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Computer Graphics Phd Jobs in Seattle, WA (NOW HIRING)

... audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking ... PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or ...

... audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking ... PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or ...

Software Engineer, Sensor Fusion

Bellevue, WA ยท On-site

$180K - $240K/yr

You will work closely with hardware, firmware, computer vision, and XR application teams to deliver ... MS + at least 3 years (or PhD + at least 1 year) of relevant professional experience. * Strong ...

Posted today

Senior Research Software Engineer

Redmond, WA ยท On-site

$229K/yr

... graphics, systems and networks, and more. You will also be able to contribute to the shape our ... Master's Degree and/or PhD in Computer Science or related technical field AND 7+ years technical ...

Showing results 41-56

Computer Graphics Phd information

See Seattle, WA salary details

$6

$24

How much do computer graphics phd jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for computer graphics phd in Seattle, WA is $24.07, according to ZipRecruiter salary data. Most workers in this role earn between $24.09 and $24.09 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a computer graphics PhD, and why are they important?

To thrive as a Computer Graphics PhD, you need advanced knowledge in computer graphics theory, mathematics, programming, and typically a doctoral degree in computer science or a related field. Expertise in programming languages (such as C++, Python), graphics APIs (like OpenGL or DirectX), and experience with research publication are standard requirements. Creative problem-solving, collaboration, and strong communication skills help distinguish top researchers and innovators in this field. These skills are vital for advancing the state of the art, effectively sharing research findings, and contributing to interdisciplinary projects.

What can you do with a computer graphics PhD?

A computer graphics PhD prepares individuals for research, development, and teaching roles in academia, industry, or government. Graduates often work in areas such as visual effects, virtual reality, simulation, rendering, and algorithm development, utilizing tools like C++, OpenGL, and machine learning techniques.

What are the best PhD programs in computer graphics?

Top PhD programs in computer graphics are often found at universities with strong computer science and visual computing departments, such as Stanford University, MIT, Carnegie Mellon University, and the University of California, Berkeley. These programs typically offer research opportunities in rendering, animation, virtual reality, and related areas, and often require proficiency in programming languages like C++ and tools such as OpenGL or DirectX.

What are some common challenges faced by computer graphics PhD researchers when working in multidisciplinary teams?

Computer Graphics PhD researchers often collaborate with experts in fields like engineering, neuroscience, and design, which can present challenges in aligning technical language and expectations. Successfully bridging the gap between theoretical research and practical application requires strong communication skills and adaptability. Additionally, balancing the demands of publishing academic work with project-driven goals can be demanding, but these collaborations often lead to more innovative and impactful outcomes.

What is the difference between Computer Graphics Phd vs Computer Vision Engineer?

AspectComputer Graphics PhdComputer Vision Engineer
Required CredentialsPhD in Computer Graphics, related research experienceBachelor's or Master's in Computer Science, specialized in Computer Vision
Work EnvironmentResearch labs, academia, R&D departmentsTech companies, startups, R&D teams
Industry UsageAnimation, visual effects, simulationImage recognition, autonomous vehicles, surveillance
Common Search/ComparisonYesYes

The main difference between a Computer Graphics Phd and a Computer Vision Engineer lies in their focus areas. Computer Graphics Phds typically engage in research related to visual rendering, animation, and simulation, often within academia or R&D labs. In contrast, Computer Vision Engineers apply algorithms to interpret visual data, working mainly in tech companies on applications like image recognition and autonomous systems. Both roles require strong technical skills, but their industry applications and research focus differ significantly.

What is a computer graphics PhD?

A Computer Graphics PhD is an advanced academic degree focused on the study and development of algorithms, systems, and techniques for generating and manipulating visual content using computers. This degree typically involves original research in areas such as rendering, animation, visualization, virtual reality, and human-computer interaction. Graduates often pursue careers in academia, research labs, or industry roles that require deep expertise in computer graphics and related fields.
What are popular job titles related to Computer Graphics Phd jobs in Seattle, WA? For Computer Graphics Phd jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Computer Graphics Phd jobs in Seattle, WA look for? The top searched job categories for Computer Graphics Phd jobs in Seattle, WA are:

Research Scientist III

Infotech Sourcing

Redmond, WA โ€ข On-site

Full-time

Re-posted 6 days ago


Job description

Research Scientist III
Location: Redmond WA Onsite
Duration: 12 months with possible extension.
Meta Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. And just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR devices that are so compelling they become an integral part of our lives.
Beyond working within current paradigms to realize our vision, Reality Labs is heavily
invested in materials research and development at the fundamental level. This involves,
but is not limited to, designing and characterizing materials yet to be discovered, for highly
specific applications.
Responsibilities:
The position involves designing, building and automating an established workflow for the experimental screening of organic materials. Built on current in-house processes, this will streamline data acquisition required for the development of novel optoelectronic materials.
Develop next-generation optoelectronic materials with an emphasis on advanced design, fabrication, and analysis, to prove new concepts and understand the potential impact of those concepts.
Collaborate with the larger Meta Reality Labs Research team to holistically understand current goals, limitations, and bottlenecks in the wider AR/VR space.
Build with and develop an intimate understanding of equipment designed for high-throughput experiments.
Design and automate novel crystal growth, processing, and analysis techniques, with a focus on highly specific components and devices.
Communicate results internally and with external partners.
Assist in the translation of research results to practical application in Meta product development.
Minimum Qualifications:
PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or relevant technical field.
Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.
Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion control) using Python, LabVIEW, C, or similar languages.
2+ years experience in at least one of the following areas: chemistry, materials, organic materials, crystallization, nucleation, solid state analysis, optoelectronic materials.
2+ years experience, experimental laboratory work (i.e., demonstrated ability to take concepts, adapt them and translate them to the bench-top).
Preferred Qualifications:
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at relevant high-impact journals.
Experience with solid-state analysis: e.g. diffuse reflectance, XRD, spectroscopy, DSC, optical microscopy.
Experience with crystallographic software (e.g. CCDC suite, BGMN, Profex, Olex2).
Experience with HPLC, LC-MS, UV/Vis and/or GC.
Experience working and communicating cross functionally in a team environment.
Experience with crystal growth and related concepts (e.g. supersaturation, nucleation, etc.).
Top 3 must-have
HARD skills:Experience programming hardware interfaces (e.g., serial/I2C/SPI communication, DAQ systems, motion control) using Python, LabVIEW, C, or similar languages.
2+ years experience in at least one of the following areas: chemistry, materials, organic materials, crystallization, nucleation, solid state analysis, optoelectronic materials.
2+ years experience, experimental laboratory work (i.e., demonstrated ability to take concepts, adapt them and translate them to the bench-top).
Good to have skills:
Working with organic crystals - and solubility of compounds
Previous experience with CAD software is asset
Experience with frequent report writing
PhD or Masters in Physics, Chemistry, Optical Science and Engineering, Electrical Engineering, or relevant technical field