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Entry Level Computer Scientist Jobs in Florida (NOW HIRING)

ORA_ON_SITE Description The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or ...

... science recommended/preferred. * 5+ years of testing experience, including auditing experience ... as computer terminals, calculators, smart devices, and copiers is needed. * When traveling and on ...

... entry level candidates with 1 year or less experience, who has done masters in US and applied for ... Qualifications Masters Degree in Computer Science or related field. Additional Information Free ...

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Entry Level Computer Scientist information

See Florida salary details

$37.7K

$83.2K

$102.8K

How much do entry level computer scientist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for entry level computer scientist in Florida is $83,206.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,600.00 and $102,400.00 per year, depending on experience, location, and employer.

What does an entry level computer scientist do?

An entry level computer scientist typically works on software development, coding, testing, debugging, and supporting computer systems and applications. They may work under the supervision of senior engineers, assisting in designing algorithms, solving technical problems, and maintaining documentation. Their tasks often involve collaborating with teams, learning new technologies, and applying foundational knowledge to real-world projects. This role provides an opportunity to grow technical skills and gain industry experience.

What are the key skills and qualifications needed to thrive as an entry level computer scientist, and why are they important?

To succeed as an Entry Level Computer Scientist, a solid background in computer science fundamentals, programming languages (such as Python or Java), and a relevant degree are essential. Familiarity with version control systems (like Git), development environments, and basic software engineering tools is typically required. Strong problem-solving abilities, teamwork, and effective communication help individuals excel in collaborative and technical settings. These skills ensure the ability to contribute to projects, adapt to new technologies, and work efficiently within dynamic development teams.

What types of projects do entry level computer scientists typically work on, and how do these projects support skill development?

Entry level computer scientists are often assigned to collaborative projects such as developing software features, debugging code, or assisting with data analysis tasks. These projects usually involve working under the guidance of senior engineers and require learning new programming languages, development tools, and methodologies. By tackling real-world problems and contributing to team goals, entry level professionals gain practical experience, build technical proficiency, and learn industry best practices, which are essential for career advancement.

What is the difference between Entry Level Computer Scientist vs Entry Level Software Developer?

AspectEntry Level Computer ScientistEntry Level Software Developer
Required CredentialsBachelor's in Computer Science or related field; some roles may prefer internshipsBachelor's in Computer Science, Software Engineering, or related field; coding bootcamps helpful
Work EnvironmentResearch labs, academia, tech companies focusing on algorithms, data structures, and theoretical conceptsSoftware companies, startups, IT departments developing applications, websites, and software solutions
Employer & Industry UsageUniversities, research institutions, tech firms emphasizing research and developmentTech firms, software companies, consulting firms focusing on product development

Entry Level Computer Scientists typically focus on research, algorithms, and theoretical aspects of computing, often working in academia or research labs. In contrast, Entry Level Software Developers concentrate on coding, building applications, and deploying software solutions in industry settings. Both roles require a computer science background but differ in their primary focus and work environment.

What are the most commonly searched types of Computer Scientist jobs in Florida?

The most popular types of Computer Scientist jobs in Florida are:

What cities in Florida are hiring for Entry Level Computer Scientist jobs?

Cities in Florida with the most Entry Level Computer Scientist job openings:

Infographic showing various Entry Level Computer Scientist job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, 2% Contract, and 1% Nights. Highlights an 73% Physical, 2% Hybrid, and 25% Remote job distribution, with an average salary of $83,206 per year, or $40 per hour.

ATC Training Scenario Developer

Orlando, FL • On-site

SAIC
IT Services • 10K+ employees

Other

Re-posted 22 days ago


SAIC rating

7.7

Company rating: 7.7 out of 10

Based on 82 frontline employees who took The Breakroom Quiz


Job description

Job ID: 2614862
Location: Orlando, FL, US
Date Posted: 2026-07-23
Category: Administration
Subcategory:
Schedule: Full-Time
Shift: Day Job
Travel: No
Minimum Clearance Required: None
Clearance Level Must Be Able to Obtain: Public Trust
Potential for Remote Work: ORA_ON_SITE
Description
The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or a related STEM field. In this role, you will assist in the design, development, modification, validation, and management of air traffic control (ATC) training scenarios. Working within a fast-paced, collaborative environment, you will support nationwide ATC simulation training across FAA Air Traffic Control Towers (ATCTs). You will help translate FAA training objectives into realistic, operationally accurate simulation experiences that prepare controllers for real-world operations across the National Airspace System (NAS).
This is an excellent opportunity for students or entry level candidates looking to apply their game development, scripting, simulation, or software skills in a meaningful, real-world aviation training environment.
Responsibilities:
  • Assist in designing and developing ATC training scenarios based on FAA-provided scripts and operational training objectives, ensuring each scenario accurately reflects real-world controller workflows and decision-making environments
  • Help develop training scenarios for designated ATCTs incorporating realistic and varied traffic mixes including large jets, regional jets, general aviation, helicopters, military aircraft, balloons, and ground vehicles
  • Support configuration of scenario elements
  • Assist in developing scenarios that support multiple simultaneous training positions including Local Control (LC), Ground Control (GC), Flight Data (FD), Clearance Delivery (CD), Supervisor, and Remote Pilot Operator (RPO)
  • Modify existing training scenarios in response to FAA and instructor requests
  • Apply agile development skills to implement scenario modifications on short notice
  • Conduct validation steps including logic checks, conflict detection, and functional run-throughs to ensure scenarios meet requested end-states prior to delivery
  • Perform quality reviews of developed and modified scenarios before submission for approval
  • Document and report discrepancies, resolutions, and validation outcomes for each scenario development cycle
  • Ensure scenarios meet established performance requirements
  • Coordinate with instructors, system operators, FAA facility personnel, and program management to understand training objectives and translate them into effective simulation scenarios
  • Support instructor-led training sessions by providing scenario configuration assistance and technical support
  • Collaborate with Virtual Database (VDB) developers to ensure scenario traffic, weather, and environmental elements align with airport visual representations
  • Participate in program reviews and provide status updates on scenario development activities

Qualifications
Required:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Science or Software Engineering
    • Game Design or Game Development
    • Simulation Technology or Human Factors Engineering
    • Instructional Design or Educational Technology
    • Aerospace Science, Aviation Management, or a related STEM discipline
    • Must be able to obtain and maintain an FAA Public Trust

Desired:
  • 1-2 years of experience (including academic projects, internships, or personal projects) in one or more of the following areas:
    • Game development, level design, or simulation scenario creation
    • Software development, scripting, or programming
    • Instructional design or technical training support
    • Aviation, military, or operational simulation environments
  • Demonstrated experience developing or modifying simulations, game levels, or interactive scenarios in a time-constrained environment
  • Familiarity with scripting languages (e.g., Python, Lua, C#, JavaScript, or similar)
  • Experience with version control systems such as Git
  • Strong problem-solving skills with attention to detail in technical environments

SAIC is a premier technology integrator providing full life cycle services and solutions in the technical, engineering, intelligence, and enterprise information technology markets. SAIC is Redefining Ingenuity through its deep customer and domain knowledge to enable the delivery of systems engineering and integration offerings for large, complex projects. SAIC's approximately 15,000 employees are driven by integrity and mission focus to serve customers in the U.S. federal government. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $4.5 billion. For more information, visit saic.com. For information on the benefits SAIC offers, see .

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