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Contract Software Developer Remote Jobs in Kent, WA

Join Ace IT Careers as a Remote Software Tester and Kickstart Your IT Career! Ace IT Careers is ... software developers to ensure the delivery of high-quality applications. Requirements ...

Software Engineer

Seattle, WA · On-site +1

$133.80K - $197.75K/yr

... and contract lifecycle management (CLM). What you'll do We are building a cutting-edge App ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer

Seattle, WA · On-site +1

$118K - $183.05K/yr

... contract lifecycle management (CLM). What you'll do Docusign is looking for a highly motivated ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Software Engineer

Seattle, WA · On-site +1

$164.70K - $266K/yr

... contract lifecycle management (CLM). What you'll do The Sr. Front End Software Engineer will own ... Employee divides their time between in-office and remote work. Access to an office location is ...

You'll work closely in a cross-functional squad that includes data scientists, software engineers ... To help you save for your future * 📍 Remote-first with opportunities for local meet-ups in ...

Software Engineer

Seattle, WA · On-site +1

$146.40K - $235.38K/yr

... contract lifecycle management (CLM). What you'll do As a Software Engineer on the AI Platform team ... Employee divides their time between in-office and remote work. Access to an office location is ...

Principal Software Engineer

Seattle, WA · On-site +1

$153.60K - $206K/yr

... contract lifecycle management (CLM). What you'll do The Orchestration team is looking for a ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineering Manager

Seattle, WA · Remote

$150K - $190K/yr

Software Engineering Manager Remote, Full-Time About the Team/Role WEX FSM (formerly Payzerware), is an end-to-end Field Service Management platform that helps contractors run their business, grow ...

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Showing results 1-20

Contract Software Developer Remote information

See Kent, WA salary details

$54.2K

$126.3K

$187.4K

How much do contract software developer remote jobs pay per year?

As of May 31, 2026, the average yearly pay for contract software developer remote in Kent, WA is $126,261.00, according to ZipRecruiter salary data. Most workers in this role earn between $101,600.00 and $146,800.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contract Software Developer (Remote), and why are they important?

To excel as a Contract Software Developer working remotely, you need strong programming skills in relevant languages (such as JavaScript, Python, or Java), hands-on experience with software development methodologies, and often a bachelor’s degree in computer science or a related field. Familiarity with version control systems like Git, project management tools such as Jira or Trello, and cloud platforms like AWS or Azure is typically required. Exceptional self-motivation, time management, and clear written communication are vital soft skills for managing tasks and collaborating with distributed teams. These skills ensure you can deliver high-quality, timely results while maintaining effective remote collaboration and adapting to changing project requirements.

What are some common challenges faced by contract software developers working remotely, and how can they be managed?

Remote contract software developers often encounter challenges such as managing communication across time zones, staying aligned with project goals, and ensuring consistent workflow without direct supervision. To address these, it's important to establish clear communication channels, set regular check-ins with clients or teams, and use project management tools to track progress. Building a structured work routine and proactively clarifying expectations with stakeholders can also help maintain productivity and foster a collaborative environment.

What is a Contract Software Developer (Remote)?

A Contract Software Developer (Remote) is a professional who is hired on a temporary, contractual basis to design, build, or maintain software applications while working from a location outside the employer’s office. These developers may work for multiple clients or companies, often specializing in certain programming languages or types of software. Remote contract developers have flexibility in their work location and hours, but are responsible for meeting project deadlines and deliverables as outlined in their contracts. This role is ideal for those seeking flexible work arrangements and the opportunity to work on diverse projects.

What is the difference between Contract Software Developer Remote vs Contract Software Engineer Remote?

AspectContract Software Developer RemoteContract Software Engineer Remote
Required CredentialsBachelor's in CS or related field, coding skillsBachelor's in CS or related field, coding skills
Work EnvironmentRemote, project-basedRemote, project-based
Industry UsageTech companies, startupsTech companies, startups
Common Search IntentHiring or seeking contract development rolesHiring or seeking contract engineering roles

Contract Software Developer Remote and Contract Software Engineer Remote roles often overlap in skills and work environment. The main difference lies in terminology preference; 'Developer' emphasizes coding and building software, while 'Engineer' may imply a broader scope including design and system architecture. Both roles are typically remote, project-based, and used across tech industries, making them highly comparable for job seekers and employers.

What job categories do people searching Contract Software Developer Remote jobs in Kent, WA look for? The top searched job categories for Contract Software Developer Remote jobs in Kent, WA are:
What cities near Kent, WA are hiring for Contract Software Developer Remote jobs? Cities near Kent, WA with the most Contract Software Developer Remote job openings:
Infographic showing various Contract Software Developer Remote job openings in Kent, WA as of May 2026, with employment types broken down into 2% Internship, 4% As Needed, 52% Full Time, 32% Part Time, 2% Temporary, and 8% Contract. Highlights an 67% Physical, 2% Hybrid, and 31% Remote job distribution, with an average salary of $126,261 per year, or $60.7 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$62 - $75/hr

Contractor

Posted 22 hours ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/