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Day Audio Recording Engineer Jobs in Atlanta, GA

Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also ...

Audio Expert - Remote

Atlanta, GA · Remote

$50 - $100/hr

Audio Expert - Music Transcription & Polyphonic Analysis Role Type: Contractor Location: Global ... Transcribe polyphonic recordings into accurate musical notation. * Separate and identify SATB ...

New

... and engineering events, as well as, executing the Audio Visual elements during the event. This ... Hours of work are typically an 8 hour day with breaks and lunches given per compliance with federal ...

... audio engineering, or sound production . * Experience in linguistics, phonetics, language teaching, media, or communications . * Previous experience evaluating speech or audio recordings.

Provides AV equipment evaluation, selection, purchase, programming, and maintenance. * Participates ... Provides support for campus events including large venue sound, lighting, video recording and ...

... engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image ... Strong publication record, with publications in major machine learning conferences (e.g. NeurIPS ...

YOUR DAY-DAY: Supervise the development pipeline of creative content for sales and brand image Work ... Livestreams and virtual production environment Field production, video/audio recording and gear.

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Day Audio Recording Engineer information

See Atlanta, GA salary details

$28.4K

$81.2K

$164.9K

How much do day audio recording engineer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for day audio recording engineer in Atlanta, GA is $81,217.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,100.00 and $108,700.00 per year, depending on experience, location, and employer.

Is there a demand for day audio recording engineers?

The demand for day audio recording engineers remains steady, especially in the music, film, television, and live event industries. Opportunities often depend on experience, technical skills with recording equipment and editing software, and the ability to work in fast-paced environments. Employment prospects are generally favorable in regions with active entertainment and media sectors.

What are the most commonly searched types of Audio Recording Engineer jobs in Atlanta, GA?

The most popular types of Audio Recording Engineer jobs in Atlanta, GA are:

Infographic showing various Day Audio Recording Engineer job openings in Atlanta, GA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $81,217 per year, or $39 per hour.

Audio Implementer / Sound Designer

Cinnamon

Atlanta, GA • On-site

$65 - $90/hr

Other

Posted 5 days ago


Key responsibilities

  • Design, edit, and mix sound effects, ambient audio, and UI sounds for the game.

  • Implement audio assets in Unreal Engine, ensuring synchronization with visuals and interactive elements.

  • Collaborate with art, design, and engineering teams to iterate on audio feedback and troubleshoot integration issues.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat design on audio feedback loopsMust Have QualificationsExperience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)A strong sound design portfolioComfortable being the only audio person on a small teamMore QualificationsStrong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences. #J-18808-Ljbffr