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Computer Graphic Artist Jobs in Texas (NOW HIRING)

Data preparation of CAD assets to be used in still and video production Required Experience * 5+ ... or Motion Graphics industry, in-house or at agency * Software experience * Maya / Cinema 4D

The visual andperforming arts are well-established and respectedprograms at Texas A&M University. They include dancers, directors, computer graphics engineers, composers, art historians, sound ...

New

... graphic arts and is comprised of three divisions. LPC Tennessee in Lewisburg, TN creates high ... Must be computer literate and current on new technology. * Must be hardworking, a self-starter and ...

As a Sign & Graphics Designer, your primary responsibility will be to create computer-generated ... Your job will involve various levels of artistic creativity and you may interact with customers to ...

Creative / Art Director

Justin, TX · On-site

$142K - $150K/yr

... graphic and visualization artists creating images, video and animations of our products at a high ... of computer use. Reasonable Accommodations Reasonable accommodations may be made to enable ...

Senior HPC Cluster Engineer

Austin, TX · On-site

$103K - $142K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... artists, and gamers. It's not just technology though! It is our people, some of the brightest in ...

Coordinates with replay and graphics personnel duringbroadcastpreparation and live event execution ... Education Requirement Bachelor's degree inBroadcastJournalism, Communications, Media Arts ...

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General Manager

Dallas, TX · On-site

$25 - $30/hr

... arts and/or nonprofit a plus Graphic design and marketing skills are a plus Physical and logistical abilities Able to sit and use a computer for a minimum of 30 minutes. Able to lift at least 30 ...

Showing results 21-40

Computer Graphic Artist information

See Texas salary details

$28.4K

$120.7K

$142.1K

How much do computer graphic artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for computer graphic artist in Texas is $120,687.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,300.00 and $141,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a computer graphic artist?

To thrive as a Computer Graphic Artist, you need a solid background in visual design principles, color theory, and image composition, often supported by a degree in graphic design or a related field. Expertise in industry-standard software such as Adobe Creative Suite (Photoshop, Illustrator, After Effects) and familiarity with digital illustration or 3D modeling tools is highly valuable. Creativity, attention to detail, time management, and effective communication are important soft skills that set top artists apart. These skills and qualities are crucial for producing compelling visual content that meets client needs and project deadlines in a competitive creative industry.

What is the difference between Computer Graphic Artist vs Graphic Designer?

AspectComputer Graphic ArtistGraphic Designer
CredentialsTypically requires a degree or certification in graphic design, digital art, or related fieldsUsually holds a degree or certification in graphic design, visual communication, or similar
Work EnvironmentWorks in digital studios, advertising agencies, or media companies focusing on digital art creationWorks in marketing, branding, or advertising firms creating visual identities and layouts
Industry UsageUsed in digital media, animation, video game design, and multimedia projectsCommonly employed in branding, advertising, print media, and corporate communications

While both roles involve visual creation, a Computer Graphic Artist primarily focuses on digital art and multimedia projects, often requiring specialized technical skills. A Graphic Designer, on the other hand, emphasizes branding, layout, and visual communication for various media. Understanding these differences helps in choosing the right career path or job search focus.

What are some common challenges computer graphic artists face when working on collaborative projects?

Computer Graphic Artists often work closely with creative teams that include art directors, animators, and software developers. One common challenge is ensuring consistent visual style and meeting project specifications while balancing creative input from multiple stakeholders. Additionally, tight deadlines and the need for frequent revisions can require adaptability and strong communication skills. Effective file management and version control are also crucial to prevent workflow disruptions in team environments.

What is a computer graphic artist?

Computer graphic artists are professionals who use computer software and digital tools to create visual content, such as illustrations, animations, and designs. They work in various industries, including advertising, video games, film, and web design, to produce graphics for digital and print media. Their responsibilities often include conceptualizing ideas, creating visual assets, and collaborating with other creative professionals to deliver engaging visual experiences.
Infographic showing various Computer Graphic Artist job openings in Texas as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 13% Part Time, 3% Contract, and 1% Nights. Highlights an 80% Physical, 1% Hybrid, and 19% Remote job distribution, with an average salary of $120,687 per year, or $58 per hour.

Tenured/Tenure-Track: Assistant or Associate Professor of Technical Arts

Texas A&M University

College Station, TX • On-site

Full-time

Re-posted 16 days ago


Texas A&M University rating

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Job description

The Texas A&M University College of Performance, Visualization & Fine Arts (PVFA) invites applications for a full-time, 9-month tenure-track or tenure review upon hire faculty position in Technical Arts at the rank of Assistant Professor or Associate Professor. Rank and tenure status will be determined based on prior academic and professional experience and qualifications. The anticipated start date is August 1, 2027.
The College and the Technical Arts & Interactive Media (TAIM) Section seek an innovative scholar, creative researcher, and educator whose work advances the evolving field of Technical Arts. We define Technical Arts as an interdisciplinary field that bridges creative practice, computational systems, emerging media technologies, and digital production methodologies. The successful candidate will contribute to the development of new knowledge, creative inquiry, and technological innovation at the intersection of art, design, performance, computation, and media.
Candidates should demonstrate a strong potential for scholarly and/or creative achievement and an ability to establish a nationally and internationally recognized research agenda. Areas of expertise may include, but are not limited to, technical arts, visualization, computational media, virtual production, simulation, digital performance, interactive systems, immersive media, artificial intelligence and creative practice, procedural systems, computational storytelling, digital fabrication, creative technologies, human-computer interaction, media systems, or related emerging fields.
The successful candidate will be expected to maintain an active program of research and/or creative scholarship, pursue external funding opportunities when appropriate, disseminate work through publications, exhibitions, performances, presentations, software systems, patents, or other recognized scholarly and creative outcomes, and contribute to the national and international visibility of the College.
Faculty responsibilities include teaching undergraduate and graduate courses, mentoring graduate students, serving on thesis and dissertation committees, contributing to curriculum development, engaging in interdisciplinary collaboration, and participating in service activities that support the mission of the College and University.
The position offers opportunities to collaborate with faculty across the College of Performance, Visualization & Fine Arts and throughout Texas A&M University, one of the nation's leading public research institutions. Faculty are encouraged to develop cross-disciplinary research initiatives that connect creative practice, technology, science, engineering, performance, and design.
About the College
The College of Performance, Visualization & Fine Arts is a new college within the Texas A&M University System and has a diverse and dynamic mission with 109 faculty and over 15 staff members and projected exponential growth in the next five years. The college was formed from three departments/programs spread across the university: the Department of Visualization, the Department of Performance Studies, and the Dance Science Program. The mission of PVFA places a heavy emphasis on faculty and student collaboration and interdisciplinary work in both scholarly and creative research. Texas A&M University leadership has charged the college with developing innovative research and creative works, public performances, and degree offerings at the undergraduate, graduate, and doctoral levels that build upon our strength in merging art and science, as well as the traditional fields of music, dance, art, and theater. Faculty also have access to a virtual production stage through the Virtual Production Institute. Applicants should consult the college's website to review our academic and research programs ( https://pvfa.tamu.edu/ ).
Texas A&M University is a Carnegie R1 institution and a member of the Association of American Universities (AAU), providing faculty with significant opportunities for research collaboration, external funding, graduate education, and interdisciplinary engagement.
Qualifications
Required Qualifications
  • Terminal degree (Ph.D., M.F.A, or equivalent) in Technical Arts, Visualization, Digital Media, Interactive Media, Computational Arts, Computer Graphics, Media Arts, Design, Performance Technology, Creative Technologies, or a closely related field.
  • Candidates who have completed all Ph.D. requirements except the dissertation (ABD) will be considered provided they demonstrate clear progress toward completion
  • Evidence of an emerging or established program of scholarly and/or creative activity.
  • Demonstrated potential for excellence in teaching and mentoring students.
  • Ability to contribute to interdisciplinary research, creative scholarship, and collaboration.

Preferred Qualifications
  • Record of scholarly publications, juried exhibitions, performances, funded projects, patents, software systems, or other recognized research and creative outcomes.
  • Experience mentoring graduate students and participating in graduate education.
  • Evidence of successful interdisciplinary collaboration.
  • Potential to secure external funding and develop collaborative research initiatives.
  • Experience contributing to innovative curriculum development in emerging media and technical arts disciplines.

Application Instructions
Applicants must submit the following materials through Interfolio: apply.interfolio.com/188196
  • Cover Letter
  • Curriculum Vitae (Candidates should include an annotated CV that includes embedded links to their works, student works, etc.)
  • Personal statement to include philosophy and plans for research, teaching, and service, as applicable
  • Names and contact information of five (5) professional references

Review of applications will begin 30 days after posting and continue until the position is filled.
Questions regarding this position may be directed at the Chair of the Technical Arts & Interactive Media Section. (Barbara Klein at kleinba@tamu.edu )
Application Process
This institution is using Interfolio's Faculty Search to conduct this search. Applicants to this position receive a free Dossier account and can send all application materials, including confidential letters of recommendation, free of charge.
Apply Now

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