for a live-service Unity mobile game on iOS and Android - and to set the standard other QA engineers and games build toward. This role is accountable for making regression predominantly automated, reliable, and CI-gated across both mobile platforms, while operating with a high degree of autonomy: you set your own priorities within the quality charter, make architectural and tooling calls independently, and are the escalation point when others hit framework or automation decisions. You think in frameworks and systems, treat mobile automation as an engineering discipline with architecture and standards of its own - device farms, OS fragmentation, build pipelines - and have already built AI deeply into your own workflow. You proactively surface quality gaps before they become production incidents, mentor other automation engineers, and measure your impact in coverage, velocity, and the quality practices other teams adopt from you.

Build & Own the Mobile Automation Framework
  • Architect, build, and maintain a scalable mobile automation framework for a Unity-based game shipping on iOS and Android, using Pytest, AltTester, or equivalent tools - and define the architectural standards other QA engineers and games are expected to adopt.
  • Own automation across real devices, emulators, and device farms, accounting for OS version fragmentation, platform-specific rendering/performance behavior, and hardware variance between iOS and Android.
  • Own the full test pyramid with unit, integration, and end-to-end tests, with a clear strategy for coverage expansion and regression confidence.
  • Establish framework standards: modular design, maintainability, low flakiness, and CI/CD integration.
  • Audit and reduce the existing manual test suite. Migrate high-value cases to automation and retire low-ROI coverage, converting legacy manual regression into a maintainable automated system within the first year.
  • Define regression layers (PR smoke, nightly regression, release validation) with clear scope, runtime targets, and ownership.
  • Define and track automation KPIs: coverage rate, flakiness index, regression cycle time, and defect escape rate.
  • Define and manage test data and environment strategies to ensure deterministic, repeatable automation runs across CI and local development.
  • Set the direction for AI-assisted workflows across the QA org, building repeatable processes other engineers adopt - not just your own.
  • Own CI/CD pipeline integration, including build validation, automated regression triggers, and release gate criteria.
Set AI-Native QA Strategy
  • Define and evangelize the QA org's AI tooling strategy - evaluating, piloting, and setting standards for AI use across test generation, coverage analysis, and defect triage.
  • Build and maintain AI workflows - prompt libraries, automation generation templates, and defect triage assistants - designed for other engineers to adopt.
  • Apply AI across the QA lifecycle, including test generation, coverage gap analysis, and root cause hypothesis generation.
  • Evaluate and adopt AI tooling with measurable, org-wide impact on speed, coverage, and reliability.
Drive Release Quality & Cross-Team Influence
  • Define and execute test strategies aligned to daily, weekly, or monthly release cadences in a live-service environment.
  • Coordinate testing across concurrent feature launches and regression cycles.
  • Own defect triage, enforce documentation standards, and drive issues to verified resolution.
  • Partner with Product, Engineering, and Production upstream to influence feature design and architecture decisions before they ship.
  • Develop deep expertise in the game's systems, architecture, and edge cases, anticipating failure points before release.
  • Account for mobile-specific release constraints - App Store and Google Play review timelines, staged rollouts, and OS/device compatibility - when defining test strategy and release gates.
  • Act as a go-to advisor on quality strategy for engineering leadership, weighing in on tooling, process, and risk tradeoffs.
Lead & Uplevel the QA Practice
  • Mentor other SDETs and QA engineers through code review, framework design feedback, and hands-on coaching.
  • Set your own roadmap and priorities within the quality charter, operating with minimal oversight and making independent tradeoff calls on architecture, tooling, and coverage investment.
  • Serve as the escalation point for automation framework and AI tooling decisions across the team.
  • Represent quality engineering in cross-functional planning, shaping how new features are architected for testability.
Required Qualifications
  • 7+ years in SDET / QA Automation, with proven ownership of automation strategy, CI-gated regression systems, and experience setting technical direction for other engineers.
  • Hands-on experience designing and building automation frameworks for mobile applications, ideally across multiple products or teams.
  • Hands-on experience automating on iOS and Android, including device/emulator management, platform-specific debugging, and running tests against real devices or device farms.
  • Familiarity with ADB and Xcode command-line tools for device control and log capture during automated runs.
  • Experience triggering automated tests against .ipa and .apk builds within a CI pipeline without manual device intervention.
  • Proficiency with Pytest, AltTester, or comparable automation tooling.
  • Strong programming skills in Python (or similar), with experience building maintainable, production-quality test frameworks using modern design patterns.
  • Demonstrated ownership of AI tooling strategy for a QA org - not just individual use of tools like Claude, ChatGPT, Cursor, or GitHub Copilot - with the ability to evaluate, pilot, and drive adoption.
  • Experience with CI/CD pipelines (GitHub Actions, GameCI, Unity Cloud Build, or equivalent) and build validation workflows.
  • Strong debugging and root cause analysis skills across a mobile stack.
  • Demonstrated experience mentoring or leading other QA/automation engineers, formally or informally.
  • Excellent communication skills, with proven ability to advocate for and influence quality practices at the leadership level.
Nice to Have
  • Experience building or evolving AI-augmented QA workflows across multiple teams or products, not just individual tool usage.
  • Hands-on experience designing and building automation frameworks for Unity-based apps.
  • Familiarity with mobile testing infrastructure, including device farms, emulators, and iOS/Android platform nuances.
  • Exposure to LLM APIs and prompt engineering for QA use cases.
  • Experience with JIRA, Confluence, and TestRail.
  • Background in live-service or frequently updated game environments.
  • Experience leading external QA vendors.

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