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First Robotics Intern Jobs in Berkeley, CA (NOW HIRING)

... to first responders, soldiers in battlefield scenarios, and beyond. About the role Skydio is ... This is an ideal opportunity for someone who is excited by hardware, robotics, manufacturing, and ...

New

2026 Internship

Oakland, CA · On-site

$19.25 - $25/hr

As an Intern at Formic, you will support robotics deployments and operational execution while ... You think from first principles. You value data over ego and strong opinions loosely held. You're ...

New

2026 Internship

San Mateo, CA · On-site

$19 - $24.75/hr

As an Intern at Formic, you will support robotics deployments and operational execution while ... You think from first principles. You value data over ego and strong opinions loosely held. You're ...

New

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First Robotics Intern information

See Berkeley, CA salary details

$10

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$29

How much do first robotics intern jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for first robotics intern in Berkeley, CA is $20.86, according to ZipRecruiter salary data. Most workers in this role earn between $17.64 and $23.56 per hour, depending on experience, location, and employer.

What is a First Robotics intern?

First Robotics Interns are students or recent graduates who assist in the planning, building, and programming of robots for FIRST (For Inspiration and Recognition of Science and Technology) competitions. They work closely with mentors and teams to learn engineering, coding, and project management skills while contributing to the team's success. This internship provides hands-on experience in STEM fields, fosters teamwork, and encourages creative problem-solving. Interns may also help organize events or outreach programs to promote STEM education within their communities.

What do First Robotics interns do?

As a First Robotics Intern, you can expect to work on hands-on projects that may include designing, building, and testing robot components, programming control systems, and assisting with troubleshooting during competitions or demonstrations. Interns often collaborate closely with mentors, students, and engineering professionals to brainstorm solutions and contribute to team strategy. The environment is highly team-oriented and fast-paced, providing opportunities to develop both technical and soft skills. Interns may also help organize outreach activities or workshops, gaining experience in communication and project management while supporting the mission of inspiring interest in STEM fields.

What are the key skills and qualifications needed to thrive as a First Robotics intern?

To thrive as a First Robotics Intern, you need a solid understanding of STEM fundamentals, especially in engineering, programming, and robotics, often supported by coursework or hands-on experience in related fields. Familiarity with tools like CAD software, programming languages (such as Java or Python), and robotics kits (e.g., FIRST Robotics Competition control systems) is typically required. Strong teamwork, problem-solving skills, and effective communication help you collaborate and innovate within diverse teams. These skills and qualities are essential for successfully designing, building, and programming robots while contributing positively to team projects and competitions.

What cities near Berkeley, CA are hiring for First Robotics Intern jobs?

Cities near Berkeley, CA with the most First Robotics Intern job openings:

Infographic showing various First Robotics Intern job openings in Berkeley, CA as of August 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 100% In-person job distribution, with an average salary of $43,389 per year, or $20.9 per hour.

Intern - Animator and Rigging Artist

Human Computer Lab

San Francisco, CA • On-site

$90 - $130/hr

Other

Posted 19 days ago


Job description

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.

Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.

What to expect

We're looking for a technical animator to rig LeLamp, our first robot, and own the animation pipeline that brings it to life on physical hardware people will actually live with. This role sits at an unusual intersection: the technical depth to build a rig that maps onto real joint constraints and actuator limits, and the creative sensibility to design motion that feels intentional and warm, shaping whether the robot comes across as alive or mechanical. You'll work closely with the CEO and engineers to translate design intent into motion that runs on the robot itself, not just in a viewport.

In this role, you will:
  • Build and maintain the robot rig, defining joint hierarchies, constraints, and control structures aligned with hardware limits

  • Design and animate behaviors including idle motion, reactions, transitions, gestures, and interaction sequences

  • Work with controls and firmware engineers to translate animation intent into real robot motion

  • Stay aligned with mechanical updates and maintain the rig as the platform evolves

  • Maintain a URDF-compatible or simulation-ready representation of the robot

  • Help define the robot’s motion language and expressive vocabulary

  • Build internal tools, workflows, and documentation for the animation pipeline

  • Evaluate animations on physical hardware and iterate until intent translates reliably

You may be a good fit if you:
  • Have professional experience as a technical animator or rigger with a strong rigging and animation portfolio

  • Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from scratch

  • Understand animation principles such as timing, weight, anticipation, and follow-through

  • Have experience rigging mechanical or non-organic subjects with real-world constraints

  • Have strong intuition for what makes motion feel alive rather than mechanical

  • Are comfortable building pipelines in environments where they don't yet exist

  • Have experience animating robots, mechanical characters, or non-humanoid subjects

  • Have exposure to procedural animation, motion graphs, or behavior trees

  • Are familiar with URDF, ROS, or simulators such as Gazebo, MuJoCo, or Isaac Sim

  • Have experience working in Unity, Unreal, or other real-time animation environments

  • Have experience collaborating with engineering teams on hardware or robotics projects

You will be a strong fit, if you:
  • Care deeply about motion as a form of communication

  • See constraints like joint limits and actuator bandwidth as part of the creative process

  • Take ownership of the robot’s motion language from keyframe to hardware execution

  • Work well in small, collaborative teams across animation, engineering, and design

  • Want to create motion for a physical object that lives in someone’s home, not just on a screen

The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
We're proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you don't meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we don't want that to be the reason we miss out on great talent.

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