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Entry Level Ux Designer Ecommerce Jobs (NOW HIRING)

UX Designer Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA) The Opportunity Starform is a 25-person mobile and PC games studio in the middle of a deliberate ...

Daily UX Designer job opportunities * Set your own hourly UX designer freelance rates (or fixed ... Understands design software (e.g. UXPin, Balsamiq) * Knowing HTML/CSS; JavaScript is a plus

User Experience Designer

Denver, CO · On-site

$75K - $150K/yr

Our first dedicated User Experience Designer will report directly to the CEO. Together you will work with our customers, our medical team and our customer service team to create the very best user ...

Looking for talented UX Designers with experience across different platforms. Would be great if had HTML,CSS knowledge and could double up as a front-end designer.

Conduct primary research via user interviews, focus groups and contextual analysis to generate actionable insights for user experience designs. * Assist with designing usability tests, draft test ...

UX Designer

Chicago, IL · On-site

$90K - $150K/yr

The User Interface/User Experience Designer will support Barrow Wise's Chicago Board of Education project and perform the following duties: * Create user flows, wireframes, prototypes, and mockups

Job Summary The UX Designer will support the design and optimization of credit union websites, digital banking platforms, and mobile applications. The role requires advanced proficiency in Figma ...

UX Designer

Novi, MI · On-site

As a User Experience Designer for NITS Solutions, you will ensure that software products are user-friendly and completely functional to engage users and drive business results. You will be expected ...

The User Interface/User Experience Designer will support Barrow Wise's Chicago Board of Education project and perform the following duties: * Create user flows, wireframes, prototypes, and mockups

OR · On-site

$74K - $124K/yr

Proficiency with modern design and prototyping tools (e.g., Figma, Sketch, Adobe XD, InVision ... designers or leading small design teams. * A strong portfolio demonstrating end-to-end UX work ...

UX Designer

Mclean, VA

$74K - $124K/yr

Proficiency with modern design and prototyping tools (e.g., Figma, Sketch, Adobe XD, InVision ... designers or leading small design teams. * A strong portfolio demonstrating end-to-end UX work ...

Title: Sr. User Experience (UX) Designer Location: Lake Oswego, OR Duration: 6 month (may extend) Summary: We are seeking someone with a passion for user experience design to assist us in developing ...

SHOPLINE is Asia's largest smart commerce platform. We're a full-featured platform with services ... Test and iterate on product designs to continuously improve the user experience * Stay up-to-date ...

As a User Experience Designer for NITS Solutions, you will ensure that software products are user-friendly and completely functional to engage users and drive business results. You will be expected ...

UX Designer

Mclean, VA · On-site

$74K - $124K/yr

Proficiency with modern design and prototyping tools (e.g., Figma, Sketch, Adobe XD, InVision ... designers or leading small design teams. * A strong portfolio demonstrating end-to-end UX work ...

Role: Lead UI UX Designer Location: Alpharetta, GA (Hybrid - 3 days a week onsite) Contract ... Find creative ways to solve UX problems (e.g. usability, findability). * Define the right ...

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Entry Level Ux Designer Ecommerce information

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$53.5K

$106.2K

$172K

How much do entry level ux designer ecommerce jobs pay per year?

As of Jun 13, 2026, the average yearly pay for entry level ux designer ecommerce in the United States is $106,224.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,000.00 and $125,000.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Ux Designer Ecommerce vs Entry Level Web Designer?

AspectEntry Level Ux Designer EcommerceEntry Level Web Designer
Required SkillsUser experience design, wireframing, prototyping, basic knowledge of ecommerce platformsWeb design, HTML/CSS, graphic design, visual layout
Work EnvironmentFocus on ecommerce websites, online shopping platforms, retail industryBroader web projects, corporate websites, marketing sites
Common CertificationsUX certifications, basic graphic design coursesWeb design certifications, Adobe Creative Suite

Entry Level Ux Designer Ecommerce and Entry Level Web Designer roles share foundational skills like design tools and basic coding. However, UX designers focus on improving user experience specifically for ecommerce platforms, emphasizing usability and customer journey, while web designers concentrate on visual aesthetics and layout across various website types. Both roles are essential in digital development but serve different primary objectives within the web development industry.

What cities are hiring for Entry Level Ux Designer Ecommerce jobs? Cities with the most Entry Level Ux Designer Ecommerce job openings:
What are the most commonly searched types of Ux Designer Ecommerce jobs? The most popular types of Ux Designer Ecommerce jobs are:
User Experience Designer

User Experience Designer

Starform

Seattle, WA

Other

Posted 3 days ago


Job description

UX Designer

Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)


The Opportunity

Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.


Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.

This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.


What You'll Do

  • Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
  • Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
  • Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
  • Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
  • Build and maintain scalable design systems that let a small team punch above its weight.
  • Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.


What We're Looking For

Key Characteristics:

  • A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
  • Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
  • Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
  • Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
  • Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.

Bonus:

  • Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
  • Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
  • Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
  • Experience building or contributing to a component-based design system in Figma or equivalent.


Who Thrives Here

Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:

  • They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
  • They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
  • They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
  • They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
  • They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.


The Role in Context

This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.

We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.


Equal Opportunity Statement

Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.