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Eye Tracking Phd Jobs in Oregon (NOW HIRING)

PhD in Computer Science, Graphics, Computer Engineering, or a closely related field (or equivalent ... Strong "eye for quality" and interest in diagnosing visual artifacts (sharpness, texture detail ...

Eye Tracking Phd information

What are the key skills and qualifications needed to thrive as an Eye Tracking PhD, and why are they important?

To thrive as an Eye Tracking PhD, you typically need a strong background in psychology, neuroscience, or computer science, along with advanced research skills and a doctoral degree. Familiarity with eye tracking hardware, data analysis software (such as MATLAB or Python), and statistical methods is essential. Critical thinking, attention to detail, and effective communication are vital soft skills for designing experiments and presenting findings. These competencies ensure the accuracy, impact, and clarity of eye tracking research in both academic and applied settings.

What are the typical collaborations and interdisciplinary teams involved in an Eye Tracking PhD role?

As an Eye Tracking PhD, you will frequently collaborate with professionals from diverse backgrounds such as neuroscience, psychology, computer science, and engineering. These interdisciplinary teams work together to design experiments, develop analytical tools, and interpret complex data. Close collaboration with software developers and hardware engineers is common, especially when customizing eye tracking equipment or creating new algorithms. Regular meetings, joint research projects, and co-authored publications are typical, providing valuable opportunities to broaden your expertise and professional network.

What is an Eye Tracking PhD?

An Eye Tracking PhD is a doctoral program or research focus that involves the scientific study of eye movement and gaze patterns, typically using specialized technology to track where and how people look at visual stimuli. Researchers in this field may investigate topics in psychology, neuroscience, human-computer interaction, marketing, or cognitive science, using eye tracking data to better understand attention, perception, and behavior. Graduates often work in academia, industry research, or technology development, applying their expertise to areas such as usability testing, medical diagnostics, or virtual reality.

What is the difference between Eye Tracking Phd vs Eye Tracking Engineer?

AspectEye Tracking PhdEye Tracking Engineer
Required CredentialsPhD in Psychology, Neuroscience, or related fieldBachelor's or Master's in Engineering, Computer Science, or related field
Work EnvironmentResearch labs, academia, or R&D departmentsTechnology companies, product development, or research teams
Industry UsageAcademic research, specialized studies, and advanced R&DProduct design, usability testing, and applied research

While both roles involve eye tracking technology, an Eye Tracking Phd typically focuses on research, theory, and advanced analysis, often within academic or R&D settings. An Eye Tracking Engineer applies technical skills to develop, implement, and optimize eye tracking systems in commercial or industrial applications. The roles complement each other but differ mainly in their focus on research versus engineering and product development.

What are popular job titles related to Eye Tracking Phd jobs in Oregon? For Eye Tracking Phd jobs in Oregon, the most frequently searched job titles are:
What cities in Oregon are hiring for Eye Tracking Phd jobs? Cities in Oregon with the most Eye Tracking Phd job openings:

Senior AI Researcher - World Foundation Models

Nvidia

OR

Full-time

Re-posted 3 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 242 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is building the next generation of AI systems that can perceive, reason about, and generate dynamic worlds. Our team advances world foundation models to enable high-fidelity, temporally stable video and world generation for Physical AI, simulation, and interactive experiences. This role operates at the applied-research boundary: developing and validating model improvements, then hardening them into production-grade checkpoints and recipes that teams can reliably build on. The technical focus is on human appearance, motion and action understanding. Progress is measured through disciplined experimentation, robust diagnostics, and repeatable side-by-side evaluation. Work is delivered in close partnership with data, platform, and product engineering to ensure improvements translate into real performance and quality.

What you'll be doing:

  • Research, implement, and validate model architecture and algorithm changes that improve video generation fidelity, with emphasis on human-centric quality.

  • Explore and prototype improvements across spatial multimodal modeling, modality alignment, flow-based or diffusion-based video generation, and neural rendering-inspired representations to improve controllability and long-horizon consistency.

  • Improve training and inference efficiency through architectural and post-training techniques (compute/memory optimizations, distillation, pruning, and compression).

  • Define model training objectives that improve sim-to-real and real-to-sim generalization, especially for human motion, contact, and interaction dynamics across real-world and synthetic/simulation data.

  • Develop detailed, domain-specific benchmarks for evaluating world foundation models, especially generation and understanding world models that reason about video, simulation, and physical environments.

  • Translate research results into robust implementations like training code, production-grade checkpoints, model integrations, and demos that clearly showcase capability gains across teams.

What we need to see:

  • PhD in Computer Science, Graphics, Computer Engineering, or a closely related field (or equivalent experience).

  • 8+ years of applied research and/or industry experience in vision, graphics, or adjacent ML domains or similar area.

  • 3+ years of direct experience designing, training, and evaluating generative models for image/video/audio, with strong fundamentals in modern deep learning.

  • Hands-on experience improving generative models with a focus on perceptual quality and temporal stability, especially for generating humans.

  • Advanced proficiency in Python, PyTorch, C++, and CUDA with strong research-engineering practices (reproducibility, testing, profiling, experiment tracking).

  • Experience training and debugging large models in multi-GPU and/or multi-node environments and distributed training workflows

  • Practical knowledge of inference/runtime bottlenecks and optimization techniques.

  • Strong "eye for quality" and interest in diagnosing visual artifacts (sharpness, texture detail, temporal stability, etc.) using perceptual metrics, human preference signals, or learned evaluators.

Ways to stand out from the crowd:

  • Proven track record in related research, including publications in top conferences (e.g., NeurIPS, CVPR, ICLR), with clear evidence of impact on model quality or robustness.

  • Experience using agentic workflows, and AI coding companions, to accelerate research and production development, including code generation, debugging, test creation, experiment automation, benchmark development, documentation, and large-codebase navigation.

Join us to help build the next generation of world models!Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 27, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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Benefits

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Workplace

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993