Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Spot potential animation problems, research new technologies, and find solutions. * Investigate ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Spot potential animation problems, research new technologies, and find solutions. * Investigate ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Use player feedback, telemetry, research, and strong product judgment to improve usability ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Use player feedback, telemetry, research, and strong product judgment to improve usability ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Leverage research, usability testing, and data insights to identify friction and drive improvements.
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Leverage research, usability testing, and data insights to identify friction and drive improvements.
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Research group through strong project management and collaboration. * Contribute to scalable ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Research group through strong project management and collaboration. * Contribute to scalable ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Turn user research and playtest feedback into focused, high-impact design improvements. * Elevate U ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Turn user research and playtest feedback into focused, high-impact design improvements. * Elevate U ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... research. * Assist the legal team in drafting and reviewing legal documents (confidentiality ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... research. * Assist the legal team in drafting and reviewing legal documents (confidentiality ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... researchers. * Keep up to date and use best practices in testing, security, cost monitoring ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... researchers. * Keep up to date and use best practices in testing, security, cost monitoring ...
Disney Research information
See Quebec salary details
$8.17 - $14.18
23% of jobs
$14.63 is the 25th percentile. Wages below this are outliers.
$14.18 - $20.19
21% of jobs
The median wage is $21.96 / hr.
$20.19 - $26.20
18% of jobs
$26.20 - $32.21
11% of jobs
$33.50 is the 75th percentile. Wages above this are outliers.
$32.21 - $38.22
7% of jobs
$38.22 - $44.23
5% of jobs
$44.23 - $50.24
4% of jobs
$50.24 - $56.25
3% of jobs
$56.25 - $62.26
2% of jobs
$62.26 - $68.27
2% of jobs
$68.27 - $74.28
2% of jobs
$8
$29
$74
How much do disney research jobs pay per hour?
What is the difference between Disney Research vs Disney Research Engineer?
| Aspect | Disney Research | Disney Research Engineer |
|---|---|---|
| Required Credentials | Advanced degrees in computer science, engineering, or related fields | Bachelor's or Master's in engineering, computer science, or related fields |
| Work Environment | Research labs focused on innovation and fundamental research | Applied engineering projects within Disney’s entertainment and media divisions |
| Employer & Industry Usage | Part of Disney's R&D division, focusing on emerging technologies | Develops and implements technical solutions for Disney products and experiences |
Disney Research is primarily focused on fundamental research and innovation, often requiring advanced degrees, while Disney Research Engineers apply this research to develop practical solutions within Disney’s entertainment projects. Both roles are integral to Disney's tech-driven initiatives but differ in scope and focus.
What job categories do people searching Disney Research jobs in Quebec look for?
The top searched job categories for Disney Research jobs in Quebec are:

Senior Technical Animator - Unannounced IP | Animateur rice Technique Senior e -IP non annoncee
Montreal, QC
Full-time
Re-posted 7 days ago
Job description
- Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal characters.
- Spot potential animation problems, research new technologies, and find solutions.
- Investigate, diagnose, and resolve animation bugs across various in-game systems.
- Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
- Create technical documents to share knowledge with animators and programmers.
- A minimum of 6 years of experience in animation in the video game industry.
- Excellent technical skills like rigging and skinning.
- A good understanding of the principles of animation.
- Expertise in Maya and Unreal Engine.
- Knowledge of MEL script, Python and/or Mgear is a plus.
- La gestion de l'animation et de l'integration des personnages, ainsi que la creation et la maintenance des rigs pour les personnages bipedes et non bipedes;
- L'identification des problemes d'animation potentiels, la recherche de nouvelles technologies et la mise en uvre de solutions;
- La recherche, le diagnostic et la resolution des bugs d'animation dans les differents systemes du jeu;
- La garantie de l'efficacite, de l'evolutivite et de l'optimisation des rigs de personnages pour des performances optimales en temps reel au sein du moteur de jeu;
- Creer de la documentation technique pour partager les connaissances avec les animateurs et les programmeurs.
- Minimum de 6 ans d'experience en animation dans l'industrie du jeu video;
- Excellentes competences techniques en rigging et skinning;
- Bonne comprehension des principes de l'animation;
- Maitrise de Maya et d'Unreal Engine;
- La connaissance de MEL, Python et/ou Mgear est un atout.