1

Freelance Unity Game Developer Jobs in Gilroy, CA

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... game developers, graphic designers, community moderators, front-end developers, and blockchain ... Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

... game developers, graphic designers, community moderators, front-end developers, and blockchain ... Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... game developers, graphic designers, community moderators, front-end developers, and blockchain ... Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

... game developers, graphic designers, community moderators, front-end developers, and blockchain ... Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Hands-on experience with game engines such as Unreal Engine or Unity. * Experience with scene graph ...

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Hands-on experience with game engines such as Unreal Engine or Unity. * Experience with scene graph ...

Tools Provided - Branded gear, client programming app, and team support * No Sales Pressure - We ... L - Fun, Unity, Earnings, and Leadership You bring the talent. We bring the team, tools, and ...

Freelance Unity Game Developer information

See Gilroy, CA salary details

$34.4K

$114.8K

$190.5K

How much do freelance unity game developer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for freelance unity game developer in Gilroy, CA is $114,789.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,200.00 and $131,200.00 per year, depending on experience, location, and employer.

What is a freelance Unity game developer?

A Freelance Unity Game Developer is a self-employed professional who creates, prototypes, and develops games or interactive experiences using the Unity game engine. They typically work on a project basis for clients, handling tasks such as coding, asset integration, debugging, and optimization. Freelancers may collaborate with designers, artists, and other developers to bring games to life. Their job requires proficiency in C#, knowledge of Unity's tools and systems, and problem-solving skills. They often manage their own schedules, client communication, and project scope.

What skills and qualifications are needed to be a freelance Unity game developer?

To thrive as a Freelance Unity Game Developer, you need strong proficiency in C# programming, Unity engine expertise, and experience in 2D/3D game development, supported by a solid portfolio. Familiarity with source control systems (like Git), project management tools (such as Trello or Jira), and sometimes Unity certifications is often expected. Excellent communication, self-motivation, time management, and problem-solving skills help you excel in remote or client-based projects. These competencies are crucial for delivering high-quality games, maintaining effective client relationships, and managing the varied demands of freelance work.

What are common challenges freelance Unity game developers face, and how can they be managed?

Freelance Unity game developers often encounter challenges such as juggling multiple projects, ensuring clear communication with remote clients, and managing fluctuating workloads or income streams. Staying organized with effective project management tools and setting clear timelines with clients can help manage these demands. It's also important to regularly update technical skills and maintain a strong professional network to secure consistent work. Overcoming these challenges can lead to a rewarding freelance career with increased flexibility and the ability to work on diverse, creative projects.

Are freelance Unity game developer jobs in demand?

Freelance Unity game developer jobs are in demand due to the growing popularity of mobile and indie games, as well as increased opportunities for remote work. Skills in Unity, C#, and 3D modeling are highly valued, and the industry continues to expand with new platforms and technologies. However, competition can be strong, and success often depends on a developer's portfolio and networking efforts.

What are popular job titles related to Freelance Unity Game Developer jobs in Gilroy, CA?

For Freelance Unity Game Developer jobs in Gilroy, CA, the most frequently searched job titles are:

What cities near Gilroy, CA are hiring for Freelance Unity Game Developer jobs?

Cities near Gilroy, CA with the most Freelance Unity Game Developer job openings:

Character Artist

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .