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Freelance Game Writer Jobs in Indiana (NOW HIRING)

Freelance Game Writer information

See Indiana salary details

$7

$22

$31

How much do freelance game writer jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for freelance game writer in Indiana is $22.15, according to ZipRecruiter salary data. Most workers in this role earn between $19.42 and $24.95 per hour, depending on experience, location, and employer.

Are game writers in demand?

Game writers are in increasing demand as the gaming industry expands, with opportunities across freelance and full-time roles. Strong writing skills, knowledge of game design, and familiarity with industry tools like narrative scripting software can improve job prospects in this field.

What are the key skills and qualifications needed to thrive in the Freelance Game Writer position, and why are they important?

To thrive as a Freelance Game Writer, you need strong narrative design abilities, storytelling skills, and a solid understanding of game mechanics and interactive media; a background in creative writing, English, or game design is often required. Familiarity with industry-standard tools such as Twine, Ink, Final Draft, or various game engines, as well as experience with version control systems like Git, is highly beneficial. Exceptional communication, flexibility, and time management skills set successful freelancers apart, enabling them to work effectively with remote teams and meet deadlines. These skills are crucial for crafting engaging in-game content, collaborating across disciplines, and delivering quality work in a fast-paced, deadline-driven industry.

How much do game writers get paid?

Game writers typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Freelance game writers often charge per word, project, or hour, with rates ranging from $0.10 to $1.00 per word or $25 to $100+ per hour.

What is a Freelance Game Writer job?

A Freelance Game Writer is a professional who creates narrative content for video games on a contract basis. This includes writing dialogue, character backstories, quest descriptions, and world-building elements. They collaborate with game designers, artists, and developers to ensure the story integrates seamlessly with gameplay. Unlike in-house writers, freelancers work independently and may contribute to multiple projects for different studios.

How do I become a game writer?

To become a game writer, develop strong storytelling skills, a good understanding of game design, and proficiency in writing and editing. Building a portfolio of writing samples, gaining experience through internships or freelance projects, and familiarizing yourself with industry tools like script editors or game engines can improve your chances of entering the field.

What are some common challenges faced by freelance game writers, and how can these be overcome?

Freelance game writers often encounter challenges such as juggling multiple projects, adapting to different studios' storytelling styles, and handling revisions based on feedback from varied stakeholders. To overcome these, it's important to establish clear communication with project leads and maintain detailed records of each game's narrative guidelines and assets. Staying flexible and proactively seeking feedback helps ensure your writing integrates seamlessly with gameplay and design elements. Many successful freelance game writers also network regularly and continually update their portfolios to secure consistent work. Embracing these practices can lead to long-term success and more fulfilling writing opportunities within the gaming industry.

Is freelance writing still worth it in 2026?

Freelance game writers continue to find opportunities as the gaming industry grows and content demand increases. Success depends on skills such as storytelling, familiarity with game development tools, and building a strong portfolio. The role offers flexible schedules but requires self-motivation and ongoing skill development.
What are the most commonly searched types of Game Writer jobs in Indiana? The most popular types of Game Writer jobs in Indiana are:
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What cities in Indiana are hiring for Freelance Game Writer jobs? Cities in Indiana with the most Freelance Game Writer job openings:
Infographic showing various Freelance Game Writer job openings in Indiana as of July 2026, with employment types broken down into 1% Locum Tenens, 62% Full Time, 14% Part Time, 2% Temporary, 19% Contract, and 2% Nights. Highlights an 67% Physical, 2% Hybrid, and 31% Remote job distribution, with an average salary of $46,067 per year, or $22.1 per hour.
Broadcast Engineering Season Associate

Broadcast Engineering Season Associate

Pacers Sports & Entertainment

Indianapolis, IN • On-site

Full-time

Posted 19 days ago


Job description

Season Associate Start Date: September 2026
Season Associate End Date: June 2027
Location: on-site in Indianapolis, IN
Anticipated Time Commitment: approximately 25+ hours per week
Summary
The Broadcast Engineering Season Associate is an entry-level role that supports the AVP of Broadcast Engineering and Operations, broadcast engineering staff, and production teams with the setup, operation, and maintenance of television production equipment and event broadcast infrastructure. This position provides hands-on assistance for Indiana Pacers, Indiana Fever, and Noblesville Boom games, as well as other events at Gainbridge Fieldhouse that utilize PSE production services.
Evening and weekend availability is required. Under the direction of full-time broadcast engineering staff, the associate will help configure, install, operate, and maintain broadcast equipment such as cameras, cables, audio boards, intercoms, microphones, routers, monitors, and related production systems. This role is intended for someone seeking practical experience in live sports and event production while supporting smooth technical execution before, during, and after events.
Essential Duties and Responsibilities
• Maintain consistent evening and weekend availability for Pacers, Fever, Boom, and other events supported by PSE production services.
• Assist with setup, strike, and configuration of broadcast equipment for live games and events, including cameras, cables, audio boards, intercoms, microphones, routers, video monitors, audio monitors, and related production equipment.
• Support basic maintenance and organization of editing and production systems, including PC-based editors, servers, archive systems, and related equipment, under staff supervision.
• Help install, configure, label, test, and troubleshoot new or temporary equipment, including assisting with copper and fiber optic cabling for event needs.
• Collaborate with broadcast engineering staff, production teams, facility partners, and outside broadcast partners to support proper deployment of equipment and personnel for games and events.
• Assist with the operation, upkeep, and basic troubleshooting of video coaching facilities and related event production systems as needed.
• Support freelance staff and game day crew by helping with equipment preparation, setup instructions, and event-day technical needs under supervision.
• Serve as an entry-level technical support resource by helping answer basic equipment questions, escalating issues when needed, and relaying information to broadcast engineering staff.
• Help prepare, deploy, test, and collect in-arena production equipment on game days and assist with communicating equipment-use instructions to game day staff.
• Identify and report production issues, equipment concerns, damaged gear, or operational needs to the AVP of Broadcast Engineering & Operations or designated broadcast engineering staff.
Note: This seasonal, entry-level role is designed for individuals seeking hands-on experience in broadcast engineering, live sports production, and event operations. Responsibilities may be adjusted based on event needs and may include Pacers, Fever, Boom, and other events at Gainbridge Fieldhouse or other PSE-supported venues.
PHYSICAL & ENVIRONMENTAL DEMANDS:
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
While performing the duties of this job, the employee is regularly required to sit, stand, walk, use a telephone, use a computer, speak, hear, and write.
The noise level in the office work environment is usually moderate. The noise level in the Fieldhouse / game environment is usually loud. The stress level may become high during certain times of the year.
We are an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, sex, sexual orientation, age, gender identity, marital status, disability status, protected veteran status, or any other characteristic protected by law.