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Dynamic Light Scattering Jobs in Hercules, CA (NOW HIRING)

Optical Engineer

Emeryville, CA · On-site

$149K - $193K/yr

Prolific Machines is ushering in a new era of biotechnology with light. Our first-of-its-kind ... Unlike existing tools used to control biology, our technology enables dynamic, tunable control over ...

Optical Engineer

Emeryville, CA · On-site

$115K - $175K/yr

Prolific Machines is ushering in a new era of biotechnology with light. Our first-of-its-kind ... Unlike existing tools used to control biology, our technology enables dynamic, tunable control over ...

Optical Engineer

Emeryville, CA · On-site

$115 - $175/hr

Prolific Machines is ushering in a new era of biotechnology with light. Our first-of-its-kind ... Unlike existing tools used to control biology, our technology enables dynamic, tunable control over ...

Optical Engineer

Emeryville, CA · On-site

$115 - $175/hr

Prolific Machines is ushering in a new era of biotechnology with light. Our first-of-its-kind ... Unlike existing tools used to control biology, our technology enables dynamic, tunable control over ...

New

Optical Engineer

Emeryville, CA · On-site

$115K - $175K/yr

Prolific Machines is ushering in a new era of biotechnology with light. Our first-of-its-kind ... Unlike existing tools used to control biology, our technology enables dynamic, tunable control over ...

... dynamics (~500 fps full chip, faster in ROI), and a Leica Stellaris 8 for coherent Raman scattering ... Demonstrated ability to maintain and troubleshoot complex optical systems, including light paths ...

... dynamics (~500 fps full chip, faster in ROI), and a Leica Stellaris 8 for coherent Raman scattering ... Demonstrated ability to maintain and troubleshoot complex optical systems, including light paths ...

Dynamic Light Scattering information

See Hercules, CA salary details

$26

$78

$111

How much do dynamic light scattering jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for dynamic light scattering in Hercules, CA is $78.84, according to ZipRecruiter salary data. Most workers in this role earn between $64.23 and $92.12 per hour, depending on experience, location, and employer.

What is dynamic light scattering?

Dynamic Light Scattering (DLS) is an analytical technique used to determine the size distribution of small particles or molecules in suspension or solution. By measuring the fluctuations in light intensity scattered by particles as they undergo Brownian motion, DLS can provide valuable information about particle size, distribution, and aggregation state. This technique is commonly used in fields such as chemistry, biology, and materials science to characterize nanoparticles, proteins, polymers, and other colloidal systems.

What skills and qualifications are needed to work with dynamic light scattering?

To thrive as a Dynamic Light Scattering (DLS) Scientist, you need a strong background in physical chemistry, materials science, or a related field, often with a relevant advanced degree. Expertise with DLS instrumentation, data analysis software, and knowledge of nanoparticle characterization techniques are typically required. Attention to detail, problem-solving skills, and the ability to communicate complex findings clearly set top candidates apart. These abilities ensure accurate data interpretation, effective collaboration, and reliable results in research and industrial applications.

What are common challenges faced when working with dynamic light scattering techniques?

Professionals using Dynamic Light Scattering often encounter challenges such as sample contamination, aggregation, or improper sample preparation, which can affect data accuracy. Additionally, interpreting DLS data requires a solid understanding of both the instrument and the principles behind particle size analysis, as artifacts and multiple scattering can complicate results. Collaboration with other scientists, such as chemists or biophysicists, is common to troubleshoot issues and optimize protocols, making teamwork and communication important skills in this role.

What is the difference between Dynamic Light Scattering vs Particle Characterization Specialist?

AspectDynamic Light ScatteringParticle Characterization Specialist
CredentialsPhysics, Chemistry, or Materials Science degrees; training in DLS techniquesSimilar degrees; expertise in various particle analysis methods including DLS
Work EnvironmentLaboratories, research facilities, pharmaceutical or biotech companiesLaboratories, R&D departments, quality control labs in similar industries
Industry UsageUsed for measuring nanoparticle size, aggregation, and stabilityUses DLS along with other techniques for comprehensive particle analysis

While Dynamic Light Scattering focuses specifically on measuring particle size distribution using light scattering, a Particle Characterization Specialist often employs multiple techniques, including DLS, to analyze particles comprehensively. Both roles are vital in research and quality control within similar industries, with overlapping skills and work environments.

What job categories do people searching Dynamic Light Scattering jobs in Hercules, CA look for?

The top searched job categories for Dynamic Light Scattering jobs in Hercules, CA are:

What cities near Hercules, CA are hiring for Dynamic Light Scattering jobs?

Cities near Hercules, CA with the most Dynamic Light Scattering job openings:

Infographic showing various Dynamic Light Scattering job openings in Hercules, CA as of August 2026, with employment types broken down into 100% Contract. Highlights an 100% In-person job distribution, with an average salary of $163,983 per year, or $78.8 per hour.

ILM USA hiring Lighting Artist, 2026

Festybay

San Francisco, CA • On-site

$103.81 - $132.93/hr

Other

Medical, Dental, Vision

Posted 5 days ago


Job description

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM.

In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets.

Detail Specification

Job Title Lighting Artist (Interactive/Immersive)

Studio / Facility Industrial Light & Magic (ILM)

Location San Francisco, California, United States

Hiring Range $103,812 – $132,930 USD / Year

Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya

Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema

About Industrial Light & Magic (ILM)

Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades.

ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms.

Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories.

1. Aesthetic Lighting Design & Implementation
  • Scene Composition: Collaborate with Art Directors, Lighting Leads, and concept artwork to build mood-evoking, cinematic lighting setups for complex environments, hero characters, and interactive game assets.
  • Real-Time Workflows: Leverage a deep understanding of lightmap baking, dynamic real-time lighting tools, image-based specular lighting (IBL), indirect light probes, and post-process volumes.
  • Dynamic Sequencing: Partner with Level Designers to animate dynamic lighting, time-of-day changes, or cinematic lighting transitions using level blueprints or engine sequencer tools.
2. Cross-Department Optimization & Polishing
  • Performance Synchronization: Work alongside environment, character, and VFX artists to ensure material shaders, textures, and geometry are fully optimized to meet both aesthetic targets and strict frame-rate benchmarks.
  • Material Authoring: Develop, organize, and maintain clean, efficient, and physically-based materials using real-time node editors (e.g., Unreal Engine material editor).
  • Bug Triage & Polish: Proactively identify, track, and fix rendering or lighting bugs inside an active production pipeline, bringing the final interactive project to an elite level of polish and optimization.
Requirements & QualificationsCore Craft Profile
  • Professional Footprint: 5+ years of production experience as a Lighting Artist or Lighting Technical Director (TD) within AAA game development, feature animation, or high-end visual effects (VFX).
  • Artistic Foundations: Strong aesthetic command over color theory, cinematic staging, shadow composition, and real-world atmospheric behavior.
  • Engine Proficiency: Hands-on production experience with Unreal Engine, Unity, or an equivalent modern real-time game engine, covering both dynamic and baked lighting pipelines.
  • Shader & PBR Knowledge: In-depth understanding of Physically Based Rendering (PBR) pipelines, real-time shader implementations, subsurface scattering shaders, and the specific rendering limitations inherent to VR platforms.
  • Production Ecosystem: Fluency working in Windows environments alongside industry-standard workload and version control management tools (e.g., JIRA, Perforce).
Bonus Points For:
  • A strong background in traditional fine arts, professional photography, or cinematic film studies.
  • Proficiency using GPU/CPU profiling tools to diagnose and resolve performance bottlenecks related to lighting and rendering.
  • Familiarity with foundational 3D/VFX content creation applications: Maya, Substance Designer/Painter, Houdini, ZBrush, Mari, 3D Studio Max, Photoshop, or Nuke.
Compensation, Benefits & Work Structure

San Francisco Base Hiring Range: $103,812 to $132,930 USD per year

Note: Actual base pay offered is determined by internal equity, geographic region, job-related knowledge, skills, and overall production experience.

Total Rewards Package: In addition to base pay, a bonus and/or long-term incentive units may be included. Employees have access to a full range of medical, dental, vision, and financial benefits provided by The Walt Disney Company.

How to Apply

If you are eager to shape the future of immersive entertainment under the banner of ILM, please submit your application through the official Lucasfilm / Disney Careers Portal.

Submission Requirement: A comprehensive portfolio or showreel link—accompanied by a detailed text breakdown explaining your exact technical and artistic contributions to each section or shot is strictly required for consideration.

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