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Entry Level Computer Engineering Technology Jobs in Toronto, ON

... technologies in FPGA development and high-speed design. Position Qualifications: * Education : Bachelor's or Master's degree in Electrical Engineering, Computer Engineering, or a related field.

While working with cutting edge HPC (high performance computing) technologies, you will be part of ... Bachelor's (BS) or master's (MS) Degree in Electrical Engineering, Computer Engineering, Computer ...

Paint Automation Technologist

Guelph, ON · On-site

$31.97 - $47.02/hr

Graduate of Electrical or Mechanical Engineering Technology (3-year Robot or Automation Program ... Maintenance of all paint programming software, application files and computer backups * Proactively ...

... system technology needs. Apply control theory and mathematical modeling to design and control ... Bachelor's degree in Mechanical, Electrical, or Computer Engineering from an accredited university ...

Has a Technical Certificate/Diploma in Electronics, Engineering Technology, or other electronics ... Has basic computer skills * Can exercise initiative and independent judgment in adapting and ...

... system technology needs. Apply control theory and mathematical modeling to design and control ... Bachelor's degree in Mechanical, Electrical, or Computer Engineering from an accredited university ...

... system technology needs. Apply control theory and mathematical modeling to design and control ... Required Qualifications Bachelor's degree in Mechanical, Electrical, or Computer Engineering from ...

Junior Electrical Engineer

Pickering, ON · On-site

CA$80K - CA$105K/yr

We combine consulting and engineering with advanced analytics and technology to solve the world ... Must have general knowledge of CAD software as well as proficiency in MS Office * Must be able to ...

Solutions Architect - 2026 (CAN)

Toronto, ON · On-site

$75.60 - $126.20/hr

... Computer Science, Computer Engineering, or related fields * Experience with one of the following programming languages: Python, Ruby, Node.js, C#, or C++ * Experience with AI/ML technologies

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Entry Level Computer Engineering Technology information

What is the difference between Entry Level Computer Engineering Technology vs Entry Level Computer Hardware Technician?

AspectEntry Level Computer Engineering TechnologyEntry Level Computer Hardware Technician
CredentialsAssociate degree in Computer Engineering TechnologyAssociate degree or certification in computer hardware or related field
Work EnvironmentDesign, testing, and development of computer systems; labs and engineering settingsInstalling, repairing, and maintaining hardware; service centers and client sites
Employer & IndustryTech companies, engineering firms, manufacturingIT service providers, retail, and corporate IT departments

Entry Level Computer Engineering Technology focuses on designing and testing computer systems, while Entry Level Computer Hardware Technicians primarily install and repair hardware components. Both roles require similar certifications and often overlap in work environments, but they serve different functions within the tech industry.

Machine Learning Applications and Compiler Engineer, LPX - New College Grad 2026

Machine Learning Applications and Compiler Engineer, LPX - New College Grad 2026

Nvidia

Toronto, ON

Full-time

Re-posted 10 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

Our work at NVIDIA is dedicated towards a computing model focused on visual and AI computing. For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics, with our invention of the GPU. The GPU has also shown to be spectacularly effective at solving some of the most complex problems in computer science. Today, NVIDIA's GPU simulates human intelligence, running deep learning algorithms and acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. We are looking to grow our company and teams with the smartest people in the world and there has never been a more exciting time to join our team!

NVIDIA is seeking engineers to develop algorithms and optimizations for our LPX inference and compiler stack. You will work at the intersection of large-scale systems, compilers, and deep learning, crafting how neural network workloads map onto future NVIDIA platforms. This is your chance to be part of something outstandingly innovative!

What you'll be doing:

  • Build, develop, and maintain high-performance runtime and compiler components, focusing on end-to-end inference optimization.

  • Define and implement mappings of large-scale inference workloads onto NVIDIA's systems.

  • Extend and integrate with NVIDIA's SW ecosystem, contributing to libraries, tooling, and interfaces that enable seamless deployment of models across platforms.

  • Benchmark, profile, and monitor key performance and efficiency metrics to ensure the compiler generates efficient mappings of neural network graphs to our inference hardware.

  • Collaborate closely with hardware architects and design teams to feedback software observations, influence future architectures, and codesign features that unlock new performance and efficiency points.

  • Prototype and evaluate new compilation and runtime techniques, including graph transformations, scheduling strategies, and memory/layout optimizations tailored to spatial processors.

  • Publish and present technical work on novel compilation approaches for inference and related spatial accelerators at top tier ML, compiler, and computer architecture venues.

What we need to see:

  • Pursuing or recently completed a MS or PhD in Computer Science, Electrical/Computer Engineering, or related field, or equivalent experience.

  • Possess software engineering background with familiarity in systems level programming (e.g., C/C++ and/or Rust) and solid CS fundamentals in data structures, algorithms, and concurrency.

  • Hands on experience with compiler or runtime development, including IR design, optimization passes, or code generation.

  • Experience with LLVM and/or MLIR, including building custom passes, dialects, or integrations.

  • Familiarity with deep learning frameworks such as TensorFlow and PyTorch, and experience working with portable graph formats such as ONNX.

  • Understanding of parallel and heterogeneous compute architectures, such as GPUs, spatial accelerators, or other domain specific processors.

  • Strong analytical and debugging skills, with experience using profiling, tracing, and benchmarking tools to drive performance improvements.

  • Excellent communication and collaboration skills, with the ability to work across hardware, systems, and software teams.

  • Ideal candidates will have direct experience with MLIR based compilers or other multilevel IR stacks, especially in the context of graph based deep learning workloads.

Ways to stand out from the crowd:

  • Prior work on spatial or dataflow architectures, including static scheduling, pipeline parallelism, or tensor parallelism at scale.

  • Contributions to opensource ML frameworks, compilers, or runtime systems, particularly in areas related to performance or scalability.

  • Demonstrated research impact, such as publications or presentations at conferences like PLDI, CGO, ASPLOS, ISCA, MICRO, MLSys, NeurIPS, or similar.

  • Experience with large-scale AI distributed inference or training systems, including performance modeling and capacity planning for multi rack deployments.

NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative and autonomous, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 135,000 CAD - 185,000 CAD for Level 3, and 170,000 CAD - 220,000 CAD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 9, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.


What Nvidia employees say

Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993