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Entry Level Unity Game Developer Jobs in Miami, FL

AR Game Designer -- Mobile & WebAR

Miami, FL · Remote

$158K/yr

... developers. * Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined. * A portfolio of work is mandatory. Nice to Have * Hands-on Unity ...

Video Game Design Tutor

Doral, FL · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Miami, FL · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Entry Level HR Clerk

Miami, FL · On-site

$17 - $21.50/hr

Costa Farms now employs nearly 6,000 people: engineers, marketers, accountants/analysts, human ... Subsidized on-site cafeteria, a quiet room, and indoor games * Love Where You Work activities ...

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

... games, and online platforms. They use their artistic and technical skills to bring characters and ... Collaborate with other team members, including writers and developers, to ensure that all projects ...

Entry Level Unity Game Developer information

See Miami, FL salary details

$31.1K

$103.7K

$172.2K

How much do entry level unity game developer jobs pay per year?

As of Aug 31, 2026, the average yearly pay for entry level unity game developer in Miami, FL is $103,746.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,000.00 and $118,600.00 per year, depending on experience, location, and employer.

What does an entry level Unity game developer do?

An Entry Level Unity Game Developer works on designing, coding, and testing simple features or modules of a game using the Unity engine. They often collaborate with artists, designers, and other developers to implement gameplay mechanics, user interfaces, and optimize performance. Their role typically involves learning best practices, debugging code, and contributing to the overall development process under the guidance of more experienced team members.

What are the key skills and qualifications needed to thrive as an entry level Unity game developer?

To thrive as an Entry Level Unity Game Developer, you need proficiency in C# programming, a solid understanding of game development fundamentals, and familiarity with Unity’s interface—usually supported by a relevant degree or portfolio. Hands-on experience with Unity Editor, version control systems like Git, and basic knowledge of asset management tools are typically required. Strong problem-solving skills, creativity, and the ability to collaborate well with team members are vital soft skills for this role. These skills and qualities are crucial for efficiently creating engaging games, troubleshooting issues, and contributing effectively to a development team.

What are some typical challenges faced by entry level Unity game developers when working on a project with a team?

Entry-level Unity game developers often encounter challenges such as integrating their code with existing systems, understanding project workflows, and collaborating effectively with artists and designers. Adjusting to source control tools like Git, following coding standards, and participating in team code reviews can also be new experiences. It's common to spend time learning best practices for communication and adapting to agile development cycles, which helps ensure smooth teamwork and project progress.

What are the most commonly searched types of Unity Game Developer jobs in Miami, FL?

The most popular types of Unity Game Developer jobs in Miami, FL are:

What are popular job titles related to Entry Level Unity Game Developer jobs in Miami, FL?

For Entry Level Unity Game Developer jobs in Miami, FL, the most frequently searched job titles are:

What job categories do people searching Entry Level Unity Game Developer jobs in Miami, FL look for?

The top searched job categories for Entry Level Unity Game Developer jobs in Miami, FL are:

What cities near Miami, FL are hiring for Entry Level Unity Game Developer jobs?

Cities near Miami, FL with the most Entry Level Unity Game Developer job openings:

Infographic showing various Entry Level Unity Game Developer job openings in Miami, FL as of August 2026, with employment types broken down into 69% Full Time, 22% Part Time, 1% Temporary, and 8% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $103,746 per year, or $49.9 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

Miami, FL • Remote

$158K/yr

Full-time

Posted 17 days ago


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You'll Do
  • Define the core gameplay loop for short-form AR monster encounters.

  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.

  • Develop the interaction between the player, monster, environment, and virtual weapon.

  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.

  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.

  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.

  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.

  • Explore how leaderboard and competitive mechanics can extend engagement.

  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.

  • Design onboarding that requires minimal instruction and gets users into the experience quickly.

  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.

  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.

  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.

  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.

What We're Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.

  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.

  • Strong understanding of short-form gameplay loops and immediate player feedback.

  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.

  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.

  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.

  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.

  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.

  • A portfolio of work is mandatory.

Nice to Have
  • Hands-on Unity experience.

  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.

  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.

  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.

  • Familiarity with multiplayer and leaderboard systems.

  • Experience designing family-friendly horror entertainment.

The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.