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Entry Level Video Game Reviewer Jobs (NOW HIRING)

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Entry Level Video Game Reviewer information

What is the difference between Entry Level Video Game Reviewer vs Content Writer for Gaming?

AspectEntry Level Video Game ReviewerContent Writer for Gaming
Required SkillsGame analysis, writing, critical thinkingWriting, research, storytelling
Work EnvironmentGaming websites, magazines, YouTube channelsOnline platforms, blogs, media outlets
Industry UsageFocuses on game reviews and critiquesCreates gaming-related articles, guides, and news

While both roles involve writing about video games, an Entry Level Video Game Reviewer primarily evaluates and critiques games, often providing reviews and opinions. A Content Writer for Gaming produces a broader range of content, including articles, guides, and news related to gaming. The reviewer role emphasizes analysis and opinion, whereas the content writer focuses on informative and engaging writing across various formats.

What does an entry level video game reviewer do?

An entry level video game reviewer plays and evaluates video games, then writes or records reviews to inform potential players about the game's quality, features, and overall experience. They typically focus on aspects like gameplay, graphics, story, sound, and replay value, and may also consider technical performance. Entry level reviewers often start by contributing to blogs, small websites, or YouTube channels to build a portfolio, and may work as freelancers or interns before advancing to more established roles.

What are the key skills and qualifications needed to thrive as an Entry Level Video Game Reviewer, and why are they important?

To thrive as an Entry Level Video Game Reviewer, you need strong writing skills, a solid understanding of gaming mechanics, and a passion for video games, typically demonstrated through a portfolio or relevant coursework. Familiarity with content management systems, basic video editing tools, and gaming platforms is often required. Attention to detail, critical thinking, and the ability to communicate opinions clearly help reviewers stand out in conveying game experiences to diverse audiences. These skills are essential for providing insightful, engaging, and credible reviews that influence reader trust and industry reputation.

What are some typical challenges faced by entry level video game reviewers, and how can they overcome them?

Entry level video game reviewers often face tight deadlines, the need to play through games quickly yet thoroughly, and the challenge of maintaining objectivity in their reviews. Balancing personal opinions with fair, detailed analysis is crucial, especially when reviewing genres outside one's comfort zone. To overcome these challenges, new reviewers should develop strong time management skills, take detailed notes during gameplay, and seek feedback from experienced colleagues to refine their writing and critical thinking.
What cities are hiring for Entry Level Video Game Reviewer jobs? Cities with the most Entry Level Video Game Reviewer job openings:
What are the most commonly searched types of Video Game Reviewer jobs? The most popular types of Video Game Reviewer jobs are:
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 22 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.