... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
Artiste 3D senior | Senior 3D Artist
Toronto, ON · On-site +1
... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
Artiste 3D senior | Senior 3D Artist
Toronto, ON · On-site +1
... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
... audio, l'assurance qualité, la localisation, l'assurance qualité de la localisation, le support ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
Quick apply
... audio, l'assurance qualité, la localisation, l'assurance qualité de la localisation, le support ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
Artiste 3D senior | Senior 3D Artist
Toronto, ON · On-site +1
... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
Artiste 3D senior | Senior 3D Artist
Toronto, ON · On-site +1
... audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux ... Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve ...
Contract Audio Engineer information
See Toronto, ON salary details
$9.86 - $15.37
15% of jobs
$17.86 is the 25th percentile. Wages below this are outliers.
$15.37 - $20.88
22% of jobs
The median wage is $23.63 / hr.
$20.88 - $26.38
26% of jobs
$26.38 - $31.89
12% of jobs
$32.35 is the 75th percentile. Wages above this are outliers.
$31.89 - $37.39
6% of jobs
$37.39 - $42.90
5% of jobs
$42.90 - $48.41
4% of jobs
$48.41 - $53.91
2% of jobs
$53.91 - $59.42
2% of jobs
$59.42 - $64.92
3% of jobs
$64.92 - $70.43
2% of jobs
$9
$30
$70
How much do contract audio engineer jobs pay per hour?
What is a contract audio engineer?
A Contract Audio Engineer is a freelance or temporary professional responsible for recording, mixing, and mastering audio for various projects. They typically work on a per-project basis for studios, live events, film productions, podcasts, or gaming companies. Their duties include setting up audio equipment, troubleshooting technical issues, and ensuring high-quality sound. Since they are not full-time employees, they often manage multiple clients, negotiate their own rates, and handle their own scheduling.
What are the key skills and qualifications needed to thrive as a contract audio engineer?
To thrive as a Contract Audio Engineer, you need expertise in audio recording, mixing, sound editing, and live sound systems, often backed by a degree in audio engineering or related experience. Familiarity with industry-standard tools such as Pro Tools, Logic Pro, Ableton Live, mixing consoles, and relevant acoustics software is highly valued, along with certifications like CTS or Avid Pro Tools certification. Strong communication, problem-solving abilities, flexibility, and time management are the standout soft skills for this role. These competencies are crucial for delivering high-quality audio in diverse settings, meeting client expectations, and adapting to variable contract work environments.
What are the typical work environments and schedules for a contract audio engineer?
Contract Audio Engineers often work in a variety of environments, including recording studios, broadcast stations, event venues, and sometimes on-location for film or live events. Schedules can be irregular and are usually project-based, requiring flexibility for night, weekend, or extended hours depending on client needs and event timelines. Collaboration is common with producers, musicians, video editors, and technical teams to ensure seamless audio integration and top-quality results. Being accustomed to different acoustic settings and adapting quickly to new teams or workflows are essential aspects of this role. This dynamic work structure can offer exciting variety and the opportunity to build a diverse portfolio in the audio industry.
What are the most commonly searched types of Audio Engineer jobs in Toronto, ON?
The most popular types of Audio Engineer jobs in Toronto, ON are:
What are popular job titles related to Contract Audio Engineer jobs in Toronto, ON?
For Contract Audio Engineer jobs in Toronto, ON, the most frequently searched job titles are:
What job categories do people searching Contract Audio Engineer jobs in Toronto, ON look for?
The top searched job categories for Contract Audio Engineer jobs in Toronto, ON are:

Job description
~ English version to follow ~
Lieu : Montreal, Quebec ou Toronto, Ontario
Structure de travail : Hybride (teletravail + presence sur site)
Contrat: 6+ mois
Chez Side, nous collaborons avec certains des principaux developpeurs de jeux au monde pour resoudre des defis techniques complexes et offrir des experiences de jeu exceptionnelles.
Nous recherchons un Artiste de texture senior talentueux, passionne par la creation de materiaux et de surfaces de classe mondiale qui ameliorent la qualite visuelle des jeux. Dans ce role, vous serez responsable de la creation de textures, materiaux et trim sheets de haute qualite pour des environnements en temps reel, en veillant a ce que les assets soient a la fois visuellement impressionnants et techniquement efficaces. En travaillant etroitement avec les artistes environnement, les artistes techniques et les equipes de developpement, vous contribuerez a etablir et maintenir des standards artistiques eleves tout en soutenant les objectifs de performance et d'optimisation. Vous apporterez une profonde comprehension des pipelines de texturing modernes, des workflows de rendu physiquement base (PBR) et des exigences des moteurs en temps reel, combinant excellence artistique et expertise technique solide pour delivrer des assets qui apparaissent exceptionnels en jeu.
Ce que vous ferez:
- Creer des textures et des materiaux de haute qualite, prets pour le jeu, pour une variete d'assets, en mettant particulierement l'accent sur le developpement de solutions de trim sheet efficaces et visuellement attrayantes.
- Collaborer etroitement avec les artistes, les artistes techniques et les developpeurs pour s'assurer que les assets repondent aux objectifs artistiques et aux exigences de performance technique.
- Etablir et maintenir des normes coherentes de materiaux et de texturing a travers les projets, afin de contribuer a la qualite visuelle et a l'efficacite de la production.
- Soutenir les efforts d'optimisation en creant des assets conformes aux contraintes des moteurs de jeu modernes et aux workflows de rendu base sur la physique (PBR).
Ce que nous recherchons:
- Une experience averee en tant qu'artiste texture sur des jeux sortis, avec une maitrise experte de la creation de trim sheets et de l'elaboration de materiaux.
- Une bonne comprehension des pipelines d'art 3D et des workflows de creation d'actifs, meme si la specialisation est axee sur les textures.
- Une grande maitrise de Substance Painter et Substance Designer, avec un excellent sens artistique, une bonne connaissance de la theorie des couleurs et une attention aux details.
- Une bonne comprehension des exigences des moteurs de jeu, des techniques d'optimisation et des workflows de rendu en temps reel dans Unreal Engine et/ou Unity.
Bien a avoir:
- Experience de travail avec Blender, ou volonte de passer de Maya ou 3ds Max a un pipeline centre sur Blender.
- Exposition aux flux de travail de texturation procedurale et aux techniques de creation de contenu evolutives.
- Experience dans le soutien de plusieurs styles artistiques, des projets realistes aux projets stylises.
- Familiarite avec les principes de l'art technique qui ameliorent la performance des assets, la coherence et l'efficacite de la production.
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A propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de developpement de jeux video, proposant des solutions techniques et creatives a de nombreux developpeurs et studios parmi les plus importants du monde. Fondee en 2009 et s'appuyant sur plus de 30 ans d'experience de notre maison mere au Japon, Side est devenue une force mondiale avec 20 studios repartis dans 14 pays en Amerique du Nord, en Europe, en Amerique du Sud et en Asie.
Nos services de pointe incluent le developpement de jeux, la production artistique, la production audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux joueurs, la gestion de communaute et les ensembles de donnees.
Aidez-nous a partager des histoires avec le monde entier! Rejoignez une equipe internationale de joueurs passionnes et contribuez a offrir des experiences de jeu inoubliables.
Decouvrez notre cote de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca
=====
Location: Montreal, Quebec or Toronto, Ontario
Work structure: Hybrid (Remote + On-site)
Contract: 6+ months
At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.
We're looking for a talented Senior Texture Artist with a passion for creating world-class materials and surfaces that elevate the visual quality of games. In this role, you'll be responsible for authoring high-quality textures, materials, and trim sheets for real-time environments, ensuring assets are both visually striking and technically efficient. Working closely with environment artists, technical artists, and development teams, you'll help establish and maintain high artistic standards while supporting performance and optimisation goals. You'll bring a deep understanding of modern texturing pipelines, physically based rendering (PBR) workflows, and real-time engine requirements, combining artistic excellence with strong technical expertise to deliver assets that look exceptional in-game.
What you will be doing:
- Create high-quality, game-ready textures and materials for a variety of assets, with a particular focus on developing efficient and visually compelling trim sheet solutions.
- Collaborate closely with artists, technical artists, and developers to ensure assets meet both artistic goals and technical performance requirements.
- Establish and maintain consistent material and texturing standards across projects, helping to drive visual quality and production efficiency.
- Support optimisation efforts by creating assets that align with modern game engine constraints and physically based rendering (PBR) workflows.
Requirements
What we're looking for:
- Proven experience as a Texture Artist on shipped game titles, with expert-level knowledge of trim sheet creation and material authoring.
- Strong understanding of 3D art pipelines and asset creation workflows, despite a texture-focused specialisation.
- Advanced proficiency with Substance Painter and Substance Designer, alongside excellent artistic judgement, colour theory, and attention to detail.
- Good understanding of game engine requirements, optimisation techniques, and real-time rendering workflows within Unreal Engine and/or Unity.
Nice to have:
- Experience working with Blender, or a willingness to transition from Maya or 3ds Max into a Blender-focused pipeline.
- Exposure to procedural texturing workflows and scalable content creation techniques.
- Experience supporting multiple art styles, from realistic to stylised projects.
- Familiarity with technical art principles that improve asset performance, consistency, and production efficiency.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
Experience our side of life. For more information, visit www.side.inc