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Entry Level User Experience Designer Jobs in Nevada

Technical Designer (Gaming) Build What Players Experience!! Location: Onsite (Boca Raton, FL or Las ... Build mockups, UI elements, and game components * Design and implement 2D/3D assets optimized for ...

Web Design Tutor

Henderson, NV ยท Remote

$18 - $40/hr

... designs for usability and accessibility. Emphasizes the intersection of aesthetics and functionality and connects web design to brand identity, user experience research, and front-end development.

Web Design Tutor

North Las Vegas, NV ยท Remote

$18 - $40/hr

... designs for usability and accessibility. Emphasizes the intersection of aesthetics and functionality and connects web design to brand identity, user experience research, and front-end development.

Web Design Tutor

Las Vegas, NV ยท Remote

$18 - $40/hr

... designs for usability and accessibility. Emphasizes the intersection of aesthetics and functionality and connects web design to brand identity, user experience research, and front-end development.

Web Design Tutor

Reno, NV ยท Remote

$18 - $40/hr

... designs for usability and accessibility. Emphasizes the intersection of aesthetics and functionality and connects web design to brand identity, user experience research, and front-end development.

Be Seen First

Senior Landscape Designer / Sales Professional This is not an entry-level position. We're looking ... Extensive landscape design experience * Strong knowledge of Las Vegas plants, irrigation, hardscape ...

Urgent

Showing results 21-40

Entry Level User Experience Designer information

See Nevada salary details

$54.5K

$108.2K

$175.1K

How much do entry level user experience designer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for entry level user experience designer in Nevada is $108,168.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $127,300.00 per year, depending on experience, location, and employer.

What does an entry level user experience designer do?

An Entry Level User Experience (UX) Designer assists in creating user-friendly digital products, such as websites and apps, by focusing on how users interact with them. They conduct user research, participate in designing wireframes and prototypes, and collaborate with other team members to ensure the product is intuitive and meets user needs. Entry-level UX designers often learn on the job, gaining experience in usability testing and the basics of visual design. Their goal is to help make products easy and enjoyable to use.

What are the key skills and qualifications needed to thrive as an entry level user experience designer?

To thrive as an Entry Level User Experience Designer, you need a solid understanding of user-centered design principles, wireframing, and usability testing, typically supported by a degree in design, HCI, or a related field. Familiarity with design tools like Figma, Sketch, Adobe XD, and prototyping platforms is commonly expected. Creativity, collaboration, and strong communication skills help you present ideas effectively and work well with cross-functional teams. These competencies ensure you can create intuitive, user-friendly interfaces that align with both user needs and business goals.

What types of projects and team collaborations can an entry level user experience designer expect in their first year?

As an Entry Level User Experience Designer, you will typically work on a variety of projects ranging from assisting with user research and wireframing to participating in design sprints and usability testing. You'll often collaborate closely with product managers, developers, and senior designers, contributing your ideas while learning best practices. Expect to attend regular team meetings, present your work for feedback, and iterate designs based on both user input and stakeholder requirements. This collaborative environment is a great opportunity to build your skills, gain exposure to different design stages, and develop a holistic understanding of the product development process.

How do I become an entry level user experience designer with no experience?

To become an entry-level user experience designer with no experience, focus on building a portfolio through personal projects, internships, or volunteering to demonstrate your skills. Learning design tools like Figma or Adobe XD and understanding user research and usability principles can also improve your prospects; many employers value practical knowledge and a strong portfolio over formal credentials at this level.

How to get the first entry level user experience designer job?

To secure an entry-level user experience designer position, build a strong portfolio showcasing your design projects, learn relevant tools like Figma or Adobe XD, and gain foundational knowledge of user research and usability principles. Internships, freelance work, or certifications can also improve your chances and demonstrate practical skills to employers.

What are the most commonly searched types of User Experience Designer jobs in Nevada?

The most popular types of User Experience Designer jobs in Nevada are:

What cities in Nevada are hiring for Entry Level User Experience Designer jobs?

Cities in Nevada with the most Entry Level User Experience Designer job openings:

Infographic showing various Entry Level User Experience Designer job openings in Nevada as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 14% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $108,168 per year, or $52 per hour.

Technical Designer

DSN

Las Vegas, NV โ€ข On-site

Full-time

Re-posted 2 days ago


Job description

Technical Designer (Gaming)
Build What Players Experience!!

Location: Onsite (Boca Raton, FL or Las Vegas, NV)
GC Holder or USC only! W2-FTE

We're hiring a Technical Designer who operates at the intersection of creative design and development-someone who doesn't just design ideas, but builds them into real-time game experiences.
This is not a concept-only role.
Your work will ship, be played, and directly impact the player experience.

What You'll Do
You'll take concepts and turn them into production-ready assets that function inside a live game environment.
You will:
  • Create animations, particles, and visual effects that enhance gameplay
  • Build mockups, UI elements, and game components
  • Design and implement 2D/3D assets optimized for real-time performance
  • Translate creative ideas into efficient, game-ready implementations
  • Partner closely with developers to ensure designs are achievable and performant
  • Iterate quickly based on feedback, gameplay needs, and technical constraints

What Makes This Role Different
  • Your work lives inside the game-not just in design files
  • You'll solve real technical challenges, not just create visuals
  • You'll work across multiple projects and teams in a fast-paced environment
  • You'll have direct impact on live, player-facing products

What You Bring
  • Strong experience with:
    • Adobe Creative Suite (Photoshop, Illustrator, After Effects)
    • Spine (2D animation)
    • Real-time asset pipelines (2D/3D)
  • Ability to build optimized, performance-ready assets
  • Understanding of how assets function inside a game engine (Unity, Unreal, etc.)
  • Experience collaborating across design and development teams
  • Strong problem-solving skills and ability to adapt quickly

Bonus
  • Experience in mobile gaming or slot games
  • Ability to build your own effects (VFX, particles, animations)
  • Familiarity with HTML/CSS or scripting
  • Exposure to AI-assisted creative tools

For Senior Candidates
  • A strong demo reel demonstrating animation principles, VFX, and real-time application
  • Experience working inside a game engine in production
  • Ability to guide others and communicate effectively across teams

What We Value
  • People who solve problems, not just execute tasks
  • People who can move quickly without sacrificing quality
  • People who understand both creative intent and technical constraints

Bottom Line
If you want to build assets that are actually used by players-and work closely with both designers and developers to bring ideas to life-this is the type of role where you'll do your best work.
Laurie Roth
President/Sr. Consultant
DSN-IT
561-923-9505
lr@dsn-it.com
www.dsn-it.com
https://www.linkedin.com/in/laurie-jane-roth-084769/