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Entry Level Video Game Programmer Jobs in Seattle, WA

Software Engineer I, Game Development (NST)

Redmond, WA · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... video game development. Ability to write clear, maintainable, and portable code. Ability to solve engineering problems by applying entry level specialty. Ability to read and debug other engineers ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Technical Localization Specialist (NTD)

Redmond, WA · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Familiarity with engineering and software development practices (e.g., the software development life cycle and related areas of knowledge), particularly as they relate to video game and platform ...

Associate Engineer, Multimedia (NTD)

Redmond, WA · On-site

$108K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... We are seeking a Junior Software Engineer with a passion for multimedia technologies and a strong ...

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Entry Level Video Game Programmer information

See Seattle, WA salary details

$12.5K

$105.4K

$197.4K

How much do entry level video game programmer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for entry level video game programmer in Seattle, WA is $105,422.00, according to ZipRecruiter salary data. Most workers in this role earn between $27,300.00 and $165,600.00 per year, depending on experience, location, and employer.

What does an entry level video game programmer do?

An entry level video game programmer assists in developing and implementing the software that runs video games. They typically work on coding basic gameplay mechanics, fixing bugs, and supporting senior developers with various tasks. Their responsibilities may include writing code in languages like C++ or C#, collaborating with designers and artists, and testing game features to ensure quality. It's a foundational role that offers hands-on experience and skill development in the gaming industry.

What are the key skills and qualifications needed to thrive as an entry level video game programmer, and why are they important?

To thrive as an Entry Level Video Game Programmer, you need a solid understanding of programming languages such as C++ or C#, basic computer science principles, and often a relevant degree or coursework in computer science or game development. Familiarity with game engines like Unity or Unreal Engine and version control systems such as Git is typically expected. Strong problem-solving, teamwork, and communication skills help you collaborate effectively with designers and artists. These skills are crucial for building functional, engaging games and efficiently contributing to multidisciplinary development teams.

What are some common challenges faced by entry level video game programmers, and how can they overcome them?

Entry level video game programmers often encounter challenges such as understanding large, complex codebases and adapting to fast-paced development cycles. They may also need to learn unfamiliar game engines or tools quickly and communicate effectively with multidisciplinary teams like artists and designers. To overcome these challenges, it's helpful to actively seek mentorship, regularly review and document code, and participate in code reviews. Keeping open communication with team members and dedicating time to continuous learning can accelerate skill development and integration into the team.

What is the difference between Entry Level Video Game Programmer vs Junior Software Developer?

AspectEntry Level Video Game ProgrammerJunior Software Developer
Required CredentialsDegree in Computer Science, Programming, or related field; basic knowledge of game enginesDegree in Computer Science or related field; foundational programming skills
Work EnvironmentGame development studios, indie companies, or freelance projectsSoftware companies, tech startups, or corporate IT teams
Industry UsagePrimarily in gaming industry, focusing on game mechanics and graphicsAcross various industries including finance, healthcare, and tech

While both roles involve programming and require similar educational backgrounds, an Entry Level Video Game Programmer specializes in game development, working with game engines and graphics, whereas a Junior Software Developer has a broader focus on general software applications across multiple industries.

What are the most commonly searched types of Video Game Programmer jobs in Seattle, WA?

The most popular types of Video Game Programmer jobs in Seattle, WA are:

What are popular job titles related to Entry Level Video Game Programmer jobs in Seattle, WA?

For Entry Level Video Game Programmer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Entry Level Video Game Programmer jobs in Seattle, WA look for?

The top searched job categories for Entry Level Video Game Programmer jobs in Seattle, WA are:

Infographic showing various Entry Level Video Game Programmer job openings in Seattle, WA as of August 2026, with employment types broken down into 55% Full Time, 35% Part Time, 3% Temporary, and 7% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $105,422 per year, or $50.7 per hour.

Software Engineer I, Game Development (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 7 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

155th of 245 rated software companies


Job description

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Software Engineer I in Gameplay, you will support key gameplay features. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages.

Works with other team members to implement game specific code and other features to support game development projects.

Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.  

SUMMARY OF REQUIREMENTS

Understanding of core technologies, toolsets, and common workflows for video game development.

Ability to write clear, maintainable, and portable code.

Ability to solve engineering problems by applying entry level specialty.

Ability to read and debug other engineers' code.

Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.


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