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Edtech Company Ux Design Jobs (NOW HIRING)

... edtech UX - Knowledge of mobile-first design patterns This is currently a volunteer role with full intention of transitioning to a paid position contingent upon funding. We are a pre-seed startup ...

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Edtech Company Ux Design information

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$53.5K

$116K

$149.5K

How much do edtech company ux design jobs pay per year?

As of Jun 12, 2026, the average yearly pay for edtech company ux design in the United States is $116,016.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,500.00 and $116,500.00 per year, depending on experience, location, and employer.

What does a UX Designer do at an edtech company?

A UX Designer at an edtech company focuses on creating digital products and platforms that are intuitive, engaging, and effective for learners and educators. They conduct user research, design wireframes and prototypes, and collaborate with developers to ensure the final product meets user needs. Their primary goal is to enhance the learning experience by making educational technology easy to use and visually appealing, while also addressing accessibility and inclusivity.

What are the key skills and qualifications needed to thrive as a UX Designer in an Edtech company, and why are they important?

To thrive as a UX Designer in an Edtech company, you need a strong background in user-centered design, proficiency in wireframing and prototyping, and typically a degree in design or a related field. Familiarity with design tools like Figma, Sketch, or Adobe XD, as well as knowledge of usability testing and accessibility standards, is essential. Excellent communication, empathy for learners and educators, and creative problem-solving skills help you understand and address diverse user needs. These skills ensure the creation of intuitive, effective educational products that enhance user engagement and learning outcomes.

How does a UX Designer at an Edtech company typically collaborate with educators and developers during the product design process?

At an Edtech company, UX Designers frequently work in cross-functional teams, collaborating closely with educators to understand pedagogical needs and gather feedback on learning experiences. They also partner with developers to ensure design concepts are feasible and aligned with technical constraints. Regular workshops, user testing sessions with teachers and students, and iterative design reviews are common practices, ensuring that the final product is both user-friendly and educationally effective. This collaborative approach helps create intuitive interfaces that genuinely support learning outcomes.

What is the difference between Edtech Company Ux Design vs Edtech Company UI Designer?

AspectEdtech Company Ux DesignEdtech Company UI Designer
FocusUser experience research, wireframing, prototypingVisual interface design, aesthetics, visual elements
SkillsUX research, user flows, usability testingGraphic design, visual branding, interface layout
ToolsSketch, Figma, AxureAdobe Photoshop, Illustrator, Figma
Work EnvironmentCollaborates with UX researchers, product managersWorks closely with developers, graphic designers

While both roles are essential in edtech product development, Edtech Company Ux Designers focus on understanding user needs and creating seamless experiences, whereas Edtech Company UI Designers concentrate on the visual aspects of the interface. Both roles often collaborate to deliver effective educational technology solutions.

Full-time

Posted yesterday


Job description

UX Design Architect

UX Design Architect — Health Intelligence Platform (Volunteer) 

Replenish NutrAI is on a mission to serve the most neglected demographic in healthcare. Over one billion women globally are in menopause, 6,000 reach it every day in the US alone, and most are navigating it with contradictory medical advice, unregulated supplements, and zero tools that connect what they take to what the science actually says. We're changing that.

We're building a menopause health intelligence platform that includes a peer-reviewed chatbot with traceable clinical citations, barcode scanning that validates supplements against published trial data, environmental intelligence, and drug interaction safety checks.

We have a functional iOS app on TestFlight and are launching our MVP on World App. 

We're looking for a UX design architect to establish the design foundation that our visual designers build on top of.

What you'll be doing:
- Creating design architecture documents that define information hierarchy, user flows, and interaction patterns across the full product
- Establishing and maintaining a minimalist Swiss design system (clean typography, grid structure, intentional whitespace, zero clutter)
- Designing the structural framework for micro-learning education (lesson formats, progression, deep links to chatbot)
- Defining gamification and retention mechanics (streaks, progress tracking, engagement loops) grounded in behavioral research
- Analyzing existing screens and identifying where the design can be simplified, streamlined, or made more intuitive
- Providing foundational documents that visual designers and frontend engineers can execute against without guessing
- Ensuring clinical information is presented in a way that feels warm, conversational, and accessible rather than medical or overwhelming

What we're looking for:
- Experience creating design systems and UX architecture documents, not just visual screens
- Strong understanding of information architecture and user flow design
- Familiarity with minimalist design principles (Swiss/International style preferred)
- Understanding of gamification mechanics and what drives daily retention in consumer apps
- Ability to think structurally about how education, conversation, and data visualization coexist in one product
- Comfortable working in Figma and collaborating with a visual design team

Nice to have:
- Experience designing health or wellness products
- Understanding of accessibility and inclusive design
- Background in micro-learning or edtech UX
- Knowledge of mobile-first design patterns

This is currently a volunteer role with full intention of transitioning to a paid position contingent upon funding. We are a pre-seed startup with a team of 12, actively pursuing grant funding through World App's developer programs. You'll be working alongside two visual designers and a frontend engineer who need the structural foundation you create.

Tools: Figma