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Entry Level 2D 3D Animation Jobs in Atlanta, GA (NOW HIRING)

... our external animation studio's 2D styleMust Have QualificationsStrong shader development ... 3D graphics skills, including shader creation, materials, and real-time rendering techniques.

Entry Level 2D 3D Animation information

What is an entry level 2D 3D animator?

Entry Level 2D 3D Animators are professionals who create moving images and visual effects using computer software, often for films, television, video games, or advertisements. They typically work on basic animation tasks, such as modeling, rigging, and animating characters or objects, under the supervision of more experienced animators. These roles are ideal for individuals who are just starting their careers in animation and offer opportunities to develop technical skills and build a professional portfolio.

What are the key skills and qualifications needed to thrive as an entry level 2D 3D animator?

To thrive as an Entry Level 2D/3D Animator, you need a solid understanding of animation principles, basic art and design skills, and a portfolio showcasing your work, often supported by a degree or coursework in animation, graphic design, or a related field. Familiarity with industry-standard software such as Adobe Creative Suite (After Effects, Photoshop), Autodesk Maya, Blender, or Cinema 4D is typically expected. Creativity, attention to detail, strong communication, and the ability to take feedback are key soft skills that help animators succeed in collaborative environments. These skills and qualities are essential for producing high-quality animations that meet project goals and client expectations.

What are some typical challenges faced by entry level 2D 3D animators in a studio environment?

Entry-level 2D/3D animators often encounter challenges like adapting to fast-paced project timelines and learning to use complex animation software efficiently. Another common hurdle is integrating feedback from multiple team members, such as directors, senior animators, and clients, while maintaining creative consistency. Balancing technical precision with artistic vision can also be demanding, especially when working on collaborative projects with tight deadlines. However, these challenges are excellent opportunities to develop problem-solving skills and grow as a professional animator.

What is the difference between Entry Level 2D 3D Animation vs Entry Level Graphic Designer?

AspectEntry Level 2D 3D AnimationEntry Level Graphic Designer
Required SkillsBasic animation, software proficiency (After Effects, Maya)Design principles, Adobe Photoshop/Illustrator
Work EnvironmentAnimation studios, media companiesAdvertising agencies, print/digital media
Industry UsageFilm, gaming, advertisingMarketing, branding, publishing

Both roles often require proficiency in Adobe Creative Suite; however, Entry Level 2D 3D Animation focuses on creating animated content using specialized software, while Entry Level Graphic Designer emphasizes static visual design. The choice depends on whether you prefer working with motion graphics and 3D models or static visuals and branding projects.

What are the most commonly searched types of 2D 3D Animation jobs in Atlanta, GA?

The most popular types of 2D 3D Animation jobs in Atlanta, GA are:

What are popular job titles related to Entry Level 2D 3D Animation jobs in Atlanta, GA?

For Entry Level 2D 3D Animation jobs in Atlanta, GA, the most frequently searched job titles are:

What job categories do people searching Entry Level 2D 3D Animation jobs in Atlanta, GA look for?

The top searched job categories for Entry Level 2D 3D Animation jobs in Atlanta, GA are:

Infographic showing various Entry Level 2D 3D Animation job openings in Atlanta, GA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Technical Artist (VFX / Shaders)

Cinnamon

Atlanta, GA • On-site

$85 - $120/hr

Other

Posted 8 days ago


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr