1

Contract Unity Game Engine Jobs in Kentucky (NOW HIRING)

... games. The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form ...

$120K - $150K/yr

Experience with simulation platforms or gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and ...

$120K - $150K/yr

Experience with simulation platforms or gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and ...

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're searching ... Proficiency with Unity, including integrating UI assets and understanding engine constraints

Together, we build game-changing products that empower modern real estate entrepreneurs to dominate ... From award‑winning web design to agile SEO solutions to cutting‑edge AI tools, we deliver tech ...

Contract Key Responsibilities * Work with Cinematic Leadership, Narrative, Design, and technical ... in-games experience. * 2+ years of design-related experience. * 2+ years of Unreal Engine ...

Together, we build game-changing products that empower modern real estate entrepreneurs to dominate ... From award-winning web design to agile SEO solutions to cutting-edge AI tools, we deliver tech that ...

$190K - $260K/yr

... audiobooks, games, dubbing, and media production. * We are a small and very technical team ... Build the enterprise demand engine. Stand up the channels that produce qualified pipeline: content ...

$112K - $257K/yr

Experience with game engines, such as Unity, Unreal, or Prepar3D a plus* Experience with C ... as well as contract-specific affordability and organizational requirements. The projected ...

The gifting product is how consumers engage; affiliate partnerships are the engine that powers it ... gaming, outdoor, beauty, dining, and more -- across CJ, Impact, Rakuten, Awin, and direct Run high ...

A patient, curious long-game player who values organic trust over quick PR wins While we appreciate ... Part-time, contract, or freelance roles may not be eligible for certain benefits. About Jerry.ai ...

Showing results 21-31

Contract Unity Game Engine information

What is a contract Unity Game Engine developer?

A Contract Unity Game Engine Developer is a professional who is hired on a temporary or project basis to design, develop, and implement interactive games or applications using the Unity game engine. These developers work independently or as part of a team to create gameplay mechanics, user interfaces, and visual effects, often collaborating with artists, designers, and other programmers. Contract work typically means the developer is not a permanent employee but is brought on for specific projects or durations, offering flexibility for both the developer and the hiring company.

What are some common challenges faced by contract Unity Game Engine developers when working with remote teams?

Contract Unity Game Engine developers often encounter challenges such as ensuring clear communication across time zones, aligning on project expectations, and integrating their work smoothly with other team members. Since Unity projects can involve complex asset pipelines and codebases, miscommunication or delays in feedback can impact progress. Successful contractors typically use robust project management tools, maintain regular check-ins, and document their work clearly to help remote collaboration stay efficient and productive.

What are the key skills and qualifications needed to thrive as a contract Unity Game Engine developer, and why are they important?

To thrive as a Contract Unity Game Engine Developer, you need strong programming skills in C#, experience with game development principles, and a solid understanding of Unity's architecture. Familiarity with version control systems (like Git), Unity Asset Store tools, and possibly certifications such as Unity Certified Developer are often required. Creativity, problem-solving, and effective communication are important soft skills that help in collaborating with teams and adapting to project changes. These skills ensure you can efficiently build, optimize, and deliver engaging interactive experiences within project timelines.

What is the difference between Contract Unity Game Engine Developer vs Contract Unreal Engine Developer?

AspectContract Unity Game Engine DeveloperContract Unreal Engine Developer
Required CredentialsProficiency in Unity, C# programming, portfolio of Unity projectsProficiency in Unreal Engine, C++/Blueprints, portfolio of Unreal projects
Work EnvironmentGame studios, VR/AR companies, mobile game developmentHigh-end AAA game studios, VR/AR, simulation projects
Industry UsageWidely used in mobile, indie, and VR gamesPopular in AAA titles, high-fidelity simulations

Contract Unity Game Engine Developers focus on projects using Unity, often in mobile, indie, and VR markets, requiring C# skills. In contrast, Contract Unreal Engine Developers work on high-end, AAA projects with C++ and Blueprints. Both roles demand strong portfolios and industry experience, but they differ in the target platforms and project scale.

What are popular job titles related to Contract Unity Game Engine jobs in Kentucky?

For Contract Unity Game Engine jobs in Kentucky, the most frequently searched job titles are:

What cities in Kentucky are hiring for Contract Unity Game Engine jobs?

Cities in Kentucky with the most Contract Unity Game Engine job openings:

Infographic showing various Contract Unity Game Engine job openings in Kentucky as of June 2026, with employment types broken down into 46% Full Time, 48% Part Time, 2% Temporary, and 4% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution.

Realistic 3D Hard Surface Artist, Middle/Senior

On-site

Other

Posted 11 days ago


Job description

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Armenia; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Superpowers
you have are
  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
You’re a rockstar
if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.
As a part of Room 8
studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
#J-18808-Ljbffr