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Disney Research Jobs in Quebec (NOW HIRING)

Disney Research information

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$8

$29

$74

How much do disney research jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for disney research in Quebec is $29.79, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $37.26 per hour, depending on experience, location, and employer.

What is the difference between Disney Research vs Disney Research Engineer?

AspectDisney ResearchDisney Research Engineer
Required CredentialsAdvanced degrees in computer science, engineering, or related fieldsBachelor's or Master's in engineering, computer science, or related fields
Work EnvironmentResearch labs focused on innovation and fundamental researchApplied engineering projects within Disney’s entertainment and media divisions
Employer & Industry UsagePart of Disney's R&D division, focusing on emerging technologiesDevelops and implements technical solutions for Disney products and experiences

Disney Research is primarily focused on fundamental research and innovation, often requiring advanced degrees, while Disney Research Engineers apply this research to develop practical solutions within Disney’s entertainment projects. Both roles are integral to Disney's tech-driven initiatives but differ in scope and focus.

What job categories do people searching Disney Research jobs in Quebec look for?

The top searched job categories for Disney Research jobs in Quebec are:

Infographic showing various Disney Research job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 11% Part Time, and 1% Contract. Highlights an 77% Physical, 4% Hybrid, and 19% Remote job distribution, with an average salary of $61,971 per year, or $29.8 per hour.

Senior Technical Animator - Unannounced IP | Animateur rice Technique Senior e -IP non annoncee

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 7 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Join our team as a Senior Technical Animator and become the bridge between art and technology.
 
You'll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life.
In this role you will:
  • Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal characters.
  • Spot potential animation problems, research new technologies, and find solutions.
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
  • Create technical documents to share knowledge with animators and programmers.
What we're looking for:
  • A minimum of 6 years of experience in animation in the video game industry.
  • Excellent technical skills like rigging and skinning.
  • A good understanding of the principles of animation.
  • Expertise in Maya and Unreal Engine.
  • Knowledge of MEL script, Python and/or Mgear is a plus.
Dans ce role tu devras :
  •  La gestion de l'animation et de l'integration des personnages, ainsi que la creation et la maintenance des rigs pour les personnages bipedes et non bipedes;
  •  L'identification des problemes d'animation potentiels, la recherche de nouvelles technologies et la mise en uvre de solutions;
  •  La recherche, le diagnostic et la resolution des bugs d'animation dans les differents systemes du jeu;
  •  La garantie de l'efficacite, de l'evolutivite et de l'optimisation des rigs de personnages pour des performances optimales en temps reel au sein du moteur de jeu;
  •  Creer de la documentation technique pour partager les connaissances avec les animateurs et les programmeurs.
Ce que nous recherchons:
  • Minimum de 6 ans d'experience en animation dans l'industrie du jeu video;
  • Excellentes competences techniques en rigging et skinning;
  • Bonne comprehension des principes de l'animation;
  • Maitrise de Maya et d'Unreal Engine;
  • La connaissance de MEL, Python et/ou Mgear est un atout.
Rejoignez notre equipe en tant qu'animateurrice technique senior et assurez la liaison entre l'art et la technologie.
 
Tu contribueras au succes de nos  animateurrice en optimisant les outils et les pipelines du moteur de jeu. En tant qu'animateurrice technique senior, tu developperas les outils et le moteur de jeu afin de relever les defis techniques lies a la creation d'animations pour notre jeu AAA sous Unreal Engine.
 
Tu utiliseras ta solide expertise en rigging et skinning pour creer la structure necessaire aux animateursrices et donner vie aux personnages.

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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