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Freelance Remote Unity Game Developer Jobs in Minneapolis, MN

Video Game Design Tutor

Saint Paul, MN ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Edina, MN ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Minneapolis, MN ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Unity : Collaboration is key to success. That's why we foster a work environment where every ... Remote considered for exceptional candidates. As part of a software-defined hardware company, you ...

Substation Structural Engineer

Eden Prairie, MN ยท On-site +1

$80K - $125K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Minnetonka, MN | Hybrid | Remote Schedule: Full-Time Salary Range: $80,000 - $125,000 At EVS, we're ...

Power Studies Engineer

Eden Prairie, MN ยท On-site +1

$90K - $120K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $90,000 - $120,000 (based on ...

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $85,000 - $120,000 (based on ...

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Freelance Remote Unity Game Developer information

See Minneapolis, MN salary details

$33.9K

$113.2K

$187.9K

How much do freelance remote unity game developer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for freelance remote unity game developer in Minneapolis, MN is $113,222.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,100.00 and $129,400.00 per year, depending on experience, location, and employer.

What does a freelance remote Unity game developer do?

A Freelance Remote Unity Game Developer is a professional who creates interactive games or applications using the Unity engine while working independently and remotely. They are responsible for designing, coding, and testing game features, as well as collaborating with clients or teams online. Their tasks can include gameplay programming, UI development, bug fixing, and integrating assets. Being freelance and remote means they set their own schedules and often work with multiple clients or projects simultaneously. This role requires strong technical skills in C#, creativity, and the ability to work independently.

What are the key skills and qualifications needed to thrive as a freelance remote Unity game developer?

To thrive as a Freelance Remote Unity Game Developer, you need strong proficiency in C#, Unity3D, and game development principles, often backed by a portfolio showcasing completed projects. Familiarity with source control systems like Git, experience with Unity Asset Store tools, and knowledge of platforms such as Android, iOS, or PC are typically required. Excellent self-management, problem-solving, and communication skills help you collaborate with clients and teams across time zones. These skills ensure you can deliver polished, functional games independently while meeting deadlines and client expectations.

How do freelance remote Unity game developers typically collaborate with teams and clients across different time zones?

Freelance remote Unity game developers often use project management tools like Trello, Asana, or Jira and communication platforms such as Slack or Discord to coordinate with teams and clients globally. Regular check-ins and clear documentation help ensure everyone stays aligned despite time zone differences. Developers may need to adjust their schedules occasionally for critical meetings or deadlines, but asynchronous communication is common. Building strong communication skills and being proactive in providing updates are key to successful remote collaboration.

What is the difference between Freelance Remote Unity Game Developer vs Freelance Remote Mobile App Developer?

AspectFreelance Remote Unity Game DeveloperFreelance Remote Mobile App Developer
Required SkillsUnity, C#, 3D/2D game designJava, Swift, UI/UX design
Work EnvironmentGame studios, independent projectsApp stores, client projects
Industry UsageGaming, entertainmentBusiness, lifestyle, utility apps
CertificationsUnity certifications, programming skillsMobile development certifications

While both roles involve freelance work and remote collaboration, a Freelance Remote Unity Game Developer specializes in creating interactive games using Unity, focusing on game design and development. In contrast, a Freelance Remote Mobile App Developer develops applications for mobile devices, emphasizing UI/UX and platform-specific programming. The choice depends on your expertise and project focus.

What are the most commonly searched types of Remote Unity Game Developer jobs in Minneapolis, MN?

The most popular types of Remote Unity Game Developer jobs in Minneapolis, MN are:

What are popular job titles related to Freelance Remote Unity Game Developer jobs in Minneapolis, MN?

For Freelance Remote Unity Game Developer jobs in Minneapolis, MN, the most frequently searched job titles are:

What job categories do people searching Freelance Remote Unity Game Developer jobs in Minneapolis, MN look for?

The top searched job categories for Freelance Remote Unity Game Developer jobs in Minneapolis, MN are:

Senior Gameplay Programmer (CONTRACT)

Sony Interactive Entertainment (SIE)

Afton, MN โ€ข On-site, Remote

$82.74 - $100/hr

Contractor

Medical, Dental, Vision

Posted 9 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.