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Evening 3D Architectural Rendering Jobs (NOW HIRING)

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Produce high-quality drawings and 3D visualizations to communicate design intent for client ... You should be comfortable with GDL objects, D5 rendering (or Twinmotion/Enscape integrations), and ...

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Produce high-quality drawings and 3D visualizations to communicate design intent for client ... You should be comfortable with GDL objects, D5 rendering (or Twinmotion/Enscape integrations), and ...

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Architectural Designer

Arcadia, CA · On-site

$35 - $48/hr

Produce high-quality drawings and 3D visualizations to communicate design intent for client ... You should be comfortable with GDL objects, D5 rendering (or Twinmotion/Enscape integrations), and ...

Landor companies also include amp (sonic branding), bdg (workplace & architectural experts), Deep ... Sketchup & Vray or other Hi-res rendering engine * Adobe creative suite * Hand drawing and ...

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Architectural Designer

Glendale, CA · On-site

$35 - $48/hr

Produce high-quality drawings and 3D visualizations to communicate design intent for client ... You should be comfortable with GDL objects, D5 rendering (or Twinmotion/Enscape integrations), and ...

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Evening 3D Architectural Rendering information

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How much do evening 3d architectural rendering jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for evening 3d architectural rendering in the United States is $22.99, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $26.68 per hour, depending on experience, location, and employer.

What is the difference between Evening 3D Architectural Rendering vs 3D Architectural Visualization Specialist?

AspectEvening 3D Architectural Rendering3D Architectural Visualization Specialist
CredentialsTypically requires a degree in architecture, design, or 3D modelingSimilar credentials, often with additional certifications in visualization software
Work EnvironmentDesign studios, architectural firms, freelance projects, often with flexible hoursDesign studios, visualization agencies, freelance, with focus on client presentations
Industry UsageUsed for marketing, presentations, and client approvals in architectureUsed for detailed visualizations, animations, and immersive presentations

Both roles involve creating 3D visualizations for architecture, but Evening 3D Architectural Rendering typically emphasizes producing high-quality renderings during evening hours, often for deadlines or client meetings. The 3D Architectural Visualization Specialist may have a broader scope, including animations and interactive content. While credentials and work environments overlap, their focus and deliverables differ slightly, catering to different project needs within the architectural visualization industry.

What cities are hiring for Evening 3D Architectural Rendering jobs? Cities with the most Evening 3D Architectural Rendering job openings:
What are the most commonly searched types of 3D Architectural Rendering jobs? The most popular types of 3D Architectural Rendering jobs are:
What states have the most Evening 3D Architectural Rendering jobs? States with the most job openings for Evening 3D Architectural Rendering jobs include:
Senior Rendering Engineer Manager

Senior Rendering Engineer Manager

Roblox

San Mateo, CA • On-site

Other

Posted 24 days ago


Job description

The Roblox Vision

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences - all created by our global community of developers and creators. At Roblox, we're building the platform that empowers our community to bring any experience imaginable to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility.

Why Join Our Rendering Team?

Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology.

The rendering team at Roblox is at the heart of how millions of creators and players experience our platform. We are a group that is highly passionate about pushing the boundaries of visuals, scalability and performance. We develop our in-house engine and are in control of our entire technology stack, from the rendering pipeline, the lighting techniques, the material system, the voxel terrain to the VFX system and the server infrastructure. 

Roblox continues to tackle an unprecedented scalability challenge: to allow User Generated Content to take advantage of high end devices while scaling all the way down to low end mobile devices, across a vast array of platforms and genres. Our technology stack and features must allow Creators to express their amazing vision and we must cater to Creators that range from professional developers to enthusiastic newcomers. Our engine must be capable of producing visuals that  look great on high end devices while preserving their intent on low end devices.

The Roblox platform has an immense reach. Our work makes it into the hands of hundreds of millions of users all over the world.

You will:

  • Lead and mentor a world-class team of rendering engineers focused on one of the following pillars:
    • The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal, Direct3D, agc, OpenGL) and related systems.
    • The Lighting, shading, materials, global illumination, and post-processing systems.
  • Act as a hands-on technical leader, providing guidance on architectural decisions and implementation, from low-level details to high level choice of algorithms, and ensuring the stability and efficiency of our technology stack.
  • Partner with your team and other engineering leaders to define and execute the vision for the core rendering technology, anticipating future needs and trends, and ensuring our plans are aligned with the company vision.
  • Foster a culture of innovation, continuous improvement, and open communication, where all ideas are valued and explored, and invest in the development of our engineers.
  • Help build and expand our rendering organization by attracting, interviewing, and retaining top-tier engineering talent.

You have:

  • 15+ years of rendering or graphics engineering experience, with a deep understanding of one or both of the following:
    • Low-level rendering pipelines, GPU architectures (preferably including mobile), and graphic APIs (e.g., Vulkan, Metal, DirectX)
    • Modern lighting techniques (e.g., PBR, shadowing, global illumination), material systems, and shading languages.
  • 5+ years of experience in a technical leadership or engineering management role, with a proven track record of building, mentoring, and leading high-performing engineering teams.
  • Strong C++ programming skills and a robust problem-solving background, with the ability to provide technical guidance, conduct deep-dive investigations, and contribute to design discussions.
  • Experience designing, building, and shipping advanced graphical features and/or performance critical systems for game engines or real-time 3D applications.
  • Strong communication and interpersonal skills, with the ability to articulate complex technical concepts clearly to both technical and non-technical audiences and collaborate effectively across diverse teams.
  • A genuine enthusiasm for tackling the unique rendering challenges that Roblox faces.