1

Computer Animator Jobs in New York (NOW HIRING)

Ship product launch pages and evergreen marketing pages for products like Comet, Computer, Deep ... Experience with web animations (GSAP, Motion, Web Animations API), 3D libraries, or interactive ...

Software Development Intern

Manhattan, NY

$21.25 - $27.75/hr

... content generation and editing, animation and visual effects, video streaming and mixing ... Master of Science, or PhD in Computer Science - Object Oriented Design and Development ...

Software Development Intern

Manhattan, NY ยท On-site

$21.25 - $27.75/hr

... content generation and editing, animation and visual effects, video streaming and mixing ... Master of Science, or PhD in Computer Science - Object Oriented Design and Development ...

Bachelor's degree or equivalent in design, arts, digital media, or human-computer interaction ... Prototyping animations and interactions * Experience working with: responsive design and native app ...

Showing results 41-60

Computer Animator information

See New York salary details

$11

$43

$76

How much do computer animator jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for computer animator in New York is $43.12, according to ZipRecruiter salary data. Most workers in this role earn between $23.94 and $69.95 per hour, depending on experience, location, and employer.

What jobs can I get with computer animator?

A computer animator can work in various roles such as 3D animator, character animator, visual effects artist, or motion graphics designer. These jobs are common in industries like film, television, video game development, advertising, and virtual reality, often requiring proficiency in tools like Maya, Blender, or Adobe After Effects.

Is computer animation a good career?

Computer animation is a viable career that involves creating visual effects and animated content using software like Maya or Blender. It requires strong artistic skills, technical knowledge, and often a portfolio or certification; job opportunities are available in entertainment, advertising, and gaming industries. The field can offer creative fulfillment and competitive salaries, but it also demands continuous learning and adaptation to new tools and technologies.

What are the key skills and qualifications needed to thrive as a computer animator, and why are they important?

To thrive as a Computer Animator, you need strong artistic abilities, proficiency in animation principles, and a relevant degree or certification in animation or a related field. Expertise in industry-standard software such as Autodesk Maya, Adobe After Effects, and Blender is typically required. Creativity, attention to detail, and effective teamwork are essential soft skills that help animators bring stories and characters to life. These skills ensure high-quality, visually compelling animations that meet project goals and client expectations.

What are some common challenges computer animators face when working within a production team?

Computer animators often work closely with other departments, such as modeling, rigging, and lighting, which requires strong communication and flexibility. One common challenge is adapting animation work based on feedback or technical constraints, such as tight deadlines or changes in the creative direction. Additionally, animators may need to troubleshoot software issues or optimize their work to ensure smooth performance in the final render. Collaborating effectively and staying adaptable are key to overcoming these challenges in a fast-paced production environment.

What does a computer animator do?

A computer animator creates moving images and visual effects using computer software. They design, model, and animate characters, environments, and objects for use in films, television, video games, and other digital media. Computer animators work closely with other artists and directors to bring stories and concepts to life, often using specialized animation tools and techniques. Their work may involve both 2D and 3D animation, depending on the project's requirements.

What is the average salary of a computer animator?

The average salary of a computer animator in the United States is approximately $70,000 to $80,000 per year, depending on experience, location, and industry. Entry-level positions typically start around $50,000, while experienced animators working in film, gaming, or advertising can earn over $100,000 annually.
What are popular job titles related to Computer Animator jobs in New York? For Computer Animator jobs in New York, the most frequently searched job titles are:
What job categories do people searching Computer Animator jobs in New York look for? The top searched job categories for Computer Animator jobs in New York are:
What cities in New York are hiring for Computer Animator jobs? Cities in New York with the most Computer Animator job openings:
Infographic showing various Computer Animator job openings in New York as of July 2026, with employment types broken down into 89% Full Time, and 11% Contract. Highlights an 52% In-person, and 48% Remote job distribution, with an average salary of $89,682 per year, or $43.1 per hour.

Design Engineer, Growth & Marketing

Perplexity

New York, NY โ€ข On-site

$180K - $300K/yr

Full-time

Posted 9 days ago


Job description

Perplexity is looking for a Design Engineer to help turn perplexity.com into a real growth engine, not a pile of one-off pages. You'll sit shoulder to shoulder with brand designers, PMMs, growth, and content teams, shipping product launch pages, campaign landing pages, and the components and tooling that let those teams move fast without lowering the bar.
This is a hands-on role for someone with real taste, sharp attention to detail, and the speed to turn a Figma file, a Slack thread, or a rough sketch into a polished, shipped page quickly.
Tech stack: React, TypeScript, Tailwind CSS, Sanity
What you'll do
  • Ship product launch pages and evergreen marketing pages for products like Comet, Computer, Deep Research, Search, and Hub. Own the work from Figma handoff to production.
  • Partner with brand designers to build interactive experiences that make the site feel alive and drive engagement.
  • Maintain and extend our brand design system and component library, keeping Figma and production in sync so brand and creative can scaffold pages with guardrails.
  • Work closely with the paid ads and growth teams to run A/B tests on landing pages, popups, and upsell modules. Read the results, then iterate.
  • Migrate the leftover Framer collections to Sanity, model schemas that non-engineers can actually use, and help ship new content types like changelog, customer stories, and academy pages.
  • Design and unblock yourself when design resources are constrained. You can take a rough direction and turn it into something worth shipping.
  • Improve the tools around the work: CMS workflows, i18n, SEO, experimentation, and internal tooling for marketing self-serve. If a manual process is slowing the team down, you should want to fix it.
What you need
  • 3+ years of experience as a front-end or design engineer, ideally on a marketing or growth site.
  • A portfolio site that shows your previous work on marketing sites and design work.
  • Strong skills in React, CSS, and modern frameworks.
  • Deep understanding of responsive design and design-to-code workflows. You know what the platform can do and you stay current on what's new.
  • Experience maintaining a reusable component library and sweating the design details in code.
  • A real eye for design. You can tell the difference between "almost right" and "actually right," and your work reflects it.
  • Attention to detail that shows up unprompted. The 2px misalignment, the wrong easing curve, the widow at the end of the paragraph.
  • Stellar communication skills and a track record of working effectively in cross-functional teams. You can defend a decision, push back constructively, and explain trade-offs to non-technical stakeholders.
  • Desire to work in a fast-paced environment, continuously grow, and master your craft.
Nice to have
  • Experience running A/B tests and reading experiments results in a growth context.
  • Knowledge of SEO principles, structured data, and localization workflows.
  • Experience with web animations (GSAP, Motion, Web Animations API), 3D libraries, or interactive storytelling.
  • Experience working with a headless CMS (Sanity, Contentful).
  • Experience building internal tools or AI-assisted workflows that made a marketing or design team faster.