3

Entry Level Remote Unity 3D Jobs in Seattle, WA (NOW HIRING)

Entry Level Remote Unity 3D information

See Seattle, WA salary details

$59.7K

$161.5K

$204.3K

How much do entry level remote unity 3d jobs pay per year?

As of Aug 30, 2026, the average yearly pay for entry level remote unity 3d in Seattle, WA is $161,532.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,800.00 and $190,000.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Remote Unity 3D vs Entry Level Remote Unreal Engine Developer?

AspectEntry Level Remote Unity 3DEntry Level Remote Unreal Engine Developer
Required SkillsUnity, C#, 3D modeling basicsUnreal Engine, C++, Blueprint visual scripting
Work EnvironmentRemote, collaborative teams, game developmentRemote, game and simulation projects, collaborative teams
Industry UsageGame design, AR/VR, simulationsHigh-end games, VR/AR, architectural visualization

Both roles are entry-level positions requiring knowledge of their respective engines and programming languages. Unity is often favored for mobile and indie projects, while Unreal Engine is popular for high-fidelity visuals and AAA titles. Candidates should choose based on their preferred development environment and project focus.

What are the most commonly searched types of Remote Unity 3D jobs in Seattle, WA?

The most popular types of Remote Unity 3D jobs in Seattle, WA are:

What are popular job titles related to Entry Level Remote Unity 3D jobs in Seattle, WA?

For Entry Level Remote Unity 3D jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Entry Level Remote Unity 3D jobs in Seattle, WA look for?

The top searched job categories for Entry Level Remote Unity 3D jobs in Seattle, WA are:

Infographic showing various Entry Level Remote Unity 3D job openings in Seattle, WA as of August 2026, with employment types broken down into 1% Internship, 86% Full Time, 9% Part Time, and 4% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $161,532 per year, or $77.7 per hour.

CONTRACT - Associate Game Designer (NST)

Redmond, WA • On-site, Remote


Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 246 rated software companies

Good employer

Paid breaks

Respectful managers


Full-time

Re-posted 23 days ago


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 



What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom