... UI animation (character animation is not required for this role) * Hands-on comfort working in ... Strong experience with 3D asset creation and animation * Experience with XR development in Unity is ...
... UI animation (character animation is not required for this role) * Hands-on comfort working in ... Strong experience with 3D asset creation and animation * Experience with XR development in Unity is ...
... UI animation (character animation is not required for this role) * Hands-on comfort working in ... Strong experience with 3D asset creation and animation * Experience with XR development in Unity is ...
... UI animation (character animation is not required for this role) * Hands-on comfort working in ... Strong experience with 3D asset creation and animation * Experience with XR development in Unity is ...
Associate Game Designer, Technical (Contingent)
Santa Monica, CA ยท On-site
$37 - $50/hr
Knowledge of 3D math * Experience with C++, C#, Lua, or other scripting language * Broad ... Character animation * Enemy & boss design As part of the Naughty Dog application process ...
Associate Game Designer, Technical (Contingent)
Santa Monica, CA ยท On-site
$37 - $50/hr
Knowledge of 3D math * Experience with C++, C#, Lua, or other scripting language * Broad ... Character animation * Enemy & boss design As part of the Naughty Dog application process ...
Autodesk Maya - focus on 3D polygonal character animation for beginners * Basic beginning character rigging in Maya * Keyframing and curve editing in the Maya Graph Editor * Ability to convey emotion ...
Autodesk Maya - focus on 3D polygonal character animation for beginners * Basic beginning character rigging in Maya * Keyframing and curve editing in the Maya Graph Editor * Ability to convey emotion ...
... well as 3D animation tools like Blender, Maya, ZBrush, and 3DS Max. Experience in game design ... Understanding character set-up techniques including rigging and dynamics would be a plus.
... well as 3D animation tools like Blender, Maya, ZBrush, and 3DS Max. Experience in game design ... Understanding character set-up techniques including rigging and dynamics would be a plus.
Other types of programming will include character animations, game object behavior, and game ... Such teams may comprise artists, programmers, animators, 3D modelers, and others. The job of the ...
Other types of programming will include character animations, game object behavior, and game ... Such teams may comprise artists, programmers, animators, 3D modelers, and others. The job of the ...
Principal Gameplay Engineer - Unity
San Francisco, CA ยท On-site
$200K - $300K/yr
... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ... Own "feel" across everything 3D - including character interactions, navigation, and world moments.
Principal Gameplay Engineer - Unity
San Francisco, CA ยท On-site
$200K - $300K/yr
... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ... Own "feel" across everything 3D - including character interactions, navigation, and world moments.
Experience contributing to a playable project 3D Modeling & Animation Skills * Character or environment modeling * UV mapping and texturing * Rigging and animation * Lighting and rendering (real-time ...
Experience contributing to a playable project 3D Modeling & Animation Skills * Character or environment modeling * UV mapping and texturing * Rigging and animation * Lighting and rendering (real-time ...
Experience contributing to a playable project 3D Modeling & Animation Skills * Character or environment modeling * UV mapping and texturing * Rigging and animation * Lighting and rendering (real-time ...
Experience contributing to a playable project 3D Modeling & Animation Skills * Character or environment modeling * UV mapping and texturing * Rigging and animation * Lighting and rendering (real-time ...
Experience contributing to a playable project 3D Modeling & Animation Skills * Character or environment modeling * UV mapping and texturing * Rigging and animation * Lighting and rendering (real-time ...
Experience contributing to a playable project 3D Modeling & Animation Skills * Character or environment modeling * UV mapping and texturing * Rigging and animation * Lighting and rendering (real-time ...
Marketing Artist (Contract) (Remote)
Boulder, CO ยท Remote
$130K - $155K/yr
Core Responsibilities * Create high-quality, character-focused promotional art packages for ... Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image
Quick apply
Marketing Artist (Contract) (Remote)
Boulder, CO ยท Remote
$130K - $155K/yr
Core Responsibilities * Create high-quality, character-focused promotional art packages for ... Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image
Marketing Artist (Contract)
Boulder, CO ยท On-site
$131K - $157K/yr
Core Responsibilities * Create high-quality, character-focused promotional art packages for ... Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image
Marketing Artist (Contract)
Boulder, CO ยท On-site
$131K - $157K/yr
Core Responsibilities * Create high-quality, character-focused promotional art packages for ... Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image
Marketing Artist (Contract)
Boulder, CO ยท On-site +1
$131K - $157K/yr
Core Responsibilities * Create high-quality, character-focused promotional art packages for ... Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image
Marketing Artist (Contract)
Boulder, CO ยท On-site +1
$131K - $157K/yr
Core Responsibilities * Create high-quality, character-focused promotional art packages for ... Ability to seamlessly blend, paint over, and polish 3D renders to create a cohesive single image
Tutor and Teaching Assistant
San Jose, CA ยท On-site
$18.45 - $25/hr
... and Animation courses, contributing to a creative, collaborative, and technically proficient ... Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ...
Tutor and Teaching Assistant
San Jose, CA ยท On-site
$18.45 - $25/hr
... and Animation courses, contributing to a creative, collaborative, and technically proficient ... Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ...
Tutor and Teaching Assistant
$18.45 - $25/hr
... and Animation courses, contributing to a creative, collaborative, and technically proficient ... Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ...
Tutor and Teaching Assistant
$18.45 - $25/hr
... and Animation courses, contributing to a creative, collaborative, and technically proficient ... Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game ...
Character rigging and animation. * Post-production of animations including graphics, sound and ... Required Software Skills * 3D package (Maya, Blender, Vray); Compositing & Video editing (Photoshop ...
Character rigging and animation. * Post-production of animations including graphics, sound and ... Required Software Skills * 3D package (Maya, Blender, Vray); Compositing & Video editing (Photoshop ...
InternAnimation & Visual Design Fellowship (6-12 month duration)
Belmont, CA ยท On-site
$38 - $42/hr
Character rigging and animation. * Post-production of animations including graphics, sound and ... Required Software Skills * 3D package (Maya, Blender, Vray); Compositing & Video editing (Photoshop ...
InternAnimation & Visual Design Fellowship (6-12 month duration)
Belmont, CA ยท On-site
$38 - $42/hr
Character rigging and animation. * Post-production of animations including graphics, sound and ... Required Software Skills * 3D package (Maya, Blender, Vray); Compositing & Video editing (Photoshop ...
Creative Positions (Intern)
Fort Lauderdale, FL ยท On-site
$14.25 - $19/hr
Animators work with a variety of software tools and technologies to create 2D and 3D animations ... Highly organized and able to manage multiple projects simultaneously. * Entry-level experience in ...
Creative Positions (Intern)
Fort Lauderdale, FL ยท On-site
$14.25 - $19/hr
Animators work with a variety of software tools and technologies to create 2D and 3D animations ... Highly organized and able to manage multiple projects simultaneously. * Entry-level experience in ...
Gameplay Programmer
$144K - $160K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... What you will do: * Work closely with the Design and Animation teams to bring ideas and new ...
Gameplay Programmer
$144K - $160K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... What you will do: * Work closely with the Design and Animation teams to bring ideas and new ...
Experience working on professional film/media productions in motion capture, 3D animation, and ... Animation (Character Modeling, Story Boarding), Game Design, eSports, Motion Graphics. DUTIES The ...
Experience working on professional film/media productions in motion capture, 3D animation, and ... Animation (Character Modeling, Story Boarding), Game Design, eSports, Motion Graphics. DUTIES The ...
Entry Level 3D Character Animator information
See salary details
$31K - $40.2K
6% of jobs
$47.9K is the 25th percentile. Wages below this are outliers.
$40.2K - $49.5K
22% of jobs
The median wage is $53.8K / yr.
$49.5K - $58.7K
45% of jobs
$60.1K is the 75th percentile. Wages above this are outliers.
$58.7K - $67.9K
11% of jobs
$67.9K - $77.1K
2% of jobs
$77.1K - $86.4K
0% of jobs
$86.4K - $95.6K
1% of jobs
$95.6K - $104.8K
9% of jobs
$104.8K - $114K
3% of jobs
$114K - $123.3K
0% of jobs
$123.3K - $132.5K
1% of jobs
$31K
$63.9K
$132.5K
How much do entry level 3d character animator jobs pay per year?
What is the difference between Entry Level 3D Character Animator vs Junior 3D Modeler?
| Aspect | Entry Level 3D Character Animator | Junior 3D Modeler |
|---|---|---|
| Required Skills | Animation, rigging, basic scripting | Modeling, texturing, UV mapping |
| Work Environment | Animation studios, gaming, film | Modeling studios, gaming, visualization |
| Common Certifications | Portfolio, basic animation courses | Portfolio, 3D modeling courses |
While both roles require 3D skills, the Entry Level 3D Character Animator focuses on bringing characters to life through animation, whereas the Junior 3D Modeler specializes in creating and texturing 3D models. Both positions often overlap in industry settings like gaming and film, but their core responsibilities differ significantly.
Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 4 days ago
Job description
ABOUT LUCID DREAM
Lucid Dream is a custom game and interactive experience studio. We help leaders in medical, scientific, and technical industries use emerging technology to transform the way they engage, train, and explain complex science to providers and patients. Inspired by games, we create immersive and interactive experiences for VR/AR, mobile, desktop, and web - transforming education and engagement through purposeful play.
Located in the heart of downtown Durham, NC, our office at the historic American Tobacco Campus is a short walk from world-class dining and entertainment venues including the Durham Bulls Athletic Park and the Durham Performing Arts Center (DPAC).
ABOUT THE ROLE
As an Interactive Experience Designer at Lucid Dream, you'll help shape the future of games-inspired science communication, immersive storytelling, and training. First and foremost, you're a designer with a keen eye for polish, brand style, and professional work - and you pair that sensibility with enough hands-on Unity experience to bring your own work to life in a scene. You'll be one artist on a small but dedicated team, contributing your craft to a shared visual vision rather than owning every experience on your own. The work is collaborative: you'll create polished assets, integrate them into Unity scenes, and handle the setup and interactivity that make them feel alive.
We're looking for the instincts of an early adopter - someone who's genuinely excited about new tools and pipelines, and who's often first to try them and bring back what works. You don't need to be a coder, but you should be comfortable with basic scripting inside Unity and curious about where emerging tools, including AI, can sharpen the creative process without compromising craft.
Please note this is a hybrid position requiring three days of in-office work per week in Durham, NC, and two days work-from-home.
PRIMARY RESPONSIBILITIES
Art, Scene-Building & Light Interactive Implementation
- Create polished, design-forward art assets and contribute them to Unity scenes across VR, AR, desktop, mobile, and web-based experiences
- Help build, organize, and polish Unity scenes alongside the team - environments, UI, animation states, lighting, materials, shaders, and visual effects
- Partner with the Creative Director and fellow artists to translate client vision, brand requirements, and scientific content into compelling, cohesive visuals
- Handle the basic interactivity hookups needed to bring your assets to life in a scene
- Prototype visual and interactive concepts in Unity to quickly pressure-test ideas before they hit full production
- Implement and refine art assets, animations, particle systems, UI elements, and interaction feedback inside Unity
- Participate in playtesting, bug fixing, performance optimization, and polish throughout the project lifecycle
- Support live deployments by helping troubleshoot visual or interaction issues and keeping your assets deployment-ready
Creative Production & Emerging Tools
- Bring an early-adopter mindset to the studio - actively explore, evaluate, and pilot new tools, plugins, and pipelines (including generative AI for 2D/3D, AI coding assistants for Unity, and other emerging creative tech) and share what's worth adopting
- Help define studio best practices for when and how new tools should be used in client-facing work, balancing speed and experimentation with quality, originality, and production needs
- Contribute to reusable Unity templates, prefabs, interaction patterns, and production frameworks that make the team faster and more consistent over time
Creative Collaboration & Technical Problem-Solving
- Work as a contributing artist on the team - integrating your work cleanly into shared Unity scenes and using version control to hand off, and pick up where others left off
- Contribute to project planning by estimating asset needs and flagging production risks early
- Troubleshoot visual, animation, and interaction issues in the work you contribute, across platforms
- Support a complex, high-performing team where multiple, months-long projects are worked on simultaneously
WHAT YOU'LL NEED TO SUCCEED
- A portfolio that demonstrates high-quality, client-ready, brand-aligned polish - the kind of finish that holds up in marketing and client-facing work. Game-industry experience is welcome, but a reel built solely around in-game content (characters, environments, combat or weapon animation) won't show us what we need; we need to see that presentation-grade polish too
- Strong affinity for organization and clean implementation at the project, scene, asset, and scripting levels
- A strong artistic foundation and a refined eye for design, layout, brand style, and elegance - including visual design, composition, color, form, & motion
- Comfort with animation fundamentals - timing, easing, motion design, and object and UI animation (character animation is not required for this role)
- Hands-on comfort working in Unity to integrate art assets, build and polish scenes, wire up basic interactions, and optimize for performance and platform constraints
- Comfort working with Unity C# scripts - including with the assistance of AI coding tools
- 3-5 years demonstrated experience working as part of a collaborative studio or in-house team
- Working familiarity with version control for Unity projects (Unity Version Control, Perforce, Git, or similar), and the discipline to onboard quickly into our source control workflow
- A genuine early-adopter mindset - you actively seek out new tools, workflows, and pipelines, test them quickly, and bring the team along on what's worth keeping
- Strong communication skills and the ability to explain creative and technical decisions clearly to both creative and client-facing audiences
- Strong experience with 3D asset creation and animation
- Experience with XR development in Unity is a strong plus
NICE TO HAVE
- Background in having worked in agency, brand, marketing, or client-services creative, or any environment where polish and brand consistency were non-negotiable
- Experience working with medically accurate art assets where details matter
- Experience shipping mobile, desktop, or web-based interactive experiences alongside VR/XR work
- Familiarity with Substance Painter, Adobe Creative Suite, Figma, or similar creative tools
- Experience creating shaders, visual effects, lighting setups, or custom Unity editor tools
- Familiarity with Apple Vision Pro, iOS, Unreal Engine, WebGL, or other interactive development platforms
- Experience building reusable Unity prefabs, templates, design systems, or custom editor tools
WHAT WE OFFER
- Robust company culture committed to our core mission and values
- Amazing group of talented colleagues, and a management team dedicated to transparent leadership and helping everyone grow and thrive
- Competitive salary
- Employer-sponsored health, vision, and dental
- 401(k) Retirement Plan with company match
- Responsible Paid Time-Off Policy
- Hybrid Work policy
- Parental Leave Policy
- Downtown Durham office with parking
- Monthly team-building events
- The opportunity to help shape how emerging tools - including generative AI and real-time interactive tech - show up in our creative production
Lucid Dream is an Equal Opportunity Employer that gives all qualified applicants consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or veteran status. We are committed to creating an inclusive environment for all employees based on mutual respect. All employment is decided on the basis of qualifications, merit, and business need.
No recruiters - principals only please!