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Computer Science Music Jobs in California (NOW HIRING)

Senior Data Engineer

San Mateo, CA · On-site

$140K - $160K/yr

Collaborate with Data Scientists to transform raw music data into actionable insights that drive ... Bachelor's degree in Computer Science, Data Engineering, or equivalent practical experience

Braille Transcriber

Berkeley, CA · On-site

$27.79 - $33.90/hr

... computer, hand stylus and Braille typewriter; foster independence of students who are visually ... science, music, board work, and other spatial materials to a tactile format, and strategies for ...

Requirements: * BS/BA or greater in Computer Science, Software Engineering, * Mathematics, Music or a related field * A history of academic and professional success * No "involved" contractors, only ...

Requirements: BS/BA or greater in Computer Science, Software Engineering, Mathematics, Music or a related field A history of academic and professional success No "involved" contractors, only ...

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Computer Science Music information

See California salary details

$36K

$64.6K

$119.9K

How much do computer science music jobs pay per year?

As of Jul 7, 2026, the average yearly pay for computer science music in California is $64,613.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,800.00 and $68,600.00 per year, depending on experience, location, and employer.

What engineer makes $500,000 a year?

Senior software engineers, especially those working in high-paying industries like technology or finance, can earn $500,000 or more annually, often through base salary, bonuses, and stock options. Achieving this level typically requires extensive experience, advanced skills in programming, and often leadership roles or specialized expertise in areas such as machine learning or cloud computing.

What are the key skills and qualifications needed to thrive in the Computer Science Music position, and why are they important?

To excel in Computer Science Music roles, candidates need a solid foundation in computer programming, digital audio processing, and music theory, often supported by a degree in computer science, music technology, or a similar field. Experience with digital audio workstations (DAWs), audio programming languages like Max/MSP or Pure Data, and familiarity with music software development environments are highly valuable. Creativity, strong problem-solving skills, and effective communication are key soft skills for innovating and collaborating within interdisciplinary teams. These competencies are important for successfully creating music technology tools, developing audio software, or pushing the boundaries in the intersection of music and technology.

What kind of jobs in media bring in $150,000 a year?

In media-related roles, senior positions such as media executives, creative directors, and senior producers can earn $150,000 or more annually. These roles often require extensive experience, strong leadership skills, and proficiency with industry tools like Adobe Creative Suite or media management software.

How does music relate to computer science?

Computer science music involves applying computational techniques to analyze, generate, or process music. It includes areas such as digital signal processing, algorithmic composition, and software development for music applications, requiring skills in programming languages like Python or C++ and familiarity with audio processing tools.

What is a Computer Science Music job?

A Computer Science Music job blends technology and music, focusing on areas like music software development, audio signal processing, AI-generated music, and sound engineering. Professionals in this field may work on digital audio workstations (DAWs), music recommendation algorithms, or interactive sound systems. Roles can include software engineer for music applications, machine learning researcher for sound analysis, or game audio developer. This interdisciplinary field requires knowledge of programming, digital signal processing, and music theory.

What can I do with a BS in music?

A BS in music can lead to careers such as music educator, performer, composer, music therapist, or sound engineer. It also provides skills useful in music production, audio editing, and technology-based roles, often requiring proficiency with digital audio workstations and music software.

What are common day-to-day responsibilities for professionals working in Computer Science Music?

Professionals in Computer Science Music often develop and test software for music production, create digital instruments, design sound algorithms, or integrate audio features into various platforms. They collaborate closely with musicians, sound designers, and other technical team members to prototype new tools or solutions. Regular responsibilities may also include debugging code, optimizing audio engines, and staying updated on advancements in digital sound technologies. Working in this field offers a blend of creative and technical tasks, making it a dynamic and rewarding environment.

What are the most commonly searched types of Computer Science Music jobs in California? The most popular types of Computer Science Music jobs in California are:
What job categories do people searching Computer Science Music jobs in California look for? The top searched job categories for Computer Science Music jobs in California are:
What cities in California are hiring for Computer Science Music jobs? Cities in California with the most Computer Science Music job openings:
Senior Software Engineer-Apple Music

Senior Software Engineer-Apple Music

Apple

Bodega Bay, CA

$150K - $277K/yr

Full-time

Medical, Dental, Retirement

Re-posted 22 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 667 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Every scroll, every tap, every moment of discovery of the Apple Music catalog is powered by the MusicUI framework - and the team behind it is looking for their next great engineer. We build the cross-platform UI layer that brings Apple Music to life on iPhone, iPad, Mac, Apple TV, and Apple Vision Pro, reaching hundreds of millions of listeners in over 160 countries.
This is a full-stack role spanning TypeScript and native Swift/SwiftUI, where you'll build the rich, content-driven interfaces that help people find their next favorite song, album, or playlist. You'll work alongside exceptional engineers, tackle challenges that span multiple languages and platforms, and often be among the first to build on Apple's newest technologies. If you're passionate about music, meticulous about user experience, and energized by working at scale, we'd love to meet you.
Description
As a software engineer on the MusicUI team, you will build and maintain the cross-platform framework that powers Apple Music's user interface across iOS, tvOS, macOS, and visionOS. You'll work across the full client technology stack - writing TypeScript that shapes the data and logic behind the UI, and implementing the native Swift/SwiftUI components that bring rich catalog experiences to life on each platform.
This role spans the full UI pipeline: from modeling and transforming API data, to building polished native components that showcase albums, playlists, artists, and more. You'll tackle performance optimization, cross-platform navigation, accessibility, and the day-to-day craft of delivering a world-class content browsing experience within a large, multi-platform codebase.","responsibilities":"Design and implement new features across the MusicUI framework in both TypeScript and Swift/SwiftUI
Build and maintain rich, content-driven UI - catalog browsing, search, and personalized experiences across iOS, tvOS, macOS, and visionOS
Optimize performance of scroll-heavy interfaces, lazy layouts, image loading, and rendering to ensure a smooth experience at scale
Architect solutions that span the full stack, analyzing feature requirements and proposing designs that work across multiple client platforms
Debug and resolve complex issues that cross language boundaries, platform boundaries, and system layers
Collaborate closely with design, product, and systems teams across Apple to deliver polished, platform-authentic experiences
Ensure quality through unit testing, performance regression testing, metrics validation, and code review within a fast-paced release cadence
Contribute to the team's shared frameworks, patterns, and developer tooling to improve velocity and code health across the codebase
Preferred Qualifications
Experience with cross-platform mobile/desktop development targeting multiple Apple platforms (iOS, tvOS, macOS, visionOS)
Experience with UI performance profiling and optimization - scroll performance, view reuse, memory management, lazy loading
Knowledge of JavaScript runtimes or bridging layers between scripting languages and native code
Familiarity with UIKit, AppKit, or Objective-C and experience bridging legacy frameworks with Swift/SwiftUI
Track record of working with metrics and analytics pipelines to measure feature impact and detect regressions
Passion for music and a keen eye for the details that make a great user experience
Minimum Qualifications
Proficiency in Swift and SwiftUI, with experience building production UI across Apple platforms Proficiency in TypeScript or JavaScript, with experience in typed, modular application development
Experience working in large, multi-layered codebases across multiple languages or technology stacks
Experience integrating with RESTful APIs and transforming data models into UI components
Strong understanding of software design patterns such as dependency injection, protocol-oriented design, and command/action patterns
- Demonstrated ability to debug across system boundaries - bridging layers, async workflows, and platform-specific behaviors
- Strong communication and collaboration skills in a team environment
Bachelor's degree in Computer Science, Software Engineering, or a related technical field - or equivalent practical experience.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976