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Freelance 3D Architectural Rendering Jobs in Portland, OR

... 3D digital materials and complex procedural systems using Adobe Substance Designer and the Adobe ... Utilize real-time rendering engines and workflows to support interactive visualization and design ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Sketchup Tutor

Portland, OR · Remote

$18 - $40/hr

Deep knowledge of SketchUp 3D modeling including push-pull operations, follow me tool, groups and ... Emphasizes rapid design visualization and connects SketchUp to architecture, interior design ...

Rhino Tutor

Portland, OR · Remote

$18 - $40/hr

... 3D NURBS modeling, surface creation, solid modeling, Grasshopper parametric design, rendering, and ... Emphasizes precision in surface modeling and connects Rhino to architectural design, product ...

Be Seen First

Strong sense and knowledge of art, architecture, and design Hands-on experience in the arts and/or ... Writing and rendering instruments: Frequently, to communicate, keep records, and to illustrate ...

Freelance 3D Architectural Rendering information

See Portland, OR salary details

$20

$41

$72

How much do freelance 3d architectural rendering jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for freelance 3d architectural rendering in Portland, OR is $41.84, according to ZipRecruiter salary data. Most workers in this role earn between $28.80 and $51.49 per hour, depending on experience, location, and employer.

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Cities near Portland, OR with the most Freelance 3D Architectural Rendering job openings:

Color Materials and Graphics Designer

Nike

Beaverton, OR • On-site

Full-time

Posted 14 days ago


Nike rating

7.6

Company rating: 7.6 out of 10

Based on 274 frontline employees who took The Breakroom Quiz

7th of 104 rated fashion retailers


Job description

Color Materials and Graphics Designer - NIKE Inc., Beaverton, OR. Perform and apply specialized technical knowledge to design, create, and present high-quality, photorealistic 3D digital materials and complex procedural systems using Adobe Substance Designer and the Adobe Substance 3D Suite. Develop advanced parametric and algorithm-driven material systems to support scalable, non-destructive material authoring and design iteration. Execute look development, lighting, and rendering workflows by applying an advanced understanding of the interaction between color, materials, and light using physically based and path-tracing rendering engines. Utilize real-time rendering engines and workflows to support interactive visualization and design evaluation. Design, develop, and maintain custom tools and procedural workflows to accelerate internal design processes and improve efficiency, quality, and consistency of digital material creation. Define, document, and maintain technical standards, best practices, and reusable systems for digital material creation and visualization workflows. Analyze requirements and design, create, and present new technical workflows and tools that enable faster and more informed design decision-making. Share tools, workflows, and technical knowledge with internal partners to improve team-wide productivity and capability. Partner cross-functionally with design and development teams to recommend, define, and implement 3D and procedural design workflows. Influence design and development teams to adopt and collaborate using advanced 3D, procedural, and computational tools. Provide technical guidance, training, and mentorship by teaching new tools, techniques, and workflows to team members. Collaborate across project teams and technical environments to meet milestones and deliverables. Work iteratively and efficiently on innovative tools and workflows, providing feedback and technical input to improve systems and outcomes. Telecommuting is available from anywhere in the U.S., except from AK, AL, AR, DE, HI, IA, ID, IN, KS, KY, LA, MT, ND, NE, NH, NM, NV, OH, OK, RI, SD, VT, WV, and WY.
Must have a Master's degree in Science in Landscape Architecture, Art, Design, Science, Engineering and 1 years of experience in the job offered or a Design-related occupation.
Position requires:
  • Advanced procedural and parametric material creation

  • Algorithmic pattern generation and technical pattern systems for materials

  • Development and application of non-destructive, data-driven material workflow

  • Complex 3D material authoring using node-based material systems

  • Physically Based Material creation for photorealistic visualization

  • Look Development for digital materials across multiple lighting and rendering contexts

  • Iterative concept material development to support early design decision-making

  • Physically Based Rendering (PBR) theory and implementation

  • Path tracing and real-time rendering workflows

  • Optimization of materials for both offline and real-time rendering contexts

  • Advanced technical research skills applied to digital material systems

  • Exploration, evaluation, and adoption of emerging technologies in digital design and visualization

Apply at www.jobs.nike.com (Job# R-89939 )
#LI-DNI
We offer a number of accommodations to complete our interview process including screen readers, sign language interpreters, accessible and single location for in-person interviews, closed captioning, and other reasonable modifications as needed. If you discover, as you navigate our application process, that you need assistance or an accommodation due to a disability, please complete the Candidate Accommodation Request Form.

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