2

Entry Level Game Character Design Jobs in California

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Design, develop, and maintain fullstack web applications and integrations that enhance development ...

Core Tech Programmer

Los Angeles, CA · On-site

$141.40 - $176.70/hr

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Design, develop, and support technology in our production pipeline from DCC tools, throughout our ...

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Design, develop, and support technology in our production pipeline from DCC tools, throughout our ...

Web Tools Programmer

Santa Monica, CA · On-site

$141K - $176K/yr

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Design, develop, and maintain full-stack web applications and integrations that enhance development ...

Web Tools Programmer

Los Angeles, CA · On-site

$141 - $176.70/hr

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Design, develop, andmaintainfull ‑ stackweb applications and integrations that enhance ...

... design roles * A dynamic, collaborative, and multicultural work environment If you believe Go is more than a game -- a tool to build minds, shape character, and connect cultures -- then join us in ...

... design roles * A dynamic, collaborative, and multicultural work environment If you believe Go is more than a game -- a tool to build minds, shape character, and connect cultures -- then join us in ...

Core Tech Programmer

Santa Monica, CA · On-site

$141K - $176K/yr

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Design, develop, and support technology in our production pipeline from DCC tools, throughout our ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... We need to interact with the character in real time. You have worked on gathering human feedback ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... We need to interact with the character in real time. You have worked on gathering human feedback ...

Showing results 21-40

Entry Level Game Character Design information

What is the difference between Entry Level Game Character Design vs Entry Level 3D Modeler?

AspectEntry Level Game Character DesignEntry Level 3D Modeler
Required SkillsConcept art, character creation, basic anatomy, digital illustration3D modeling, texturing, software proficiency (e.g., Blender, Maya)
Work EnvironmentGame studios, creative teams, collaborative projectsGame studios, animation companies, visual effects teams
Common UsageDesigning characters for video games, storytelling, concept developmentCreating 3D assets for games, movies, animations

While both roles involve digital art and work within the gaming industry, Entry Level Game Character Design focuses on conceptualizing and illustrating characters, whereas Entry Level 3D Modeler emphasizes creating three-dimensional models. Understanding these differences helps aspiring artists choose the right career path based on their skills and interests.

What are the most commonly searched types of Game Character Design jobs in California?

The most popular types of Game Character Design jobs in California are:

What cities in California are hiring for Entry Level Game Character Design jobs?

Cities in California with the most Entry Level Game Character Design job openings:

$18.45 - $25/hr

Part-time

Re-posted 14 days ago


Job description

Position SummaryThe Tutor supports students primarily in Game Art/Design and Digital Arts and Animation courses, contributing to a creative, collaborative, and technically proficient learning environment. The role involves providing one-on-one and group tutoring sessions, offering feedback on assignments, helping students navigate tools used in game production and animation, and performing relevant administrative tasks.

Tutored courses include but are not limited to: Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game Studio I & II, Full Game Pipeline and Production.

Key Responsibilities

  • Provide tutoring and technical guidance on 2D design, 3D modeling, rigging, texturing, level design, and production pipelines
  • Assist students with troubleshooting software (Windows required, Mac OS is a plus)
  • Maintain a professional and inclusive learning atmosphere that promotes collaboration and innovation
  • Contribute to the documentation and organizational needs of the tutoring program, perform tutoring-administrative duties as assigned
  • Other relevant tasks, as assigned

Qualifications

Education: 

  • Open to all students and non-students at University of Silicon Valley
  • Maintain a 3.00 GPA (if current student)
  • Has taken the classes to be tutored
  • Has recommendation from instructors of relevant courses

Skills:

  • Strong foundation in digital art, game art, game design
  • Familiarity with industry-standard tools such as Maya, Blender, Unreal Engine, Unity, Substance, or equivalent. Illustrator, After Effects are not required but are pluses.
  • Informative tutoring with expert knowledge of tutored subjects
  • Maintaining a booking schedule, which is based on self-declared availability on at least 4 days/week, between 10hrs-20hrs/week 
  • Maintaining regular and efficient communication with Tutoring Program Manager and tutored students

Desired Qualifications: All the above plus ability to tutor Character Rigging, Environmental Art, Level Design for Single Player Games, 2D Design & Animation, Math and English topics.

Working conditions

Tutoring work takes place on campus and virtually online. This tutoring position requires the use of writing materials and computer software.

Physical requirements

While performing the duties of this job, the employee is regularly required to communicate verbally and actively listen. The employee frequently must sit for prolonged periods and use hands and arms for activities such as typing and other computer-related tasks.

This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities, and activities are subject to change at any time.

Non-benefit Position