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Flexible Remote Vfx Jobs (NOW HIRING)

Sr. Producer

$150K - $165K/yr

... its talent-first flexible/remote work approach, see below and visit www.hims.com/careers ... Oversee post-production, ensuring high-quality editing, motion graphics, vfx, cgi, color, voiceover ...

... shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Tech Art Lead

$143K - $215K/yr

Ability to create and hook up gameplay VFX assets * Experience creating/managing modular ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Flexible Remote Vfx information

See salary details

$42K

$106K

$152K

How much do flexible remote vfx jobs pay per year?

As of Jul 15, 2026, the average yearly pay for flexible remote vfx in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is the difference between Flexible Remote Vfx vs Flexible Remote Compositor?

AspectFlexible Remote VfxFlexible Remote Compositor
Required CredentialsVFX-related certifications, portfolioCompositing software proficiency, portfolio
Work EnvironmentRemote, collaborative with VFX teamsRemote, focused on compositing tasks
Industry UsageFilm, TV, advertisingFilm, TV, post-production
Common Search IntentVFX job, remote VFX artistCompositing job, remote compositor

Flexible Remote Vfx and Flexible Remote Compositor roles both involve remote work in the visual effects industry. While VFX artists often handle a broad range of effects and require specialized certifications, compositors focus specifically on combining visual elements using software. Both roles are integral to post-production, but VFX artists typically have a wider scope of responsibilities, whereas compositors specialize in seamless image integration.

What cities are hiring for Flexible Remote Vfx jobs? Cities with the most Flexible Remote Vfx job openings:
What are the most commonly searched types of Remote Vfx jobs? The most popular types of Remote Vfx jobs are:
What states have the most Flexible Remote Vfx jobs? States with the most job openings for Flexible Remote Vfx jobs include:
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Posted 13 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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