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Crowd Artist Jobs (NOW HIRING)

Are you an energetic individual who loves the buzz of a busy crowd? Subway is looking for a vibrant Sandwich Artist/Cashier to bring life to our customer's mealtime experiences. If you have a passion ...

Subway Sandwich Artist - Mornings

Springfield, MA · On-site

$11.25 - $14/hr

Are you an energetic individual who loves the buzz of a busy crowd? Subway is looking for a vibrant Sandwich Artist/Cashier to bring life to our customer's mealtime experiences. If you have a passion ...

Are you an energetic individual who loves the buzz of a busy crowd? Subway is looking for a vibrant Sandwich Artist/Cashier to bring life to our customer's mealtime experiences. If you have a passion ...

Are you an energetic individual who loves the buzz of a busy crowd? Subway is looking for a vibrant Sandwich Artist/Cashier to bring life to our customer's mealtime experiences. If you have a passion ...

Are you an energetic individual who loves the buzz of a busy crowd? Subway is looking for a vibrant Sandwich Artist/Cashier to bring life to our customer's mealtime experiences. If you have a passion ...

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Crowd Artist information

See salary details

$10

$28

$55

How much do crowd artist jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for crowd artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What are Crowd Artists?

Crowd Artists are specialized professionals in the visual effects (VFX) industry who create and animate large groups of digital characters, often referred to as 'crowds', for movies, television, and video games. Their work brings realism and scale to scenes that require more people or creatures than can be captured practically on set. Crowd Artists use specialized software to simulate behaviors, movements, and interactions for these digital crowds, ensuring they blend seamlessly with live-action footage. This role requires both artistic creativity and technical proficiency in animation and simulation tools.

What are the key skills and qualifications needed to thrive as a Crowd Artist, and why are they important?

To thrive as a Crowd Artist, you need a solid understanding of 3D animation, visual effects principles, and character simulation, typically supported by a degree in animation, computer graphics, or a related field. Proficiency in industry-standard tools such as Autodesk Maya, Houdini, Golaem, Massive, and scripting languages like Python is essential. Creativity, attention to detail, and strong problem-solving abilities are standout soft skills for this role. These skills and qualities are crucial for creating realistic and efficient crowd simulations that enhance the believability and quality of film, television, and game productions.

What are some typical challenges a Crowd Artist faces when creating large-scale scenes, and how can these be addressed?

Crowd Artists often encounter challenges such as ensuring visual diversity among digital characters, optimizing scene performance, and maintaining realism in character movement and interaction. Balancing the need for a believable crowd with the technical limitations of rendering can be demanding. These challenges are usually addressed by leveraging advanced crowd simulation tools, collaborating closely with animators and technical directors, and iteratively refining assets to achieve the desired result without exceeding production constraints.

What is the difference between Crowd Artist vs Voice Actor?

AspectCrowd ArtistVoice Actor
Required CredentialsNo formal credentials typically requiredVoice training or acting experience often preferred
Work EnvironmentLive events, filming sets, or virtual crowdsRecording studios, home studios, or on-location
Industry UsageFilm, TV, advertising, virtual eventsAnimation, video games, commercials, narration
Common Search/ComparisonYesNo

While both Crowd Artists and Voice Actors work in media and entertainment, Crowd Artists primarily provide background or crowd scenes in live or virtual settings without requiring specialized training. Voice Actors focus on delivering character voices and narration, often needing voice training. Understanding these differences helps job seekers find roles aligned with their skills and interests.

What cities are hiring for Crowd Artist jobs? Cities with the most Crowd Artist job openings:
Infographic showing various Crowd Artist job openings in the United States as of June 2026, with employment types broken down into 35% Full Time, 47% Part Time, 6% Temporary, and 12% Contract. Highlights an 100% In-person job distribution, with an average salary of $59,432 per year, or $28.6 per hour.
Junior Crowd Technical Director (Project Hire) - ILM San Francisco

Junior Crowd Technical Director (Project Hire) - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site

$67K - $86K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Walt Disney Company rating

7.6

Company rating: 7.6 out of 10

Based on 124 frontline employees who took The Breakroom Quiz

5th of 48 rated entertainment


Job description

Job Posting Title:

Junior Crowd Technical Director (Project Hire) - ILM San Francisco

Req ID:

10148132

Job Description:

Position Summary


The Junior Crowd TD is responsible for supporting the creative and technical development of crowd simulations for a production. Using both off-the-shelf and proprietary tools, they help populate large-scale environments such as cities, stadiums and battle sequences. Working with hero crowd assets, they follow direction from the Crowd Supervisor to assist with shot work, troubleshoot pipeline issues, and maintain non-hero crowd assets.

At ILM, we strive to be an inclusive environment, and we are committed to considering promising individuals with a variety of backgrounds and experiences for this position.

What You'll Do
  • Choreograph the motion and behaviour of crowds in entry level shots, meeting the artistic direction of the show supervisor.

  • Manage the motions and cycles used on a show, including creating blending cycles.

  • Assist in developing efficient workflows within Houdini, including creating and modifying internal HDAs.

  • Creatively use existing motion and character variations to create visual diversity within a crowd.

  • Assist the crowd team to troubleshoot technical issues within Houdini and the wider pipeline.

  • Work with production and supervisors to meet the show's deadlines.

  • Communicate with artists across disciplines to work effectively as part of the wider show team.

  • Attend dailies to present your work and receive feedback from the show supervisor.

  • Collaborate within the crowd team, sharing knowledge and contributing to the development of the department.

What We're Looking For
  • At least 2 years of relevant VFX experience with a Bachelor's Degree or equivalent in Traditional Animation, Computer Graphics, Computer Science, Engineering, and related fields; OR at least 3 years of relevant professional VFX experience.

  • Strong knowledge of Houdini Software and workflows.

  • Exceptional problem-solving skills with the ability to address technical and artistic challenges.

  • In-depth understanding of cinematic principles and composition.

  • Experience working with motion capture and/or clip-based animation.

  • Proficiency with Linux.

  • Strong communication skills (written, verbal, and interpersonal).

  • Ability to work under pressure and to strict deadlines whilst maintaining a high quality output.

Nice to have:
  • Proficiency scripting in Vex and/or Python.

  • Strong understanding of Houdini input/output pipeline.

  • Experience with cloth/hair simulation.

  • Working knowledge of Maya and rigging.

  • Keen eye for how crowds flock and move.

JoinILM

The hiring range for this position in San Francisco is $67,900 to $86,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Crowds - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-04-08

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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