1

Freelance Manager Unity Developer Jobs in North Carolina

Business Analyst

Charlotte, NC · On-site

$50 - $55/hr

Business Analyst - Unity Construct / e-Builder Job Details * Role Type: 1-Year Contract * Location ... Provide Tier-2 user support, troubleshoot system logic, manage user access/permissions, and lead ...

... management. Our founders are hardcore telecommunications engineers with combined 200 + years of ... Cisco Unity. The UCCaaS Repair/MACD technician will communicate directly with Client's UCCaaS ...

... Databricks Unity Catalog. Experience designing secure, scalable, and production-grade cloud ... Experience with secrets management, audit controls, and compliance frameworks, including HIPAA, SOC ...

Mark VIe/VIeS Controls Engineer

Wilmington, NC · On-site

$42.25 - $53.75/hr

Strong communication, presentation and project management skills * Experience working in global ... Mark VIe Virtual Controller, Unity, Easy 5 Model Best regards, Prasad Kalsekar | Hudson Manpower ...

Civil Design Engineer

Cary, NC · On-site

$65 - $82/hr

Follow project schedules and allotted hours by Project manager * Follow internal and/or client ... unity. We are proud to offer the following: Benefits: Kleinfelder, and its' subsidiaries and ...

Civil Design Engineer

Charlotte, NC · On-site

$60 - $90/hr

Follow project schedules and allotted hours by Project manager * Follow internal and/or client ... unity. We are proud to offer the following: Benefits: Kleinfelder, and its' subsidiaries and ...

Data Engineer

Cary, NC · On-site

$90K - $150K/yr

This includes building ingestion pipelines, managing data stores, implementing quality and ... Experience with Databricks, including Delta Lake and Unity Catalog, is a plus. * Prior experience ...

Data Engineer

Cary, NC · On-site

$106K - $127K/yr

This includes building ingestion pipelines, managing data stores, implementing quality and ... Experience with Databricks, including Delta Lake and Unity Catalog, is a plus. * Prior experience ...

Showing results 41-60

Freelance Manager Unity Developer information

What is the difference between Freelance Manager Unity Developer vs Freelance Unity Developer?

AspectFreelance Manager Unity DeveloperFreelance Unity Developer
Primary RoleOversees project teams, manages client relations, and coordinates development tasksFocuses on coding, designing, and implementing Unity-based projects
Required SkillsProject management, leadership, Unity development, communicationUnity programming, 3D modeling, scripting, game design
Work EnvironmentRemote or client-site, often in collaborative team settingsRemote, independent, or small team environments
Common UsageUsed by freelancers managing projects or teams in Unity developmentUsed by individual developers creating Unity projects or games

The main difference is that a Freelance Manager Unity Developer combines project management and leadership skills with Unity development, while a Freelance Unity Developer primarily focuses on coding and designing within Unity. The manager role involves overseeing projects and client communication, whereas the developer role centers on technical implementation.

What are popular job titles related to Freelance Manager Unity Developer jobs in North Carolina?

For Freelance Manager Unity Developer jobs in North Carolina, the most frequently searched job titles are:

What job categories do people searching Freelance Manager Unity Developer jobs in North Carolina look for?

The top searched job categories for Freelance Manager Unity Developer jobs in North Carolina are:

What cities in North Carolina are hiring for Freelance Manager Unity Developer jobs?

Cities in North Carolina with the most Freelance Manager Unity Developer job openings:

Real-Time Graphics Developer II

Virtual Producer

Charlotte, NC • On-site

$60 - $80/hr

Other

Posted 4 days ago


Job description

Job Summary: This position is responsible for the creation, development and deployment of designs, animations, and real-time graphics directories at an intermediate level of understanding and skill. The Real-Time Graphics Developer II works on directory maintenance and new graphic builds while collaborating with a team or independently, with little oversight. They communicate with supervisors, teammates and partners to help set expectations and ensure on-time delivery. They will adhere to department and project workflows and processes. They will provide error-free graphics and technical support. They will participate in and assist with training and onboarding programs. This is a creative role that requires the ability to innovate, learn quickly and collaborate with others under varying deadlines to maintain the quality of ESPN on-air product.

Responsibilities
  • Primarily utilize Vizrt, Ross Xpression, or Unreal Engine in the process of graphics creation, development, and deployment of graphics for ESPN productions
  • Plan, build, maintain and update graphic directories with little oversight or while collaborating with a team of developers
  • Translate project details and creative direction into custom design, animation, and layout solutions
  • Provide troubleshooting and support for event and/or studio directories
  • Utilize other graphics software, such as Adobe Photoshop, Adobe After-Effects, Adobe Illustrator, and Cinema4D, to aid in the creation of designs and animations
  • Utilize and understand internal proprietary software and workflows
  • Learn about specialty business segments such as touchscreen, interactive, virtual studio, data visualization, augmented reality, etc.
  • Work closely with management and teammates on deliverables to manage expectations and ensure effective and on-time delivery
  • Research and answer technical questions with respect to design/animation techniques and workflows
  • Adhere to project-wide workflows, scripts and processes
  • Engage with hardware and/or software upgrades and new studio builds
  • Assist co-workers and help with on-boarding and training
  • Collaborate within the ESPN Creative Studio to contribute to long-term initiatives
  • Push creativity and software skills to higher levels, explore new technology, and communicate on all phases of a project to maintain the quality of ESPN’s on-air product
  • Participate in special assignments such as in-house/off-site training and technical support for packagers, remote freelancers, and vendors
  • Observe graphic format deviations and enforce ESPN graphic look
  • Prepare image files for programs
  • Contribute innovative ideas, pushing designs to the next level, and learn new software to enhance individual versatility in the department
  • Adhere to proper file management techniques to ensure efficient archiving and subsequent retrieval of projects
  • Recognize, report, and help troubleshoot equipment/software/work environment issues
  • Adhere to all administrative responsibilities, including time entry and daily reporting requirements
  • Maintain high standards of efficiency, consistency, accuracy, creativity and timely delivery of all requests
  • Track and report on value of contributions
Basic Requirements
  • Minimum of 3 years of experience designing graphics or working in a live production setting
  • Intermediate knowledge of a real-time graphics platform such as Vizrt, Ross Xpression or Unreal Engine
  • Hands‑on knowledge of Adobe Photoshop, Adobe Illustrator, and Adobe After‑Effects
  • Excellent understanding and regular use of effective type layout
  • Evident 2D animation skills
  • Experience working with graphics for live production or broadcast setting
  • Interest in or experience with broadcast and television production technologies
  • Ability to write and troubleshoot Viz Scripting (visual basic), C#, Javascript, C++, and/or other programming languages
  • Aptitude and drive to learn and apply new concepts, techniques and software
  • In possession of communication skills, helping team leaders and management set expectations for on-time delivery and taking direction well
  • Drive to contribute new and innovative ideas
  • Ability and willingness to work flexible hours and occasionally travel and work in a live‑TV setting
  • Applicants must provide a link to their online portfolio/demo reel
Preferred Requirements
  • 5 years of real-time experience at a major network or production company
  • Experience with live broadcast sport graphics experience encompassing event and/or studio workflows
  • Some knowledge and understanding of Vizrt and Trio software
  • Experience with or understanding of graphics playout in a live setting
  • Experience with 3D graphics, modeling and animation concepts with experience in Cinema4D, Maya, Unreal Engine or other 3D animation program
  • Strong ability to write and troubleshoot Viz Scripting (visual basic), C#, Javascript, C++, and/or other programming languages
  • Strong interest and knowledge of sports and sports culture
  • Must have reliable transportation to work
Required Education
  • High School Diploma or equivalent
Preferred Education
  • Bachelor’s Degree or equivalent
Additional Information

This role requires the person to be in the office
#ESPNMedia

#J-18808-Ljbffr