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Evening Pre Visualization Artist Jobs (NOW HIRING)

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Lead pre-production technical setup to define approach and visual language on new projects

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Lead pre-production technical setup to define approach and visual language on new projects.

Sandwich Artist closer or pre closer

Saint Marys, GA · On-site

$10.50 - $13/hr

As part of the Subway ® Team, you as a Sandwich Artist ® will focus on four main things ... You will receive training on your roles and responsibilities Full Time/Part Time and Day/Evening ...

Concept Artist

Torrance, CA · On-site

$103K - $144K/yr

... more than pre-defined process * Demonstrated experience in executing 2D concept design ... Experience with technical visualization specifically for defense tech or military hardware

Concept Artist

Torrance, CA · On-site

$103K - $144K/yr

... more than pre-defined process * Demonstrated experience in executing 2D concept design ... Experience with technical visualization specifically for defense tech or military hardware

Graphic Artist

Portales, NM · On-site

$108K - $130K/yr

Work is generally performed during normal hours, but may include evening and weekend hours * Work ... Must pass a pre-employment background check. Electronic Application Instructions: Electronic ...

New

$25/hr

The Arts-in-Education program of Central Intermediate Unit 10. This role is ideal for someone with ... Some evening availability may be needed for teacher events or school performances - Flexible ...

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. This ... Responsibilities : • Lead a studio of 3 to 4 artists across concurrent real-time production ...

Showing results 21-40

Evening Pre Visualization Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do evening pre visualization artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for evening pre visualization artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Evening Pre Visualization Artist vs 3D Visualization Artist?

AspectEvening Pre Visualization Artist3D Visualization Artist
CredentialsPortfolio, proficiency in visualization softwarePortfolio, proficiency in visualization software
Work EnvironmentDesign studios, architectural firms, evening shiftsDesign studios, architectural firms, flexible hours
Industry UsageUsed in architecture, interior design, entertainmentUsed in architecture, real estate, product design

The Evening Pre Visualization Artist and 3D Visualization Artist roles share similar skills and work environments, often requiring proficiency in visualization software and portfolios. However, the Evening Pre Visualization Artist typically works during evening hours, focusing on pre-visualization tasks for projects scheduled for the next day, while the 3D Visualization Artist may work flexible hours on a broader range of visualization projects. Both roles are essential in the design and architecture industries, with overlapping responsibilities but different scheduling needs.

What cities are hiring for Evening Pre Visualization Artist jobs?

Cities with the most Evening Pre Visualization Artist job openings:

What are the most commonly searched types of Pre Visualization Artist jobs?

The most popular types of Pre Visualization Artist jobs are:

What states have the most Evening Pre Visualization Artist jobs?

States with the most job openings for Evening Pre Visualization Artist jobs include:

$100K - $120K/yr

Full-time

Re-posted 10 days ago


Job description

Compensation: $100,000 to $120,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. Our work spans gigaproject-scale development programs, hospitality and mixed-use digital twins, and high-end sales center experiences.
This is a leadership role that requires hands-on production. You will split your time roughly equally between building and leading. That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own quality from brief through delivery, and stay technically engaged through pre-production, pipeline work, and R&D.

What You'll Do:
  • Lead a studio of 3 to 4 artists across concurrent real-time production projects
  • Build alongside your team; you are a producing lead, not a pure manager
  • Own studio-level QA as the final gate before work advances, applying consistent standards across frame rate targets, asset budgets, naming conventions, and visual quality
  • Lead project kickoffs and distribute production context and knowledge across the team so it does not rest with any single person
  • Actively reduce specialist dependencies so studio output is not contingent on any one individual
  • Lead pre-production technical setup to define approach and visual language on new projects
  • Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider department
  • Mentor artists and provide direct, constructive performance feedback and career development support
  • Represent your studio's work in client and stakeholder contexts as that responsibility evolves
  • Recommend on hiring decisions and performance outcomes for studio personnel
  • Work within an art budget defined in collaboration with Production
What We're Looking For
  • 8+ years of professional 3D production experience
  • Proven experience managing and developing artist teams, required
  • Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Awareness of Pixel Streaming and its implications for real-time art production decisions
  • Familiarity with digital twin concepts and how real-time art decisions affect downstream data pipelines and platform performance
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a genuine advantage
  • Perforce required; Jira or equivalent project tracking
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video or still imagery will not be accepted as substitutes
  • Include project-level context for each piece: your specific role, the scale of the project, and the production constraints you were working within
  • Before submitting, review our work at Imerza.com
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.
Imerza is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Imerza is a participant in E-Verify.