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Computer Animator Jobs in Austin, TX (NOW HIRING)

Knowledge in 3D animation with Cinema 4D is a plus * Livestreams and virtual production environment. * Microsoft Office applications (Outlook, Word, Excel, etc.) * PC and MAC computer skills. Desired ...

... animations, transitions, and embedded data visualizations * Apply typography, color theory, and ... MIS, Computer Science, Business, or related field (Required) * or a combination of education and ...

Senior Software Engineer - C++/UI

Austin, TX · Hybrid

$121K - $160K/yr

Bachelor's degree in Computer Science, Electrical Engineering, or related field. Or work related ... Rendering pipeline, Frame timing/jank, Animation handling, Adaptive/responsive layouts, Multi ...

Senior Marketing Artist

Austin, TX · On-site

$87K - $128K/yr

Proven expertise in motion graphics and 2D animation to create scroll-stopping video ads. * Solid ... 060 CAD per Year. The pay range for this position in Illinois at the start of employment is ...

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Computer Animator information

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$10

$39

$69

How much do computer animator jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for computer animator in Austin, TX is $39.05, according to ZipRecruiter salary data. Most workers in this role earn between $21.68 and $63.37 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Computer Animator, and why are they important?

To thrive as a Computer Animator, you need strong artistic abilities, proficiency in animation principles, and a relevant degree or certification in animation or a related field. Expertise in industry-standard software such as Autodesk Maya, Adobe After Effects, and Blender is typically required. Creativity, attention to detail, and effective teamwork are essential soft skills that help animators bring stories and characters to life. These skills ensure high-quality, visually compelling animations that meet project goals and client expectations.

What are some common challenges computer animators face when working within a production team?

Computer animators often work closely with other departments, such as modeling, rigging, and lighting, which requires strong communication and flexibility. One common challenge is adapting animation work based on feedback or technical constraints, such as tight deadlines or changes in the creative direction. Additionally, animators may need to troubleshoot software issues or optimize their work to ensure smooth performance in the final render. Collaborating effectively and staying adaptable are key to overcoming these challenges in a fast-paced production environment.

What does a computer animator do?

A computer animator creates moving images and visual effects using computer software. They design, model, and animate characters, environments, and objects for use in films, television, video games, and other digital media. Computer animators work closely with other artists and directors to bring stories and concepts to life, often using specialized animation tools and techniques. Their work may involve both 2D and 3D animation, depending on the project's requirements.
What are popular job titles related to Computer Animator jobs in Austin, TX? For Computer Animator jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Computer Animator jobs in Austin, TX look for? The top searched job categories for Computer Animator jobs in Austin, TX are:
Technology Engineer (Retro Studios)

Technology Engineer (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

Full-time

Posted 20 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions. Research coding techniques and algorithms to keep current technological developments and advancements in the game industry. Work with content and engineering partners to identify problems and identify new solutions where required. Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: Strong foundation in C/C++ skills. Strong understanding of linear algebra, calculus and 3D mathematics. Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work. Excellent communication skills and a desire to work in a collaborative environment. Strong debugging and analytical skills Experience working independently and comfort with self-direction. Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming. 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work. PREFERRED SKILLS Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems. Experience with crash dumps and disassembly. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
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