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Contract Artist Jobs in Quebec (NOW HIRING)

We prioritize applicants that can work on-site at our Montreal studio for this contract opportunity ... Create and maintain tools for designers and artists to improve their workflow. * Integrating tools ...

If you are an active McGill employee (ie: currently in an active contract or position at McGill ... High School Diploma with one year of relevant experience in the dramatic arts. Good communication ...

If you are an active McGill employee (ie: currently in an active contract or position at McGill ... High School Diploma with one year of relevant experience in the dramatic arts. Good communication ...

$137 - $168/hr

... labor contracts. Position Effort Position Effort Full-Time Position Summary The Director of ... Cortland County and surrounding areas offer easy access to arts, entertainment, outdoor recreation ...

If you are an active McGill employee (ie: currently in an active contract or position at McGill ... The Department of Languages, Literatures, and Cultures within the Faculty of Arts of McGill ...

If you are an active McGill employee (ie: currently in an active contract or position at McGill ... Arts a preferred asset. * Demonstrated understanding and experience of the function of donor ...

If you are an active McGill employee (ie: currently in an active contract or position at McGill ... The Department of Languages, Literatures, and Cultures within the Faculty of Arts of McGill ...

Contract Artist information

See Quebec salary details

$7

$28

$71

How much do contract artist jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for contract artist in Quebec is $28.72, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $35.58 per hour, depending on experience, location, and employer.

What is a contract artist?

A Contract Artist is a freelance or temporary visual artist hired to create artwork for specific projects. They work with clients or companies across various industries, such as gaming, advertising, publishing, and entertainment. Contract Artists typically specialize in areas like illustration, graphic design, animation, or concept art. Their responsibilities may include designing characters, environments, branding materials, or promotional visuals. Since they work on a contract basis, they may juggle multiple projects simultaneously and must manage deadlines and client expectations efficiently.

What types of projects and collaboration can a contract artist expect?

As a Contract Artist, you may work on a wide variety of creative projects, such as illustrations, character designs, concept art, or digital assets for games and marketing materials, depending on the industry and client needs. Most contract roles involve collaborating closely with creative directors, project managers, or marketing teams to align your work with overall project goals. Communication is key, as you’ll typically discuss project briefs, receive feedback, and iterate on your artwork remotely or as part of a distributed team. Being able to effectively incorporate feedback and adapt to different artistic styles or brand guidelines is essential for success and client satisfaction.

What are the key skills and qualifications needed to thrive in the contract artist position, and why are they important?

To thrive as a Contract Artist, you need a strong portfolio demonstrating artistic skill, creativity, and proficiency in your chosen medium (such as illustration, 3D modeling, or graphic design), often supported by a relevant degree or equivalent experience. Familiarity with industry-standard software like Adobe Creative Suite, Autodesk Maya, or Blender is typically required, and certifications or specialized training can be advantageous. Strong communication, time management, and adaptability are crucial for collaborating with clients, meeting deadlines, and adjusting to shifting project needs. These skills ensure you can deliver high-quality work on schedule and maintain positive, professional relationships with clients and teams.

What are the most commonly searched types of Artist jobs in Quebec?

The most popular types of Artist jobs in Quebec are:

What cities in Quebec are hiring for Contract Artist jobs?

Cities in Quebec with the most Contract Artist job openings:

Infographic showing various Contract Artist job openings in Quebec as of August 2026, with employment types broken down into 43% Full Time, 46% Part Time, and 11% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $59,735 per year, or $28.7 per hour.

Artiste 3D senior | Senior 3D Artist

side

Montreal, QC • On-site

Full-time

Posted 10 days ago


Job description

~ English version to follow ~

Lieu : Montréal, Québec ou Toronto, Ontario

Structure de travail : Hybride (télétravail + présence sur site)

Contrat: 6+ mois

Chez Side, nous travaillons aux côtés de certains des plus grands développeurs de jeux au monde pour résoudre des défis techniques complexes et donner vie à des expériences de jeu exceptionnelles. Nous recherchons un(e) artiste/modélisateur 3D talentueux(se) avec une passion pour la création d'actifs de haute qualité prêts pour le jeu en temps réel. Vous serez responsable de donner vie aux concepts grâce à une modélisation polygonale détaillée, tout en vous assurant que les actifs sont optimisés pour la performance et intégrés sans problème dans Unreal Engine. En travaillant en étroite collaboration avec les artistes, les designers et les équipes techniques, vous contribuerez à la qualité visuelle du projet tout en respectant la direction artistique et les guides de style établis. Que votre expertise se situe dans le hard-surface, l’organique ou une combinaison des deux, vous aurez une solide compréhension des pipelines d'art de jeu modernes et un œil avisé à la fois pour la qualité et l’optimisation.

Exigences

Nous recherchons un artiste 3D/modélisateur talentueux, passionné par la création d'actifs de haute qualité prêts pour le jeu dans des environnements en temps réel. Vous serez responsable de donner vie aux concepts grâce à une modélisation polygonale détaillée, tout en veillant à ce que les assets soient optimisés pour la performance et intégrés de manière fluide dans Unreal Engine. En travaillant en étroite collaboration avec les artistes, les designers et les équipes techniques, vous contribuerez à la qualité visuelle du projet tout en respectant la direction artistique et les guides de style établis. Que votre expertise concerne le hard-surface, l'organique ou une combinaison des deux disciplines, vous aurez une bonne compréhension des pipelines d'art moderne pour les jeux et un œil attentif à la fois sur la qualité et l'optimisation.

Ce que nous recherchons :

  • Forte maîtrise de la modélisation polygonale (modélisation hard-surface et/ou organique)
  • Bonne compréhension de la création de LOD (niveau de détail) et de l'optimisation en temps réel
  • Connaissances de base en dépliage UV
  • Familiarité avec Unreal Engine
  • Capacité à travailler à partir de briefs artistiques et de guides de style
  • La connaissance de Blender est préférée, car nous sommes en train de passer à ce logiciel ; cependant, l'expérience avec Maya ou 3ds Max serait suffisante.

Ce que nous offrons :

  • Salaire compétitif.
  • Environnement de travail dynamique, multiculturel et stimulant.
  • Vous travaillerez pour le leader mondial des services de jeux vidéo.
  • Nous valorisons nos collaborateurs et offrons des perspectives d'évolution régulières pour favoriser leur épanouissement professionnel.

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À propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de développement de jeux vidéo, proposant des solutions techniques et créatives à de nombreux développeurs et studios parmi les plus importants du monde. Fondée en 2009 et s’appuyant sur plus de 30 ans d’expérience de notre maison mère au Japon, Side est devenue une force mondiale avec 20 studios répartis dans 14 pays en Amérique du Nord, en Europe, en Amérique du Sud et en Asie.

Nos services de pointe incluent le développement de jeux, la production artistique, la production audio, l'assurance qualité, la localisation, l'assurance qualité de la localisation, le support aux joueurs, la gestion de communauté et les ensembles de données.

Aidez-nous à partager des histoires avec le monde entier! Rejoignez une équipe internationale de joueurs passionnés et contribuez à offrir des expériences de jeu inoubliables.

Découvrez notre côté de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

=====

Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

Requirements

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

What We're Looking For:

  • Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
  • Good understanding of LOD (Level of Detail) creation and real-time optimization
  • Basic knowledge of UV unwrapping
  • Familiarity with Unreal Engine
  • Ability to work from artistic briefs and style guides
  • Knowledge of Blender preferred, as we are transitioning toward this software; however, experience with Maya or 3ds Max would be sufficient

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc