2

Entry Level Game Programmer Jobs in Indiana (NOW HIRING)

The position focuses on the direct oversight, programming, and carrying out an annual training plan ... Be available to assist at practices and travel to away games (sport dependent). * Operational ...

Entry Level Game Programmer information

See Indiana salary details

$10.5K

$88.1K

$165.1K

How much do entry level game programmer jobs pay per year?

As of Jul 24, 2026, the average yearly pay for entry level game programmer in Indiana is $88,149.00, according to ZipRecruiter salary data. Most workers in this role earn between $22,800.00 and $138,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Game Programmer vs Junior Game Developer?

AspectEntry Level Game ProgrammerJunior Game Developer
Required CredentialsBachelor's in Computer Science, Programming skillsBachelor's in Computer Science or related, basic programming knowledge
Work EnvironmentGame studios, software companiesGame studios, tech firms
Employer & Industry UsageCommonly used in gaming industry for entry rolesUsed interchangeably in gaming and software development
Search & Comparison IntentUnderstanding entry-level programming roles in gamingExploring junior development positions in game development

Entry Level Game Programmers and Junior Game Developers often share similar educational backgrounds and work environments. However, the term 'Entry Level Game Programmer' typically emphasizes programming skills specifically for game development, while 'Junior Game Developer' may include broader responsibilities like design and testing. Both roles serve as starting points in the gaming industry, with overlapping skills but slightly different focus areas.

What are the key skills and qualifications needed to thrive as an Entry Level Game Programmer, and why are they important?

To thrive as an Entry Level Game Programmer, you need a solid grasp of programming languages such as C++ or C#, basic game development principles, and often a relevant degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine and version control systems such as Git is commonly expected. Strong problem-solving abilities, teamwork, and effective communication are crucial soft skills for collaborating with designers and artists. These combined skills enable you to contribute efficiently to game development projects, troubleshoot issues, and work productively within multidisciplinary teams.

What does an entry level game programmer do?

An entry level game programmer is responsible for assisting in the development of video games by writing, testing, and debugging code under the guidance of senior developers. They typically work on specific features such as gameplay mechanics, user interfaces, or artificial intelligence, and help ensure the game's codebase is functional and efficient. This role is ideal for individuals who are new to the industry and want to gain hands-on experience while learning from more experienced team members.

What are some common challenges entry level game programmers face when starting out, and how can they overcome them?

Entry level game programmers often encounter challenges such as adapting to large codebases, understanding existing game engines, and collaborating effectively with multidisciplinary teams. It can be overwhelming to navigate legacy code or pick up new tools quickly. To overcome these hurdles, it's helpful to ask questions, seek mentorship from senior developers, and actively participate in code reviews. Building strong communication skills and regularly studying project documentation also play a key role in ensuring a smooth transition into professional game development.

What Does an Entry-Level Game Programmer Do?

An entry-level game programmer works to develop application code for video games. Your duties in this career include coding different complex sequences and algorithms that can adapt to video game design. You can choose to work in a specialty of video game programming, such as graphics, network creation, artificial intelligence, or building the user interface. You take the design team’s ideas and assist them in bringing the content to life in a way that a computer understands. Other responsibilities may include trying out a prototype, testing the software for bugs and code errors once the team completes it, communicating with the designers, artists, and writers, and helping to integrate functions into the game.

What are the most commonly searched types of Game Programmer jobs in Indiana? The most popular types of Game Programmer jobs in Indiana are:
What are popular job titles related to Entry Level Game Programmer jobs in Indiana? For Entry Level Game Programmer jobs in Indiana, the most frequently searched job titles are:
What job categories do people searching Entry Level Game Programmer jobs in Indiana look for? The top searched job categories for Entry Level Game Programmer jobs in Indiana are:
What cities in Indiana are hiring for Entry Level Game Programmer jobs? Cities in Indiana with the most Entry Level Game Programmer job openings:
Infographic showing various Entry Level Game Programmer job openings in Indiana as of July 2026, with employment types broken down into 84% Full Time, 12% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $88,149 per year, or $42.4 per hour.
Broadcast Engineering Season Associate

Broadcast Engineering Season Associate

Pacers Sports & Entertainment

Indianapolis, IN • On-site

Full-time

Posted 14 days ago


Job description

Season Associate Start Date: September 2026
Season Associate End Date: June 2027
Location: on-site in Indianapolis, IN
Anticipated Time Commitment: approximately 25+ hours per week
Summary
The Broadcast Engineering Season Associate is an entry-level role that supports the AVP of Broadcast Engineering and Operations, broadcast engineering staff, and production teams with the setup, operation, and maintenance of television production equipment and event broadcast infrastructure. This position provides hands-on assistance for Indiana Pacers, Indiana Fever, and Noblesville Boom games, as well as other events at Gainbridge Fieldhouse that utilize PSE production services.
Evening and weekend availability is required. Under the direction of full-time broadcast engineering staff, the associate will help configure, install, operate, and maintain broadcast equipment such as cameras, cables, audio boards, intercoms, microphones, routers, monitors, and related production systems. This role is intended for someone seeking practical experience in live sports and event production while supporting smooth technical execution before, during, and after events.
Essential Duties and Responsibilities
• Maintain consistent evening and weekend availability for Pacers, Fever, Boom, and other events supported by PSE production services.
• Assist with setup, strike, and configuration of broadcast equipment for live games and events, including cameras, cables, audio boards, intercoms, microphones, routers, video monitors, audio monitors, and related production equipment.
• Support basic maintenance and organization of editing and production systems, including PC-based editors, servers, archive systems, and related equipment, under staff supervision.
• Help install, configure, label, test, and troubleshoot new or temporary equipment, including assisting with copper and fiber optic cabling for event needs.
• Collaborate with broadcast engineering staff, production teams, facility partners, and outside broadcast partners to support proper deployment of equipment and personnel for games and events.
• Assist with the operation, upkeep, and basic troubleshooting of video coaching facilities and related event production systems as needed.
• Support freelance staff and game day crew by helping with equipment preparation, setup instructions, and event-day technical needs under supervision.
• Serve as an entry-level technical support resource by helping answer basic equipment questions, escalating issues when needed, and relaying information to broadcast engineering staff.
• Help prepare, deploy, test, and collect in-arena production equipment on game days and assist with communicating equipment-use instructions to game day staff.
• Identify and report production issues, equipment concerns, damaged gear, or operational needs to the AVP of Broadcast Engineering & Operations or designated broadcast engineering staff.
Note: This seasonal, entry-level role is designed for individuals seeking hands-on experience in broadcast engineering, live sports production, and event operations. Responsibilities may be adjusted based on event needs and may include Pacers, Fever, Boom, and other events at Gainbridge Fieldhouse or other PSE-supported venues.
PHYSICAL & ENVIRONMENTAL DEMANDS:
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
While performing the duties of this job, the employee is regularly required to sit, stand, walk, use a telephone, use a computer, speak, hear, and write.
The noise level in the office work environment is usually moderate. The noise level in the Fieldhouse / game environment is usually loud. The stress level may become high during certain times of the year.
We are an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, sex, sexual orientation, age, gender identity, marital status, disability status, protected veteran status, or any other characteristic protected by law.