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Disney Software Developer Jobs in Missouri (NOW HIRING)

Data Engineer

Kansas City, MO · On-site

$125 - $150/hr

... Disney, Spotify, and Lowe's. , Our Core Values: Simplicity, Humility, Quality, Consistency, and ... The Data Engineer will design, implement, and manage scalable data pipelines, databases, and ...

Data Engineer

Kansas City, MO · On-site

$125 - $150/hr

... Disney, Spotify, and Lowe's. , Our Core Values: Simplicity, Humility, Quality, Consistency, and ... The Data Engineer will design, implement, and manage scalable data pipelines, databases, and ...

Disney Software Developer information

See Missouri salary details

$45K

$104.9K

$155.7K

How much do disney software developer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for disney software developer in Missouri is $104,911.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,400.00 and $121,900.00 per year, depending on experience, location, and employer.

What does a Disney software developer do?

A Disney Software Developer is responsible for designing, developing, and maintaining software applications and systems that support Disney's various digital products and services. This can include work on websites, mobile apps, streaming platforms, and interactive experiences for Disney's entertainment brands. Developers collaborate with designers, project managers, and other engineers to create innovative solutions that enhance user experiences. They also work with modern programming languages and tools to ensure software is reliable, scalable, and secure.

What are the key skills and qualifications needed to thrive as a Disney software developer, and why are they important?

To thrive as a Disney Software Developer, you need a solid background in computer science, proficiency in programming languages (such as Java, Python, or C++), and experience with software development methodologies. Familiarity with tools like Git, cloud platforms, and Disney-specific development environments or media technologies is often required. Strong collaboration, creativity, and problem-solving abilities help you excel in a team-oriented, innovative environment. These skills ensure the delivery of high-quality, engaging digital experiences that align with Disney’s standards and user expectations.

What unique challenges might a Disney software developer face when working on entertainment-focused applications?

As a Disney Software Developer, you may encounter challenges such as integrating complex media assets, ensuring seamless user experiences across multiple platforms, and adhering to strict brand guidelines. The role often involves close collaboration with creative teams, which can require balancing technical feasibility with imaginative concepts. Additionally, you may work under tight deadlines to support major releases or events, making adaptability and clear communication essential for success.

What is the difference between Disney Software Developer vs Disney Game Developer?

AspectDisney Software DeveloperDisney Game Developer
Primary FocusDeveloping software applications, tools, and systems for various Disney platformsDesigning and creating video games and interactive entertainment
Required SkillsProgramming, software engineering, system architectureGame design, graphics programming, interactive media
Work EnvironmentSoftware development teams, cross-platform projectsGame studios, creative teams, multimedia environments
Common CertificationsComputer Science degrees, programming certificationsGame design certifications, programming skills

Disney Software Developers focus on building software applications and systems for Disney's digital platforms, while Disney Game Developers specialize in creating interactive video games. Both roles require strong programming skills and often share similar educational backgrounds, but their work environments and end products differ significantly.

What cities in Missouri are hiring for Disney Software Developer jobs?

Cities in Missouri with the most Disney Software Developer job openings:

Infographic showing various Disney Software Developer job openings in Missouri as of August 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $104,911 per year, or $50.4 per hour.

Staff Software Engineer - USD Authoring

1414 Walt Disney Pictures

California, MO • On-site

$150 - $200/hr

Other

Posted 4 days ago


Job description

Job Posting Title: Staff Software Engineer - USD Authoring Req ID: 10159880 Job Description:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films. We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

Projects Include
  • Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures
  • Building new APIs to allow for artist-facing and data management tools to more readily access shot content
  • Supporting our productions by identifying and solving technical obstacles encountered by our artists
  • Extending and improving the core libraries used for end-user tool creation
  • Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content
  • Adopting new external DCC’s and integrating them into our pipeline
  • Writing new tools and plugins into 3rd party apps for rough to fine story development
  • Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process
What does it mean to be a developer here at WDAS?
  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
  • Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
  • Develop on top of a highly performant, extendable in-house application framework.
  • Develop new artist-centric interaction models using the latest hardware and technologies.
Key Qualifications:
  • Strong experience with C++ (including x11/x14) or equivalent experience
  • Strong experience with Python or equivalent experience
  • Strong experience with USD (Universal Scene Description)
  • Strong experience with Qt (for desktop development) or equivalent experience
  • 7+ years experience designing and developing interactive tools, with 3+ years in senior technical roles designing core infrastructure
  • Partner with Technology leadership to establish architectural vision for key new frameworks including data models, GUI toolkits, and underlying core libraries and evaluation engines.
  • Extensive experience designing APIs from scratch as well as designing APIs that extend existing frameworks.
  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements
  • Experience guiding cross disciplinary teams of engineers over open ended technical problem domains.
  • Demonstrated ability to lead development from architectural design to implementation, and through adoption, helping build adoption plans and strategies with incremental integration milestones through a collaboration with key stakeholders.
  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.
  • BS in Computer Science, Computer Engineering, Electrical Engineering, or related field
Bonus Qualifications:
  • Understanding of computer graphics foundational concepts, and algorithms
  • Knowledge of animation, graphics techniques and algorithms
  • Experience building clean interfaces using modern UI development toolkits such as Qt
  • Experience leading cross-functional technical initiatives, aligning engineering efforts with broader organizational, production, or business priorities.
  • Ability to mentor and develop engineers through technical guidance, knowledge sharing, career coaching, and fostering a collaborative team environment.
  • Strong mathematical fundamentals, including linear algebra and numerical methods
  • Strong understanding of coding process, standards, continuous integration and testing principles
  • Masters in Computer Science

Employment Type: Full time

Primary City, State, Region, Postal Code: Burbank, CA, USA

The hiring range for this position in California is $155,700 - $208,700 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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