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Entry Level Visual Effects Animator Jobs in Atlanta, GA

In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will ...

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Blender Tutor

Roswell, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Woodstock, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Lawrenceville, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Marietta, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Alpharetta, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Johns Creek, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Atlanta, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Sandy Springs, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Duluth, GA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Autodesk 3DS Max Tutor

Duluth, GA · Remote

$18 - $40/hr

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

Autodesk 3DS Max Tutor

Roswell, GA · Remote

$18 - $40/hr

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

Autodesk 3DS Max Tutor

Atlanta, GA · Remote

$18 - $40/hr

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

... animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem ...

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Entry Level Visual Effects Animator information

See Atlanta, GA salary details

$10

$37

$67

How much do entry level visual effects animator jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for entry level visual effects animator in Atlanta, GA is $37.90, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $61.49 per hour, depending on experience, location, and employer.

What is the difference between Entry Level Visual Effects Animator vs Entry Level 3D Modeler?

AspectEntry Level Visual Effects AnimatorEntry Level 3D Modeler
Required SkillsAnimation, compositing, software proficiency (After Effects, Maya)Modeling, texturing, software proficiency (Maya, Blender)
Work EnvironmentFilm, TV, advertising, post-production studiosGame development, film, product visualization
Common Industry UsageCreating visual effects and animations for mediaBuilding 3D assets for various media

Entry Level Visual Effects Animators focus on creating visual effects and animations primarily for film, TV, and advertising, requiring skills in compositing and animation software. Entry Level 3D Modelers concentrate on building 3D assets used in games, films, and product visualization, emphasizing modeling and texturing. While both roles require proficiency in 3D software, their core tasks and industry applications differ.

Infographic showing various Entry Level Visual Effects Animator job openings in Atlanta, GA as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $78,831 per year, or $37.9 per hour.

Technical Artist (VFX / Shaders)

Cinnamon

Atlanta, GA • On-site

$85 - $120/hr

Other

Posted 2 days ago

New


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr